Choose from a selection of 9 classes, each with entertaining personalities and a different set of gameplay mechanics, to capture or defend the objective within numerous game modes against the enemy team, with a variety of unlockable and tradable weapons and cosmetics which add a layer of customization to each player's experience.
Beta 5 of trade pretence, now with double the content, bug fixes and plenty of zelda related easter eggs, along with most of the old content :3
Ill leave you the user to discover most of this maps features for yourself, however to mention a few things:
-Various areas to explore, a pokemon arena, legend of zelda content, music rooms and hangouts, and well... the rest is for you to see ;)
A simple Payload of a recreation of Victory Road from Pokemon Fire Red/Leaf Green.
*Three Payload capture points.
*All top and front textures taken from the game, rest had to be made.
*Detail grass sprites
*Animated Water & Flowers
*Everything is scaled the same (Pixel x Unit).
*Custom 3D Building & Prop models.
*Custom Payload Cart model (Voltorb).
*Custom tunes for Supply Cabinet, Sa...
Recreation of Saffron City from Pokemon Fire Red/Leaf Green.
*Capture points on (2,4,6,8,10) floors
*South Blue spawn in guard building
*North Red spawn in guard building
*Blue enters the large building middle building (1st floor)
*Red enters through the back (elevator to the 11th floor)
UPDATED TO B3 ]
a map i've made using the new gamemode, my map is the first 'not-official' SD map published ^^
also i'll update the shadows, details ... but not now.
[Beta-3] now my map is 'AMAZING' !!
Some things don't appair on the Screenshots (ressuply, doors, bases ...) in game they are
A fun close quarters quake inspired map set inside a GIANT OVEN. Complete with jump-pads, teleporters, great music, and like any good oven, comes with free cake.
Solid and very playable in its current state, to come in the future:
-Custom models for Ammo/Health pickups
-And more to come!
a small Trade map with a CP, a 'Duke's Library' at the middle, and a teleporter to get into a Arcade Room !!!
* Pistol, Shotgun, Rocket-Launcher, Pipe-Bombs, Explosions, Item Sounds Replacement
* Eduke32 Textures, Real Size Duke in the library with working Taunts
* 2 Musics : 'Stalker', 'Born to be Wild!'
* Snipers Spots in 1 building ( Use the Teleporter in the Re-spawn Room )
Same Turbine map but with a CP twist. Ive added 3 CP points 1 in both intel rooms and 1 in the middle. Players must capture all the cap to unlock the location where the intel is located. Enemy Player must recap their intel room to seal the intel location.
Credit to Flobster Original Map Creator
A remake of the classic 1v1 map from the first Unreal Tournament.
Fractal has a similar layout to Morbias, although it is smaller. In the center, full health and ammo pickups may be found - but beware, if one of the four glowing buttons is shot the floor beneath these goodies will open up and teleport you straight into the energizer at the top of the chamber, leaving your gibs flying all over ...
Booster Tower from Super Mario RPG (SNES), remade into a 3D free-for-all map. Featuring lively animated Snifits, Chain Chomps, and Bob-Ombs you can interact with.
LOTS of custom content. Almost no asset was imported from outside sources, save for those necessary for gameplay like the built-in TF2 supply cabinets etc.
Every custom model, texture, and animation was completely made by me. I avo...
A second beta release of ctf_sabotage.
- Fixed spawn rooms so enemies cannot enter
- Added spectator cameras
- Removed balcony railings, replace with small concrete lips
- Replaced barrels in lab with computer carts
- Fixed position of signs in side sewer tunnel
Recommended game rules: 10 sec respawn, 2 or 3 captures win the game, class cap of 3 or 4, and a 30 sec setup time, as the first points are quite vulnerable to capture at first.
It looks a bit ugly due to the fact that I haven't focused on the art aspect of it quite yet. This beta is solely meant to test out how the actual gameplay/spacing works out. It's a CTF map with a bit of a twist: Each ...
This is an underwater CTF map with generators. You can either take a path to get the intel or turn off your enemies generator. If your enemies generator is turned off it will stay off for 100 seconds. In that time they can not resupply and will take light damage in the spawn room. Please join our server and enjoy!
Hey everyone, just wanted to post my entry for the comp CTF contest over at TF2map here, would appreciate to get some feedback! Its standard CTF and its version a3 at the moment..
I need feedback on gameplay, the visuals are not important at this stage of development!
All suggestions/feedback/criticism are very appreciated!