First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some verticality thrown in there!
As always, I'll try to keep it updated so any feedback is welcome! Enjoy!
A remake of Rare's Rusty Bucket Bay from Banjo Kazooie. The map is focused on the ship only.
Map Supports bots and features the following:
*Wheel of Fate
*Banjo Kazooie Pickups
*Banjo Kazooie Textures
Returning to my first map i have been meaning to remake for a few years now, this version of Scream TV has been rebuilt from the ground up to support the Mann Vs Machine game mode!
Map Features 3 upgrade stations, A Tv as a bomb zone, Gex Quotes, Rez Quotes, Gex Sound effects, Gex 2 & 3 music tracks!
Map Currently being tested internally for major bugs and issues.
Map will be released as V...
MAY I MAKE A SUGGESTION? SUBSCRIBE!
From the Creator of Minecraft Skyloft comes Doomship.
CTF Duel on two ships, Red and Blue. Think this is gonna be easy? Thank again. Each ship has their own Sentry located in the Hull guarding their intel which is surrounded with Breakable Glass. Why not bullet proof glass you say? Look dude, are you paying the bills here or what? So we went a little...
this is version 1.2 of my TF2 map that i was working on for 1 month now, the reason its 1.2 is because when i uploaded this file, i uploaded the wrong file, cause the original file didnt include the custom textures, but that has been fixed in this verson. please tell me what you think and tell me the problems the map has after playing, thanks, and have fun! :D
You will only receive a team point for capping both dark and light world villages. Beetle is working on fixing that so you get a team point every time you win a round whether it be light or dark. And yet again, give AgeNt_ a round of applause for contributing his plant and tree models within the map
a small Trade map with a CP, a 'Duke's Library' at the middle, and a teleporter to get into a Arcade Room !!!
* Pistol, Shotgun, Rocket-Launcher, Pipe-Bombs, Explosions, Item Sounds Replacement
* Eduke32 Textures, Real Size Duke in the library with working Taunts
* 2 Musics : 'Stalker', 'Born to be Wild!'
* Snipers Spots in 1 building ( Use the Teleporter in the Re-spawn Room )
In dire need of space for more movie studios, Furyo Studios and Pedroleum Studios fight it off to entertain the world of TF2.
The map's gameplay takes both Granary and Well for a spin, and mixes both maps using similar CP setups. 5 Capture Points total, with two sets of advanced spawn points and a symmetrical layout.
The map takes place on the movie sets of cartoon remakes of Lord of the Ring...
Same Turbine map but with a CP twist. Ive added 3 CP points 1 in both intel rooms and 1 in the middle. Players must capture all the cap to unlock the location where the intel is located. Enemy Player must recap their intel room to seal the intel location.
Credit to Flobster Original Map Creator
Two opposing fortresses constructed after the layout of Helm's Deep: The mountain stronghold of Rohan from Lord of the Rings.
Two opposing and identical fortresses. Each has a main keep, deepening wall, underground intelligence room, and alternate spawn exits. Both intelligence rooms are connected via an underground sewer area. Great map for all classes.
A challenging capture the intel map as once the intel is dropped it returns to the base in 2 seconds making this map a challenging ctf map, THIS MAP IS A PROTOTYPE.
If the map gained popularity the author would continue to update fix and add to the map.
Ported from the monolith game BLOOD, this was probably one of the first ever 2fort style map long before team fortress..
Credits go to monolith and shade for making an Awesome game with Awesome maps, Special thanks to (uk-tf Madmax) for adding the mines in the minefield
Remake of deathmatch Multiplayer Map from BLOOD.. MIDGARD
special thanks to monolith at the time for making one of the best fps games of all time BLOOD..
fixes since version 1 fixed walls in front of blu base to stop players falling down into the skybox
The supposedly extinct builders of this castle, a race of technologically godlike beings, had a brilliant method of keeping a low profile on worlds they researched- the imitation of local architectures, covering steel, wire and computer with seemingly ancient stone and wood.
This data relay station in the outer regions of Quetzalcoatl's Mirror could pass for a human-built castle, were it not f...
This map is a blast to the past - specifically, the good old days of Quake Team Fortress.
Xpress is a straightforward map, featuring two bases and a grassy, hilly no man's land in between, hovering in an otherworldly void.
A remake of the classic low-gravity deathmatch map DM-Morpheus from Unreal Tournament.
This version of Morpheus features a custom skybox and central spawn rooms rather than scattered spawn points, as well as large crates placed about to provide more cover. Although the original had screens displaying which player had the most points.
A remake of the classic 1v1 map from the first Unreal Tournament.
Fractal has a similar layout to Morbias, although it is smaller. In the center, full health and ammo pickups may be found - but beware, if one of the four glowing buttons is shot the floor beneath these goodies will open up and teleport you straight into the energizer at the top of the chamber, leaving your gibs flying all over ...