Choose from a selection of 9 classes, each with entertaining personalities and a different set of gameplay mechanics, to capture or defend the objective within numerous game modes against the enemy team, with a variety of unlockable and tradable weapons and cosmetics which add a layer of customization to each player's experience.
Get ready for a showdown in the Old West! This is a payload race map that will have players dodging through an abandoned town to see who can get their cart to the bank first! Made by one of our up-and-coming crewmembers.
nonPareil Institute's very first MvM project! Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day and created by some of our excellent crew members!
Normandy- Normal Mission
Beach Raid- Intermediate Mission with harder robots
Bangalores- Intermediate Mission bases on explosive robots
Operation Overlord- Advance...
My second map. It's an egypt themed map with two levels. Will update it from time to time. Feedback is welcome. You can either post feedback here, or in the map's showcase thread on TF2maps forum, or on my steam wall. Map is still work in progress, everything is subject to change.
A simple Payload of a recreation of Victory Road from Pokemon Fire Red/Leaf Green.
*Three Payload capture points.
*All top and front textures taken from the game, rest had to be made.
*Detail grass sprites
*Animated Water & Flowers
*Everything is scaled the same (Pixel x Unit).
*Custom 3D Building & Prop models.
*Custom Payload Cart model (Voltorb).
*Custom tunes for Supply Cabinet, Sa...
An Mann vs Machine map set in a castley environment
i've further tweaked the bots. and also done some work on the nav file to try and stop them getting hitched up. The last wave is hard, but doable, although it may take a few tries. if all else fails, try investing in crit canteens. technically though if you can do waves 1-7 you win. wave 8 is more of a bonus round.
note: the bz2 file is not ...
A somewhat small yet open, alpine-themed koth map where the control point resides in a building (the map's namesake) that sits in the middle of a river. Attack the control point from unexpected directions, build a forward base to support your team's push, control of the roof is key but anyone can get there.
Truefort is a map that pits two identical castles against each other in the middle of the desert. The objective is to capture the Intelligence briefcase that lies on a rock between the two castles, and take it to your teams throne room.
The supposedly extinct builders of this castle, a race of technologically godlike beings, had a brilliant method of keeping a low profile on worlds they researched- the imitation of local architectures, covering steel, wire and computer with seemingly ancient stone and wood.
This data relay station in the outer regions of Quetzalcoatl's Mirror could pass for a human-built castle, were it not f...
A Medieval koth map
Today I present to you koth_sollytude, combining King of the Hill game mode, with medieval gameplay and a Skyrim inspired environment. With a formula like that, it's bound to be awesome! Unfortunately I'm involved in that formula too so its success percentage is drastically reduced somewhat...
This is the final version (hopefully?) so thanks to Mikeypilk for feedback and t...
Scout/Spy friendly KotH: Spy - large amount of escape routes and a few darker spots to hide. Scout - accessible roofs all over the map, allowing ninja-like gameplay.
Theme featuring some more of the Japanese architecture.
This map was previously an entry in a speedmapping contest(total time 40.6h)
Singlestage payload map.
A bit of the most iconic Japanese architecture.
Custom Content Credits:
EArkham - Japanese Privacy Screens
EArkham - Japanese Paper Lanterns
Updates coming soon
The original idea was to recreate Sector C from the original Half-Life. After some thought we realized this would be boring and the layout of sector C is not TF2 friendly. So we took the idea of Sector C and decided to make it Sector C from the 1960s.
Pharaoh is a single stage payload map set in the egypt theme. Basically the premise is that this whole area has been excavated from a deep valley of ruins. After many months of play testing the final layout and design was agreed upon and we went from there.