Choose from a selection of 9 classes, each with entertaining personalities and a different set of gameplay mechanics, to capture or defend the objective within numerous game modes against the enemy team, with a variety of unlockable and tradable weapons and cosmetics which add a layer of customization to each player's experience.
-size reduced by 30 mb
-14 songs now
-ghost train added
-unlit textures fixed
-reduced fog to improve fps
-stairs and ladders are actually easy now!
-convenient arrows added
-room signs to make navigation easier
IMPORTANT FOR MAP USAGE
bind x '+use' (dj room uses use!)
A remake of Rare's Rusty Bucket Bay from Banjo Kazooie. The map is focused on the ship only.
Map Supports bots and features the following:
*Wheel of Fate
*Banjo Kazooie Pickups
*Banjo Kazooie Textures
by Nathan 'Volcomator' Ybanez
Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base! Stop them!
Defend Mann Co. from the the evil robot horde!
About: This map features two difficulties. Normal mode is loaded automatically when you...
Horizon is a linear surf map with new game mode called Power Grab.
Power Grab lets players fight for randomly selected power-ups. The team who reaches the required kills wins the reward. Kill counters are displayed at the bottom of the screen along with the power-up which is currently being played for. Once a power-up has been earned a new one will be selected after 20 seconds.
This is an underwater CTF map with generators. You can either take a path to get the intel or turn off your enemies generator. If your enemies generator is turned off it will stay off for 100 seconds. In that time they can not resupply and will take light damage in the spawn room. Please join our server and enjoy!
Forget about the 'haven' part. I'm still working on a name.
About the underwater piece...
The water isn't actually there... yet. Any pieces where you can see through is water, and I'm still going through the knicks and knacks of making it underwater. The concept is there though.
at long last. i finnaly finished Version 2. nothin mutch has changed, but detailwise i made it look a llot more profesional. heres the change list:
- Added 3D skybox
- Fixed Incorrect model skins
- Made it more TF2ish
- Made it less dark
- Fixed cubemaps
Good comments FTW!
This map is based on Outset Island from the Zelda game : Wind Waker and so this map is made for Team Fortress 2 meaning that you need the game Team Fortress 2 because it uses Team Fortress 2 props and textures.