First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some verticality thrown in there!
As always, I'll try to keep it updated so any feedback is welcome! Enjoy!
A big map where entertainment is born, be a star in the stage-act: Assault on Coal Town Museum.
"Saxton Hale was busy watching Youtube videos about TF2/Loudouts, and he though about the idea for Mann Co.: Entertainment/Fashion. He sent all Mercs a invitation to become a STAR for the Saxxy Awards. He opened the Entertainment Centre, Mann Co's FIRST Fun Facility for Blu an...
A fast-paced, small, offense-oriented CTF map that is easy to attack and difficult to defend, allowing for faster rounds with less stalemates. It is nowhere near completion, but the basic layout is all there, so it's ready to be playtested. I encourage you to send feedback, as I want to make this map as fair and fun as possible.
10 Beginner jumps, 8 Advanced jumps. The idea behind the map was to create an environment where new players and experienced players could converse on the same turf. The map was not designed toward experts, and instead caters to the inexperience,
This is a training map for soldiers and demoman with a decent amount of hours accumulated playing that class, and what this map allows you to do is train and develop improved mid-air shot rockets against flying bots.
Perhaps the single most important training map out there, TR_walkway was designed by pro Team Fortress 2 gaming teams to train their skills. It features a long walkway for bots to walk across, including a projection ramp for practicing airshot.
Definitely a major asset to any avid TF2 player.