A big map where entertainment is born, be a star in the stage-act: Assault on Coal Town Museum.
"Saxton Hale was busy watching Youtube videos about TF2/Loudouts, and he though about the idea for Mann Co.: Entertainment/Fashion. He sent all Mercs a invitation to become a STAR for the Saxxy Awards. He opened the Entertainment Centre, Mann Co's FIRST Fun Facility for Blu an...
nonPareil Institute's very first MvM project! Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day and created by some of our excellent crew members!
Normandy- Normal Mission
Beach Raid- Intermediate Mission with harder robots
Bangalores- Intermediate Mission bases on explosive robots
Operation Overlord- Advance...
Stonebridge has the control point on a covered bridge in the middle of a map, spanning a shallow ditch. There are underground passages on either side of the map that give classes that work behind the frontlines a safe way to get around, and a relatively flat and empty area above that makes for great bases for
engineers and a good spot for snipers. To assist in getting to the bridge there is al...
- once the Warehouse and Labs are captured,
the final point (inside the base) unlocks.
- enemy teams re-spawn 5 seconds faster
once their Lab has been captured.
- flying UFOs to shoot from
- bases are two story hallow skulls
- sniper towers with elevators
- working security cameras
- players can hide in trees
- build areas in spawns
- UFO availability indicated by li...
lately several people have been using my maps, but some of them say that maps like river are too big. so because of the size of river many people get low frames on the map. after some thinking i have chosen to create my version of the popular map trade plaza. i started at 8pm and finished the map at 5am. later i added some patches to fix some exploits and bugs.
-size reduced by 30 mb
-14 songs now
-ghost train added
-unlit textures fixed
-reduced fog to improve fps
-stairs and ladders are actually easy now!
-convenient arrows added
-room signs to make navigation easier
IMPORTANT FOR MAP USAGE
bind x '+use' (dj room uses use!)
Beta 5 of trade pretence, now with double the content, bug fixes and plenty of zelda related easter eggs, along with most of the old content :3
Ill leave you the user to discover most of this maps features for yourself, however to mention a few things:
-Various areas to explore, a pokemon arena, legend of zelda content, music rooms and hangouts, and well... the rest is for you to see ;)
This Map was the 2nd Minecraft map i started over a year ago. since river was created for a smaller server, town was crated a lot bigger to fit for many more people. however since we hardly have that many people on our testing server very often, demand for the map was very small so the project got put on pause. After about half a year i went back to town and fixed everything up. I added better ...
A remake of Rare's Rusty Bucket Bay from Banjo Kazooie. The map is focused on the ship only.
Map Supports bots and features the following:
*Wheel of Fate
*Banjo Kazooie Pickups
*Banjo Kazooie Textures
River is a Minecraft themed TF2 map which I created in 2011 as a design test. I wanted to see if I could recreate a Minecraft themed map that would work with TF2 game play. After about 1.5 years of testing and constant updates, the final version of River is ready. Over the time of developing this map, a few communities have used older versions of this map, one of which is a very popular Saxton ...
This map is part of a school project and i now need beta testers and feedback.
Currently the only game mode is Control points but i have plans to add more games and expand the map. Planed modes are MvM, Territory control, Attack & Defend, Capture the flag, maybe arena and king of the hill.
Pl_borneo is set in secret facilites in the jungles of Borneo. The map is a single stage payload map with 4 areas of battle.
The whole map took 9 months to develop, 1 for planning, 3 for playtesting an undetailed version, and the rest for detailing. Many custom textures and models had to be created for the jungle theme. It was really tedious work making all the foliage but I hope it was worth...
An alpine themed Payload map with rollforward, rollback, and dynamic gate elements. BLU must assault RED's base to uncover their hidden explosive stockpile and disable it.
CP 1 and 2 both have gates that BLU must destroy when they cap the point in order to proceed.
by Nathan 'Volcomator' Ybanez
Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base! Stop them!
Defend Mann Co. from the the evil robot horde!
About: This map features two difficulties. Normal mode is loaded automatically when you...
This is our first public map. Please take note that there can be a few bugs and we would appreciate it a lot of you could inform us of these bugs.
A popfile for the map is included if you plan on hosting this map on your server.
Some important things to note if you're going to create your own popfile is that make sure the giant robots are no bigger then a scale size of 1.2 (includes Sentry Bu...
I return to Mad Monster with new assets and tricks!
A Remixed Mad Monster Mansion Theme
Custom Health and Ammo pickups
Costom Sounds for Health and Ammo
Jiggy Power ups
Textures from Banjo Kazooie
King of the Hill
ctf_Pineapple is a medium sized CTF map that takes heavy inspiration from 2fort and turbine. It takes place in an Underground building and a cave, and has multiple routes to the flag. Has options for every class too, like multiple sniping spots, good sentry placements and a few spy hiding places.
This map is still in heavy development, if you play it please give me some feedback to improve the...