A big map where entertainment is born, be a star in the stage-act: Assault on Coal Town Museum.
Backstory Time:
"Saxton Hale was busy watching Youtube videos about TF2/Loudouts, and he though about the idea for Mann Co.: Entertainment/Fashion. He sent all Mercs a invitation to become a STAR for the Saxxy Awards. He opened the Entertainment Centre, Mann Co's FIRST Fun Facility for Blu an...
Stonebridge has the control point on a covered bridge in the middle of a map, spanning a shallow ditch. There are underground passages on either side of the map that give classes that work behind the frontlines a safe way to get around, and a relatively flat and empty area above that makes for great bases for
engineers and a good spot for snipers. To assist in getting to the bridge there is al...
This map is a customized version of the map cp_orange_x3 made specifically for the HAMPUS community. The main difference between the classic cp_orange_x3 and this one is the inclusion of health and ammo packs to help nerf the pyro class (the afterburn would almost always kill you).
Changelog:
- Added health and ammopacks around the map
- Added spawn triggers to the spawnroom
- Added spawnprote...
This map is a customized version of the map cp_orange_x3 made specifically for the HAMPUS community. The main difference between the classic cp_orange_x3 and this one is the inclusion of health and ammo packs to help nerf the pyro class (the afterburn would almost always kill you).
Changelog:
- Added health and ammopacks around the map
- Added spawn triggers to the spawnroom
- Added spawnprote...
This is my first fully functional map.
This is a deathrun map created by me. (Bread, id/Jaime_F)
Map features -
A motivator
AFK Killer for both teams
Runner for the activator
3 Eastereggs (One being a music room)
4 Endings (Instant win, Fight, Race and Roulette)
24 traps
Large buttons to make it easter for the activator to play in third person
This is a basic map for for volley ball that has a net and was made for the meow server/ group. If you make any modifications of this map, make sure to link the original map a.k.a. mine.
It's Harmony, Harmony, Oh Love... but in TF2.
NOTE: It's currently broken in multiplayer; the stage stutters. I'm aware of this and working on it. Apologies.
This is our first public map. Please take note that there can be a few bugs and we would appreciate it a lot of you could inform us of these bugs.
A popfile for the map is included if you plan on hosting this map on your server.
Some important things to note if you're going to create your own popfile is that make sure the giant robots are no bigger then a scale size of 1.2 (includes Sentry Bu...
This map started to be since Team Fortress 2 came out. This was my righteous anger to original cp_gravelpit map, where is really difficult defend control points as engineer without good team (and not to mention that good team at public server as rare as Christophany). So I started to make my own cp version capture/hold style. Map is also my first Team Fortress 2, as a mapping, experience. After...
This is a map that I made awhile back which was one of my first maps that I made when I posted my maps on gamebanana but duo to some conflicts that happened on that site I no longer want anything to do with that disgrace so im reposting all my maps on here.
This is the first map I ever made back when I first joined gamebanana however duo to conflicks I had with that disgrace for a website, I decided to post it here so I hope you all enjoy
The map features a skating rink that forces you to move around the rink at a fast pace. Each side has their own small base to house their intel and their spawn.
Scoring
-The first team to do 25 laps with the opposing team's intel wins.
Extras
Every 5 laps, the team gets a 'bonus' that will help them win all the faster.
Specifics
- 6 seconds after a dropped intel before it returns
Notes:
Th...
Here is a Control Point map based upon a starship, unlike the other space maps this one is completely inside with both. This is a non-linear control point map set on a ship in space. Each team starts on opposite ends of the map, the first team to capture the enemy's dock point wins.
In order to capture the dock point a team only needs two out of the three middle points. After capture, the midd...
This deathmatch map consists of four platforms in the void, connected by a one-way clockwise loop of teleporters. Furthermore, teleporters to an excellent camping spot on a fifth, central platform can be used. When you hear the alarm, though, get onto the platform's narrow side spikes as soon as you can, because someone shot the button below the map which lowers a deadly crushing block onto the...
RED and BLU duke it out within the Citadel.
Nuriel's first Team Fortress 2 map, a work in progress. It's a map set within the Combine Citadel from HL2. It is a rather dark map, in future versions I will work some more on lightning, as well as add more details.