nonPareil Institute's very first MvM project! Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day and created by some of our excellent crew members!
Current Missions:
Normandy- Normal Mission
Beach Raid- Intermediate Mission with harder robots
Bangalores- Intermediate Mission bases on explosive robots
Operation Overlord- Advance...
Versus Saxton Hale map. Looks like a secret laboratory, where Red must fight with Hale (another freak) like group stripping fights with monster. Enjoy.
A KOTH-based map themed around the medieval times! Perfect for supporting roles as well as full-frontal assaults, this map was created by one of our awesome crew members!
This map is part of a school project and i now need beta testers and feedback.
Currently the only game mode is Control points but i have plans to add more games and expand the map. Planed modes are MvM, Territory control, Attack & Defend, Capture the flag, maybe arena and king of the hill.
Warpath is a 5 capture point map that could be one of the most balanced maps of all time. Valve really made a gem for TFC when it comes to this map. This map represents just that, a classic.
Standard 4 CP payload map.
Map is now in beta testing (beta3).
Latest build of the map is running on server Rocket Jump #1 (91.157.56.21:27015 / Europe).
Feel free to check it out.
UPDATED TO B3 ]
a map i've made using the new gamemode, my map is the first 'not-official' SD map published ^^
also i'll update the shadows, details ... but not now.
[Beta-3] now my map is 'AMAZING' !!
Some things don't appair on the Screenshots (ressuply, doors, bases ...) in game they are
Have Fun.
The RED team consists of a high-tech lumberyard delivering site. You could automatically see that when you spot a glass room full of payloads.
The BLUE team consists of your typical Well and Hydro 'rocket city' design philosophy. You could tell this by just seeing the many rockets in this map, near the BLU alliance area.
Both the BLUE and RED have a teleporter inside their respawn room, that...
Don't be fooled by the name this isn't a Resident Evil map I could'nt think of a better name but then I saw a Resident Evil Afterlife Trailer I was like hey Arklay Mountains so why not. (I know the movies and games are not related) ok to the map description.
Think of this as a larger 2fort with some aspects from well and the original 2 fort. there are many entrances to both bases to watch out ...
This is a remake of the epic TFC map 'Murderball' created by Chris Thorsten.
Run to the center of the map and grab the ball. Try to keep it as long as you can! Your team will score a point for every 10 seconds you hold the ball. Score 100 points to win the game!
I converted the map from the VMF has provided in the source sdk of Half-Life 2 DM, it would have taken me a week to the compatibility and fixed some bugs.
Hope you like it ! :D
This is my shot at rebuilding the start of MGS to a Arena map. I have added two new ways in and out of the docks and prison that is not in the original game.
-Underground docks (Blue Team start)
-Helipad Area
-Tank Hangar
-Prison Area (Red Team start)
10 Beginner jumps, 8 Advanced jumps. The idea behind the map was to create an environment where new players and experienced players could converse on the same turf. The map was not designed toward experts, and instead caters to the inexperience,
The original idea was to recreate Sector C from the original Half-Life. After some thought we realized this would be boring and the layout of sector C is not TF2 friendly. So we took the idea of Sector C and decided to make it Sector C from the 1960s.
RedShip is a two part map that consists of Stage 1: The Assault during which the BLU team assaults RedShip in order to take possession of it, and Stage 2: The Retake, where the RED team tries to take back their ship.