
- cp_tiplevarg
Mirrored Maps Series 1 - Gravelpit. Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your ...
- cp_lwobtsud
Mirrored Maps Series 1 - Dustbowl. Team Fortress 2 maps mirrored as accurately as possible to their originals. Right becomes left, left becomes right, giving maps we know like the back of our hands a fresh take. It will mess with your ...
- Cp_central
A grey and orange map. In cp_orange_x3_t style, a central tower, walls, etc. I've played it through with bots, its even fun then. :D My first WORKING map.
- cp_demolition_b1Beta
As secret information has revealed, the opposing team has a nuclear rocket stationed in a small base in the desert. Your mission is to take control over the base, and prevent them from launching.
- cp_takeback_mountain
RED have captured and overtaken BLU's secret mountain base.. and now they want it back! Takeback Mountain is a 3 point CP map in the gameplay style of cp_gravelpit.
- cp_silo-c_b3Beta
Gameplay and Objectives: Attack/Defend, 6 control points, 3 rounds. Blue: Regain control of the base and stop the launch of a Titan II ICBM. Red: Hold off Blue until the Titan II launches. Map Environment: Underground ICBM base in la...
- cp_scream_tvBeta
its from an old N64 game Gex 64. i am making small changes to the map it is now ready for CP games recomended for real players not bots. if you have any questions contact me on steam. Samantha Everfrost Being Rebuilt For Halloween2011 ...
- cp_1Tower
This is a four controllpoint map situated in a tall tower. In this map I have experimented with the whole game mode of controllpoints wich hopefully will bring some different experiences.
- cp_waterway_final
Inspired by the choke point mechanic of Warpath, and a little by the canals of Half-Life 2, Waterway sees RED and BLU battling it out in the back alleys of a remote facility for ownership of each other's control points. Server admins: s...
- cp_orange_two_fortsBeta
my first complete map. please rate me gently. Thanks!!! There are two forts , underground and control point in the middle. Please rate me!!!
- cp_frost_b5Beta
cp_frost is a 5cp push map geared towards competitive play. It emphasizes vast height differences, flank routes, and long sight lines. The middle is based somewhat loosely off the B bombsite in de nuke from counterstrike source, while th...
- cp_lost
Cp_lost is a simple CP map (of course) where you must capture all five control points (given). Naturally, I couldn't just make it _easy_, so it is set in a maze full of broken lights... and maybe a fake cow or two.
- cp_hotrodBeta
This map is a simple A/D map to enjoy a game. I have it of three rounds, and it is a map such as orthodox DUSTBOWL having two CP.
- cp_gydan
cp_gydan is a small, fast and chaotic map. Its main focus is on close-quarters combat and lots of death. The level is based on the new alpine setting. It has four capture points A through D. It's an attack and defend map and it's meant t...
- cp_whitebase
Gundam White Base type of defense. Sneak into the other teams side to take over the base. Gundam course, Cannon Gun, fully reproduce the familiar mobile suits and tank guns dispenser featuring halloween characters that move with mascot.
- cp_toy_fort
Control Point (CP's) map with 5 CP's where you play as a miniature soldier on a battlefiled that is based on a bedroom and hallway.
- cp_shock
This map has been trough 2 big beta tests, played it on a lot of servers and made the map less sniper friendly, added a building on ccontrol point b, 70 seconds setup, faster respawn if A is capped, better balance, made the fps better, a...
- cp_silo_c-a10Beta
The original idea was to recreate Sector C from the original Half-Life. After some thought we realized this would be boring and the layout of sector C is not TF2 friendly. So we took the idea of Sector C and decided to make it Sector C f...
- cp_causewayBeta
This is a classic control point style map. Based very loosely on the map 'Orange X'.
- cp_motherlandBeta
Motivated after seeing some photographs of the tunnel systems below Moscow, this map was created based on this setting.
- cp_swamp_ratBeta
A Gravel Pit Style 3 CP map. My first foray into hammer. It's a smaller map characterized by a more or less open center with things you'd expect from a swamp.
- cp_glacierBeta
This is a gravel-pit style map with a brand new snowy theme. It features gameplay rather different than gravelpit, even though it's the same gamemode. My main focus with glacier is to balance A and B, to make them equally hard to defend.
- cp_cavein
Both teams begin in the bottom of a collapsed mineshaft, they need to work their way up-towards the quarry surface, take control of the 'foreman's former office' and push the opposing team back into their own mineshaft.
- cp_treehouseBeta
A large Treehouse-style map. The wood textures are were made in 'wood workshop' using the base tf2 pallet for colors.