Choose from a selection of 9 classes, each with entertaining personalities and a different set of gameplay mechanics, to capture or defend the objective within numerous game modes against the enemy team, with a variety of unlockable and tradable weapons and cosmetics which add a layer of customization to each player's experience.
This map is a customized version of the map cp_orange_x3 made specifically for the HAMPUS community. The main difference between the classic cp_orange_x3 and this one is the inclusion of health and ammo packs to help nerf the pyro class (the afterburn would almost always kill you).
This map is a remix of the famouse Day of Defeat: Source map called: dod_orange_fight_arena. This is the alpha so nothing interesting yet. Please comment below for suggestions.
(latest version: cp_orange_shortcut_a4)
Hello!
This is 5cp orange (dev textured) symmetrical map featuring many side routes (shortcuts). This was roughly a 3 month project and was originally designed by my partner in crime, Endgamer31, and everything else by me.
Here's another orange map for ya! In this map, points A and B must be captured before point C is available. Then once C is captured , the final cap point will be available for capture.
I know what you're thinking, 'Ugh, another orange map.' Well I'm here to tell you: Don't be discouraged by the name. It's actually a pretty descent orange map. I mean, I've only been working with Hammer for a couple of weeks, but if you just give it a try the map is really fun.
Hope you like it
A grey and orange map. In cp_orange_x3_t style, a central tower, walls, etc. I've played it through with bots, its even fun then. :D
My first WORKING map.
An orange map at night. There is high towers around the map, with bridges that connects the towers to each other. Like the name says, the entire map utilizes the orange textures.