Browsing 'ctf_' Maps

There are 88 results.
  • Map
    ctf_the_lava_giant
    Beta N/A

    A remake of the classic CTF-LavaGiant map from Unreal Tournament. Admittedly very blocky, but then again it makes it more reminiscent of the original.

    7,668
  • Map
    ctf_xpress_2012
    Beta N/A

    This map is a blast to the past - specifically, the good old days of Quake Team Fortress. Xpress is a straightforward map, featuring two bases and a grassy, hilly no man's land in between, hovering in an otherworldly void.

    5,780
  • Map
    ctf_reclaimers
    Beta N/A

    The arrangement of these Forerunner fortresses seems to imply that, perhaps, this canyon was once a military training ground.

    6,184
  • Map
    ctf_overwatch
    Alpha N/A

    RED and BLU duke it out within the Citadel. Nuriel's first Team Fortress 2 map, a work in progress. It's a map set within the Combine Citadel from HL2. It is a rather dark map, in future versions I will work some more on lightning, as w...

    5,522
  • Map
    ctf_scorched_final
    N/A

    CTF_SCORCHED (Final Edition) By Eoin 'Yokai' O'Neill (2012) There are 3 versions of Scorched. One Arena, One KOTH and One CTF version of the map. Please make notice that screenshots are not representative of one specific version but ALL...

    6,295
  • Map
    ctf_shipment
    Beta N/A

    HugoDePayenz tried to make a shipment map that is similar to the one from Call of Duty 4. This map is meant for a small 10 slot server.

    4,979
  • Map
    ctf_Scout_Alliance_Outdoors
    Beta N/A

    The RED team consists of a high-tech lumberyard delivering site. You could automatically see that when you spot a glass room full of payloads. The BLUE team consists of your typical Well and Hydro 'rocket city' design philosophy. You c...

    5,815
  • Map
    ctf_sabotage
    Beta N/A

    A second beta release of ctf_sabotage. CHANGES: - Fixed spawn rooms so enemies cannot enter - Added spectator cameras - Removed balcony railings, replace with small concrete lips - Replaced barrels in lab with computer carts - Fixed pos...

    5,180
  • Map
    ctf_rippleside_a6b
    Alpha N/A

    Herp de derp der train crashed in de twiddle dee doo, for 6v6 competitive play in the dump diddily derp dee doo! Dropped intel returns in 10 seconds, herp herp.

    5,703
  • Map
    ctf_premuda
    Alpha N/A

    Set on the island of Premuda in the Adriatic Sea, Blu tries to pinpoint Red's Central HQ to launch an aerial attack to destroy it. The Intel/Transmitter is a custom model with a health dispenser attached to it, so it slowly heals the car...

    5,734
  • Map
    ctf_platform
    Beta N/A

    Recommended game rules: 10 sec respawn, 2 or 3 captures win the game, class cap of 3 or 4, and a 30 sec setup time, as the first points are quite vulnerable to capture at first. It looks a bit ugly due to the fact that I haven't focused...

    3,908
  • Map
    ctf_old_well
    Beta N/A

    This is sunwar's first experience in Hammer but he think its playable! Hope you enjoy !

    5,360
  • Map
    ctf_ocean_machine
    Beta N/A

    This is an underwater CTF map with generators. You can either take a path to get the intel or turn off your enemies generator. If your enemies generator is turned off it will stay off for 100 seconds. In that time they can not resupply a...

    7,443
  • Map
    ctf_norma
    Alpha N/A

    Hey everyone, just wanted to post my entry for the comp CTF contest over at TF2map here, would appreciate to get some feedback! Its standard CTF and its version a3 at the moment.. I need feedback on gameplay, the visuals are not importa...

    5,533
  • Map
    ctf_morphology
    Alpha N/A

    Each cap unlocks a new level of the other team's base, and a new intel position, making it progressively deeper into the losing teams base, offering better defense options, but also allowing more possible routes to attack for the winning...

    4,243
  • Map
    ctf_diamond
    Beta N/A

    This is Lord csx[hu]'s second map. A metal construction map with a lot of levels.

    4,484
  • Map
    ctf_loadout
    Beta N/A

    A medium sized CTF map made by FatalOneDay. With Beta 2, there is now a new path between load section and outside. Also more detail mid area and all map, Load section textures changed and of course bug fixes.

    6,277
  • Map
    ctf_highlands
    Beta N/A

    Well its been a long and windy road, starting from a simple blocked out alpha version covered in dev textures to what it is today. This map has taken me approximately 6 or 7 months to make (although I took quite a few long hiatuses over ...

    7,235
  • Map
    ctf_haarp
    Beta N/A

    H.A.A.R.P. (the High Frequency Active Auroral R.E.D. Project) is stationed inside a huge Red base built in the side of a cliff. In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But what you don...

    7,733
  • Map
    ctf_glassfloor
    Beta N/A

    The map is split into 4 distinct levels, a basement, ground floor an upper floor and 2 sniper balconies. each level offers different amounts of exposure and different route options. There are simple routes, and a number of more difficult...

    4,453
  • Map
    ctf_GeneratingStation
    Beta N/A

    This is Bakscratch's first map for Team Fortress 2. It is very simple and also small but has some open air bits in it.

    5,720
  • Map
    ctf_frostland
    Beta N/A

    A frost map / ice map. This is very identical to the one in Counter-Strike.

    4,814
  • Map
    ctf_decker
    Beta N/A

    Some of you might remember this map from a while back when it was in beta. If not here's a little description with some screen shots. This is the authors take on 2Fort. The Blue Team suspects that the Red team has been poaching Blue Tun...

    7,344
  • Map
    ctf_cubix
    Beta N/A

    Please download/test/rate/comment, and report any/all bugs/problems. The sooner I get the bugs fixed, the sooner I can get a final release. Custom textures SHOULD be included in the map.

    4,667