Pl_borneo is set in secret facilites in the jungles of Borneo. The map is a single stage payload map with 4 areas of battle.
The whole map took 9 months to develop, 1 for planning, 3 for playtesting an undetailed version, and the rest for detailing. Many custom textures and models had to be created for the jungle theme. It was really tedious work making all the foliage but I hope it was worth...
HI fellow tf2 players, here i have a map that i converted from arena to koth, if i get alot of good feed back, i will ponder more detailed big fixing, ect, pleas enjoy.
PS I DID NOT MAKE THIS LEVEL I JUST CONVERTED IT TO KOTH, ALL CREDIT GOES TO THE original CREATOR.
Loader is a small King of the Hill map centered around the loading dock just outside a mine.
Loader is about the same size as smaller Arena maps and favors both horizontal and vertical attack/defense.
The team who controls the ground floor of the center building controls the map, but secondary spawns that exit onto the building's roof ensure that no team holds any single position for too long....
This map is a replica of Appleoosa including an huge open area and the buffaloo camp in proper distance.
My primary goal has been to create Appleoosa as good as possible in Hammer by using the Episode "Over a Barrel" of the Show "My little Pony: Friendship is Magic" as reference. Additionally, there are several secrets as well as interior in all buildings. A sidenote, even ...
This map is a regular arena map set on an old farm in the autumn. Heyo wanted to give it a unique color scheme and theme so it would stand out from all the other maps. He tried to make it more open than Valve's arena maps, it's also a lot bigger. There are 2 small health packs in the map both in small buildings with one entry each so it's dangerous to get the health. The author made all of the ...
Scout/Spy friendly KotH: Spy - large amount of escape routes and a few darker spots to hide. Scout - accessible roofs all over the map, allowing ninja-like gameplay.
Theme featuring some more of the Japanese architecture.
This map was previously an entry in a speedmapping contest(total time 40.6h)
Singlestage payload map.
A bit of the most iconic Japanese architecture.
Custom Content Credits:
EArkham - Japanese Privacy Screens
EArkham - Japanese Paper Lanterns
Updates coming soon
A remake of the QWTF and Q3F map Impact, originally by [WM]Kordos. This is a medium to large CTF map with many gameplay options.
Impact has been or is currently being played in STA, TWL, and UGC.
The final 2.0 version of Impact was released on 2/11/2008
cp_gydan is a small, fast and chaotic map. Its main focus is on close-quarters combat and lots of death. The level is based on the new alpine setting. It has four capture points A through D. It's an attack and defend map and it's meant to be played pretty quickly.
BLU and RED have once again discovered each others' clandestine bases, coincidentally located directly nextdoor to one another! Defeat your colorfully clad opponents and take their base by force lest ye have yours taken first!