Choose from a selection of 9 classes, each with entertaining personalities and a different set of gameplay mechanics, to capture or defend the objective within numerous game modes against the enemy team, with a variety of unlockable and tradable weapons and cosmetics which add a layer of customization to each player's experience.
Welcome to the Eclipse!
"Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.
Plot:
Red team has aquired a huge supply of electricity, becoming the leading source of nuclear and solar energy. Blue team's feeling a bit jealous... (well, mainly because they do not have such a c...
Originaly Released in: 2013-12-23
One of my first maps of which I've actually finished! (yea, is supposed to look this simple, trust me.)
This map is unoptimized, but when teseted on my very slow PC it ran great!
There is a control point version available on gamebanana (it's actually the main version of this map), I just don't want to upload both versions on the same website (banana doesn't h...
ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead!
This is a large 4-point Payload map set a long winding canyon. The payload makes its way from Blu base at the high end of the canyon down to the first point...
My second map. It's an egypt themed map with two levels. Will update it from time to time. Feedback is welcome. You can either post feedback here, or in the map's showcase thread on TF2maps forum, or on my steam wall. Map is still work in progress, everything is subject to change.
A king-of-the-hill map set inside of a child's sandbox. The sand has been used to make small buildings that house the hill, spawn points, and other goodies. Have fun getting your hands dirty with this one!
Relieve the old gaming days of TFC Badlands with this convertion of TF2 Badlands to a CTF!
- 5 CP are removed
UPDATE! v1.1
-Removal of spawn points from the spawns when you had the middle and 2nd-to-last cap points.
-Middle-of-map (train area) spawn rooms are now enterable and contain a resupply locker.
-Cap point platforms removed.
Thanks to DanielAwesomo for the awesome scattergun skin! The ...
Warpath is a 5 capture point map that could be one of the most balanced maps of all time. Valve really made a gem for TFC when it comes to this map. This map represents just that, a classic.
Standard 4 CP payload map.
Map is now in beta testing (beta3).
Latest build of the map is running on server Rocket Jump #1 (91.157.56.21:27015 / Europe).
Feel free to check it out.
CP_Ferrum is a single-stage attack/defend map with three control points. Blu has to attack a Red facility, culminating in a fight over a radio tower. Plays well with low or high playercounts. All assets are packed.
Have fun!
HI fellow tf2 players, here i have a map that i converted from arena to koth, if i get alot of good feed back, i will ponder more detailed big fixing, ect, pleas enjoy.
PS I DID NOT MAKE THIS LEVEL I JUST CONVERTED IT TO KOTH, ALL CREDIT GOES TO THE original CREATOR.
CP Subterram is a multiplayer map for Team Fortress 2 (aka TF2). The map is a control points type and has 5 of them. The map is symetric to even chances for both teams. There is a large open area in the center area (jpg joined) the rest is composed of corridors and smaller rooms for cp to capture.
Truefort is a map that pits two identical castles against each other in the middle of the desert. The objective is to capture the Intelligence briefcase that lies on a rock between the two castles, and take it to your teams throne room.
This is an update of pl_db_heights_v3 (b4 was skipped because it was not released on fps)
This version if an extensive revision to the first part of stage 3, and somewhat minor changes to the end of stage 2. Please stay tuned for the final version of this map called pl_dbheights_final, after more testing of this version. Thanks for your patience, play testing and updating me with issues.
The idea behind the strange cappoints is to provide a different experience to the player, making strategic choices when approaching and capping a point, instead of the standard flat surface all standard 5cp-maps consist of.
Middle point is rounded and has 2 different levels of height from which players can cap, it's important to take control of the top but you lose the advantage of having healt...
KotH map with the CP on a moving train
A KotH map where the point is on a train that moves across the map. The train movement does not depend on point ownership or anything else - it just goes back and forth through three different areas, pausing at each end. To prevent sightline along the track from being too powerful, there are doors between the areas that automatically close off the area th...
Two sides are the same with a ravine in the middle. There are three planks to cross it. When you fall down your dead.
The map is not too big but perfect for some epic deathmatch action. It has a 3d skybox and a nice warm feel to it.
Server running Deathmatch 24/7 > 66.55.149.227:27015
A challenging capture the intel map as once the intel is dropped it returns to the base in 2 seconds making this map a challenging ctf map, THIS MAP IS A PROTOTYPE.
If the map gained popularity the author would continue to update fix and add to the map.
Exetremely Hard but not impossible Attack and defend map
Originally called '3 capture points of hell' i thought the name was too long and shortend it to '3 stages of hell' the Map is still in its beta stage it may be updated but we'll see how many people download it or use it on their servers. FEEL FREE TO UPLOAD THIS TO YOUR SERVERS!
You will need snipers and Engineers on this map no question...