Browsing 'Lakes / Rivers' Maps

There are 18 results.
  • Map
    CP_PRIDEROCK
    Beta N/A

    cp_priderock - symmetrical 5CP map with jump pads (a bit of Quake-style gameplay). The middle point was based on The Lion King's pride rock. Special thanks to: Heyo - Borneo assets. Dr. Spud - Ivy models.

    7,782
  • Map
    PL_ECLIPSE
    N/A

    Welcome to the Eclipse! "Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. Plot: Red team has aquired a huge supply of elec...

    13,444
  • Map
    Trade_Minecraft_RiverH98
    N/A

    River is a Minecraft themed TF2 map which I created in 2011 as a design test. I wanted to see if I could recreate a Minecraft themed map that would work with TF2 game play. After about 1.5 years of testing and constant updates, the final...

    9,592
  • Map
    mvm_sandstone_rain
    N/A

    This is my First Mann Vs. Machine Map. i created this map in about 6 months. I have also created custom waves, and events for this map. other maps i have made: Trade Minecraft River ctf Cobweb also there is a Youtube trailer for sandst...

    11,245
  • Map
    Trade_Minecraft_RiverF95
    N/A

    River is a Minecraft themed TF2 map which I created in 2011 as a design test. I wanted to see if I could recreate a Minecraft themed map that would work with TF2 game play. After about 1.5 years of testing and constant updates, the final...

    11,025
  • Map
    Trade_Minecraft_RiverS95
    N/A

    River is a Minecraft themed TF2 map which I created in 2011 as a design test. I wanted to see if I could recreate a Minecraft themed map that would work with TF2 game play. After about 1.5 years of testing and constant updates, the final...

    13,099
  • Map
    pl_minepit
    N/A

    This is the Minecraft map seen on the TF2 blog. Thanks to everyone who showed their support over the last couple of months. Without the playtesters and server hosts, this wouldn't have been possible!

    9,030
  • Map
    Trade Monoculus
    N/A

    On the map there are 3 zones. 1 / idle zone: Here MONOCULUS and the Headless Horseman kill you will. 2 / area trade: Capture a point and the gate will open at 25sec in the area of trade or teleport MONOCULUS. Here you will enjoy! 3 / ...

    11,561
  • Map
    jump_pagoda
    Beta N/A

    The author started making an easier jump map this time, but that became boring after a while so he ended up with a map that goes from easy to hard with some unorthodox methods and further thinking as seen in some of the later stages of j...

    10,731
  • Map
    ctf_rippleside_a6b
    Alpha N/A

    Herp de derp der train crashed in de twiddle dee doo, for 6v6 competitive play in the dump diddily derp dee doo! Dropped intel returns in 10 seconds, herp herp.

    5,688
  • Map
    ctf_Battle_Line
    Beta N/A

    This is a large capture the flag map, designed for 32 players. Each side has a fort protected with a moat. There is a narrow bridge across the moat and an entrance to a sewer below the bridge. You have to jump into the water to enter the...

    5,147
  • Map
    ctf_2fortfaces
    N/A

    Pricce's first real Team Fortress 2 Map, its a omage to Facing Worlds of the great old Unreal Tournament.

    5,373
  • Map
    ctf_2fort_revamp
    Beta N/A

    The goal of this project is to make a version of 2fort which is still recognizably similar in size, decoration, etc., but with just enough changes that it becomes a much more dynamic map. Particularly, it should be easier for people to l...

    8,779
  • Map
    ctf_2fort_fixup
    Beta N/A

    Created from Valve's SDK version of ctf_2fort by [HvC]Terr. Rather than core map changes, this 'fix-up' version contains balance/symmetry tweaks and bug fixes for ctf_2fort. See the readme below for all the changes in the map!

    7,143
  • Map
    cp_orange_shortcut
    Beta N/A

    (latest version: cp_orange_shortcut_a4) Hello! This is 5cp orange (dev textured) symmetrical map featuring many side routes (shortcuts). This was roughly a 3 month project and was originally designed by my partner in crime, Endgamer31,...

    6,157
  • Map
    ctf_dropoff
    Beta N/A

    It is a symmetrical ctf map. Its strong points are: -You don't need to cross spawns to get to the flag -1 Sentry cannot protect the entire base, just the flag room -Varying Heights for combat -Mixed spaces CQC, Medium range and long ra...

    6,342
  • Map
    Great Fissure
    N/A

    Listen up, boys! Those reds have been sinkin' their teeth in the mountain and the water of these parts for long enough! Their ranglin' of this fissure has gone on long enough. So we're movin' in and takin' over. We'll sneak into the fiss...

    9,572
  • Map
    tc_spectre
    N/A

    This is a Hydro style TC Map. 4 different alternating zones and 2 end zones.

    10,653

End of results.