Browsing 'House / Structure' Maps

There are 85 results.
  • Map
    ctf_staging
    Beta N/A

    This is Nosher's second map and is called CTF Staging. Nosher decided to build a 3 stage CTF map. The idea being that when you return the enemy Intel back to the control point in your base, the next enemy intel spawns in a deeper part of...

    5,176
  • Map
    pl_caterpillar
    Beta N/A

    First release of pl_caterpillar (beta1). This is a single-stage payload map with 3 CPs. It combines desert and alpine theme. Both teams have 2 exits out of their bases that lead to a different part of the map to help flanking and attack...

    5,645
  • Map
    ctf_jagged_a7
    Alpha N/A

    This map is using a modded game mode. The Objective The maps game mode is a simple combination of Capture the Flag and Push Capture Point. The goal is to bring the neutral Intelligence to both of the enemies Control Points and stopping...

    4,618
  • Map
    VSH Dr Office
    N/A

    This is a deathrun map for TF2, working with the Saxton Hale mode. DON'T RESTRAIN ANY CLASSES/CLASS WEAPONS EXCEPT SPY. Some of them play major roles in order to unlock secrets. Don't worry for scouts and such, traps are made to get tho...

    23,241
  • Map
    trade_plaza
    N/A

    another map i found in-game. the same as my first map, it is only you who can donate it. (the picture dont look exactley like the map does. im sorry.)

    17,342
  • Map
    achievement engi.
    N/A

    just a map i found in-game. i think it is cool, it is only you who can donate it.(i was too lazy to take a screenshot of the map, so just enjoy the map, ok)

    8,902
  • Map
    ctf_helms_deep
    Beta N/A

    Two opposing fortresses constructed after the layout of Helm's Deep: The mountain stronghold of Rohan from Lord of the Rings. Two opposing and identical fortresses. Each has a main keep, deepening wall, underground intelligence room, an...

    9,717
  • Map
    arena_midgard
    N/A

    Remake of deathmatch Multiplayer Map from BLOOD.. MIDGARD special thanks to monolith at the time for making one of the best fps games of all time BLOOD.. fixes since version 1 fixed walls in front of blu base to stop players falling dow...

    4,410
  • Map
    dm_boostertower
    N/A

    Booster Tower from Super Mario RPG (SNES), remade into a 3D free-for-all map. Featuring lively animated Snifits, Chain Chomps, and Bob-Ombs you can interact with. LOTS of custom content. Almost no asset was imported from outside source...

    22,927
  • Map
    jump_dystopia
    Beta N/A

    There are 5 courses in the map, each with a different theme. The first course can be completed as both scout and a soldier. Jumps on last course are made by The Magic Muff{N} Burglar. This is a first beta, so please report any bugs you ...

    9,103
  • Map
    ctf_shipment
    Beta N/A

    HugoDePayenz tried to make a shipment map that is similar to the one from Call of Duty 4. This map is meant for a small 10 slot server.

    4,994
  • Map
    ctf_premuda
    Alpha N/A

    Set on the island of Premuda in the Adriatic Sea, Blu tries to pinpoint Red's Central HQ to launch an aerial attack to destroy it. The Intel/Transmitter is a custom model with a health dispenser attached to it, so it slowly heals the car...

    5,760
  • Map
    ctf_platform
    Beta N/A

    Recommended game rules: 10 sec respawn, 2 or 3 captures win the game, class cap of 3 or 4, and a 30 sec setup time, as the first points are quite vulnerable to capture at first. It looks a bit ugly due to the fact that I haven't focused...

    3,930
  • Map
    ctf_norma
    Alpha N/A

    Hey everyone, just wanted to post my entry for the comp CTF contest over at TF2map here, would appreciate to get some feedback! Its standard CTF and its version a3 at the moment.. I need feedback on gameplay, the visuals are not importa...

    5,577
  • Map
    ctf_diamond
    Beta N/A

    This is Lord csx[hu]'s second map. A metal construction map with a lot of levels.

    4,516
  • Map
    ctf_loadout
    Beta N/A

    A medium sized CTF map made by FatalOneDay. With Beta 2, there is now a new path between load section and outside. Also more detail mid area and all map, Load section textures changed and of course bug fixes.

    6,310
  • Map
    ctf_highlands
    Beta N/A

    Well its been a long and windy road, starting from a simple blocked out alpha version covered in dev textures to what it is today. This map has taken me approximately 6 or 7 months to make (although I took quite a few long hiatuses over ...

    7,278
  • Map
    ctf_GeneratingStation
    Beta N/A

    This is Bakscratch's first map for Team Fortress 2. It is very simple and also small but has some open air bits in it.

    5,741
  • Map
    ctf_decker
    Beta N/A

    Some of you might remember this map from a while back when it was in beta. If not here's a little description with some screen shots. This is the authors take on 2Fort. The Blue Team suspects that the Red team has been poaching Blue Tun...

    7,387
  • Map
    ctf_cubix
    Beta N/A

    Please download/test/rate/comment, and report any/all bugs/problems. The sooner I get the bugs fixed, the sooner I can get a final release. Custom textures SHOULD be included in the map.

    4,694
  • Map
    ctf_crossport
    Beta N/A

    The map differs from the existing screens, forgot to get some new ones There are two trains both running on random intervals between 60 seconds. There is also a setup time as the map is quite small. Protective glass has also been added t...

    5,617
  • Map
    ctf_creak
    Alpha N/A

    This is the second version of CTF Wastershed. Check out the change-logs to see what has been changed in this version.

    5,744
  • Map
    ctf_coret
    Alpha N/A

    This is a standard CTF symmetrical map. It is a total recreation of the classic UT 99, ctf_coret. In this build, there are no ambient sounds or anything like that, visually it is almost 100% complete. The original was far too dark and un...

    4,832
  • Map
    ctf_control
    Alpha N/A

    CTF_Control is an intelligence map with a control point element. each teams intelligence is held under lock and key. when a team owns the center control point the enemy's Intel doors open and it can be capped. but be warned! if the enemy...

    4,325