Choose from a selection of 9 classes, each with entertaining personalities and a different set of gameplay mechanics, to capture or defend the objective within numerous game modes against the enemy team, with a variety of unlockable and tradable weapons and cosmetics which add a layer of customization to each player's experience.
lately several people have been using my maps, but some of them say that maps like river are too big. so because of the size of river many people get low frames on the map. after some thinking i have chosen to create my version of the popular map trade plaza. i started at 8pm and finished the map at 5am. later i added some patches to fix some exploits and bugs.
This Map was the 2nd Minecraft map i started over a year ago. since river was created for a smaller server, town was crated a lot bigger to fit for many more people. however since we hardly have that many people on our testing server very often, demand for the map was very small so the project got put on pause. After about half a year i went back to town and fixed everything up. I added better ...
A really funny Map.
I have copied some objects from the card cp_orange and, in addition, have added some amusing functions.
- destroyable windows
- defensive attachments
- wheel of doom (merasmus)
I would be glad very much if its this Map inserted in your server.
This map is part of a school project and i now need beta testers and feedback.
Currently the only game mode is Control points but i have plans to add more games and expand the map. Planed modes are MvM, Territory control, Attack & Defend, Capture the flag, maybe arena and king of the hill.
Hey everyone, here's the map I've been working on for the past week or so! Manndarin is a Mann vs Machine map set in Hong Kong. The robots can take one of three paths for each wave, forcing players to adapt their strategies.
I haven't been able to test it properly yet, so please give feedback on the waves and layout of the level if you get a chance to play with a few people.
Recreation of Saffron City from Pokemon Fire Red/Leaf Green.
*Capture points on (2,4,6,8,10) floors
*South Blue spawn in guard building
*North Red spawn in guard building
*Blue enters the large building middle building (1st floor)
*Red enters through the back (elevator to the 11th floor)
a small Trade map with a CP, a 'Duke's Library' at the middle, and a teleporter to get into a Arcade Room !!!
* Pistol, Shotgun, Rocket-Launcher, Pipe-Bombs, Explosions, Item Sounds Replacement
* Eduke32 Textures, Real Size Duke in the library with working Taunts
* 2 Musics : 'Stalker', 'Born to be Wild!'
* Snipers Spots in 1 building ( Use the Teleporter in the Re-spawn Room )
i've ported cs_italy in TF2, and added TF2 stuffs, i've added CS:S props and textures, cartooned some textures, fixed and scripted the rest to look like TF2.
then here is my CS_ITALY ported from CS:S
Basically, I took some things from HL2, and smashed them together with a little bit of Team Fortress 2. I haven't been able to play multi-player with it yet, so I don't know about any bugs. Feedback appreciated.
This map has been trough 2 big beta tests, played it on a lot of servers and made the map less sniper friendly, added a building on ccontrol point b, 70 seconds setup, faster respawn if A is capped, better balance, made the fps better, added more details, retextured buildings, other skybox and more.
King of the flag is a simple anarchistic gamemode where both teams fight over 1 intelligence. To win, you must carry the intelligence for the set duration. It effectively becomes a mobile capture point. Simple enough!