- cp_kakarikoAlpha
You will only receive a team point for capping both dark and light world villages. Beetle is working on fixing that so you get a team point every time you win a round whether it be light or dark. And yet again, give AgeNt_ a round of app...
- cp_white_arcticAlpha
This map is a fast-action cp map. Made for low-ish gravity servers (200-400). This map throws the players straight into the action, making the rounds short to medium range and never boring. The map started out as an orange map, but was ...
- cp_trainsurferBeta
The premise is based on the fact that quite a few people have mentioned they like riding on the train on roundhouse (which was a very short distance for riding), so i came up with a map that can take better advantage of train riding.
- cp_toy_fort_alt3Beta
This map a map remake cp_toy_fort_beta2. This map became first mine map for TF2. I'm changing this map, because beta2 is unsuccessful for playing teams tf2. After my 12 beta versions and huge help of players TF2 (also special thank to O...
- cp_thebox
First map the author made. Very simple, Not reconmended for online gameplay, better for LAN or messing around. Thanks.
- cp_taigaBeta
An alpine themed, Taiga is a biome characterized by coniferous forests Taiga is a map of five points, the bases will have in its great finishing differences, One equal saw e of the SawMill in both the bases where the player could mortall...
- cp_SubTerramBeta
CP Subterram is a multiplayer map for Team Fortress 2 (aka TF2). The map is a control points type and has 5 of them. The map is symetric to even chances for both teams. There is a large open area in the center area (jpg joined) the rest ...
- cp_studio
In dire need of space for more movie studios, Furyo Studios and Pedroleum Studios fight it off to entertain the world of TF2. The map's gameplay takes both Granary and Well for a spin, and mixes both maps using similar CP setups. 5 Capt...
- cp_cargoner
Here it is, final version of Ozi_PL's first TF2 map. It's full 3 stages cp map (like dustbwol). The author really hops this version will be more popular. So guys, could you help?
- cp_starshipBeta
Here is a Control Point map based upon a starship, unlike the other space maps this one is completely inside with both. This is a non-linear control point map set on a ship in space. Each team starts on opposite ends of the map, the firs...
- cp_gullywash
The idea behind the strange cappoints is to provide a different experience to the player, making strategic choices when approaching and capping a point, instead of the standard flat surface all standard 5cp-maps consist of. Middle point ...
- cp_np_Hiddengrounds
Break through the pyramid to capture the first point! Next, find the hidden capture points before the other team!
- cp_3stagesofhellBeta
Exetremely Hard but not impossible Attack and defend map Originally called '3 capture points of hell' i thought the name was too long and shortend it to '3 stages of hell' the Map is still in its beta stage it may be updated but we'll s...
- cp_zigzag
This is the final release of a little map which made made for the intention of KTSA boys slugfest only nothing else, but the author released it nonetheless.
- cp_italy
i've ported cs_italy in TF2, and added TF2 stuffs, i've added CS:S props and textures, cartooned some textures, fixed and scripted the rest to look like TF2. then here is my CS_ITALY ported from CS:S Have Fun
- cp_devilsbrew2
The basic premise of Devil's Brew was to address the issue of 5point/2way/granary-style CP maps stalemating, whilst also introducing a new element to the gameplay. More plainatively, the middle and 2ndary points move about 500 units towa...
- cp_nPSkyrimriverwood
The world of Skyrim comes to TF2. Come play in the the town of Riverwood.
- cp_orange_shortcutBeta
(latest version: cp_orange_shortcut_a4) Hello! This is 5cp orange (dev textured) symmetrical map featuring many side routes (shortcuts). This was roughly a 3 month project and was originally designed by my partner in crime, Endgamer31,...
- cp_orange_centerBeta
Here's another orange map for ya! In this map, points A and B must be captured before point C is available. Then once C is captured , the final cap point will be available for capture.
- cp_orange_base
I know what you're thinking, 'Ugh, another orange map.' Well I'm here to tell you: Don't be discouraged by the name. It's actually a pretty descent orange map. I mean, I've only been working with Hammer for a couple of weeks, but if you ...
- cp_ravenholmBeta
Basically, I took some things from HL2, and smashed them together with a little bit of Team Fortress 2. I haven't been able to play multi-player with it yet, so I don't know about any bugs. Feedback appreciated.
- cp_temple_rc3
Old school thought driven, in Egypt theme, 4 cp progression (gravelpit style)
- cp_temple_medieval
-Medieval Mode- Gravelpit capture style map in Egypt theme. Compact, fair layout and high fps.
- cp_millstone_b6Beta
Worked this map 2 months + tuned it up for 3 more weeks after that. It is a 3 CP map where you cap first A and/or B to unlock last CP and then cap C in the end.