This map is UNFINISHED, currently only 2 maps are available and map 2 is in an early state but playable.
This map is in Alpha state and unfinished, it is not intended for serious play and is for testing/debugging purposes. If you would like to help solve issues or give your opinion on something you would like to see different in the map leave a comment below. When this map is fully released I ...
I'm working on this campaign publicly, and will share the progress as it goes along for feedback. Do not expect a fully fledged campaign yet, or finished maps, and please check the changelog for more details on the status of everything in the map, you play at your own risk if you choose not to.
Maps planned (for now):
The Storage Complex
The villagers on the Baltic Sea were wating for Christmas as every year. But this time it wasn't Santa who came down the chimney...
...And what exactly came out of it was quite shadowy. Soon the creatures whispered through the entire settlement, and there was not much left of the once happy celebration. Are you going to meet these unfeeling phenomena- before there are roasts?
This is a remake of my first campaign (now named as "Raccoon City Nemesis Old Version" ... You can play it to compare the differences)
My language is Spanish and I can use English, but no other languages.
Things you have to know:
-I changed the name (Raccoon City Nemesis) to avoid problems of people who dont know this campaign is based on Resident Evil 3.
0. This is not a recreat...
(PLEASE READ CHANGELOG)
The Parish Beta: Waterfront is a L4D2 campaign that restores the hidden and graphically broken "c5m1_waterfront_sndscape" map to its original and playable condition, along with four other rebuilt and beta-inspired maps. The campaign was planned to start in early morning and end in the afternoon. It contained none of L4D2's new weapons and items, or its survivor...
Cold Case pits the survivors in yet another impossible scenario. Their ride to safety has mysteriously crash landed on a remote island somewhere in the northwestern United States. After hours of waiting, they decide they are the only four survivors from the terrible crash, and they need to find help. However, quickly they realize there is something terribly wrong with this place. The survivors ...
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead 2 campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and vo...
** FIXED Every changelevel - each one was to an incorrectly named next map. FIXED **
Poop and more poop. Poop galore! Toilets and shitty mini games as well, oh yeah! Poopy zombies and tier 2 L4D2 shite and upgrades to butt, I mean boot! Very hard campaign. Puzzles require thought, and anyone rushing will fubar his or her whole team. This one is for the patient grown ups. If you wear Depends,...
Added a stringtable_dictionary.dct to the second map so servers will not crash when a new player joins. WILL NOT WORK WITH THE OTHER VERSIONS HERE ON GAMEMAPS OR THE WORKSHOP. But those versions crash anyways, so you're welcome!
You start in the Kokiri Forest and work your way to the forest temple, then fight your way through the temple where you have to defeat a truly terrifying boss monster...
Turtle Rock Studios last Left 4 Dead 1 campaign that was never finished. 3 map campaign ties Dead Air and Blood Harvest together.
Campaign only. Added all the L4D2 goodies and what nots.
L4D1 version with survival maps available on the workshop.
Absolute Zero Complete
"Survivors arrive at a quarantined military base only to find the military has already abandoned it. Stuck in the frozen peaks, they need to follow the military trail before it is too late."
A Military base, codenamed: "South Haven", in the frozen Tibetan peaks, survivors need to ma...
MAKE SURE TO ENABLE HINTS. The survivors crashed in their helicopter in the heart of the city, right smack dab in the middle of the zombie apocalypse. Now they need to solve the mysteries and puzzles to fight their way out of thes city.
***Look in the changelog after playing through or if you get stuck and I mean really REALLY stuck in a puzzle).***
MAKE SURE TO ENABLE HINTS!
A recreation of the Pirates of the Caribbean ride at Disneyland in California.
Fixed sound to work = there were 23 custom sounds not working. Added sound.cache file. Fixed map image file. Fixed outrotitle image file. Updated link to download to gamemaps. Enjoy all!
Version 7.0 (listed incorrectly for the last week 10/24-10/31) and should be good to go all - ENJOY! Here is a little 5 map mash up for fun and silly killyness. 2 maps from Brain 4 Dead and 3 from The Mortuary.
The Survivors find themselves in a strange world, and must find a way to get out of the danger zone.
A L4D2 entry to the Orange Map phenomenon. Featuring wide-open terrain, plenty of unique quirks, and a visit from some special guests. Ideal for casual play.
-This campaign requires shaders to be set to medium or higher.
An incident with the chopper forces the survivors to get into a big house in the middle of Raccoon Forest...
-THINGS YOU HAVE TO KNOW:
Important: Enable the instructor hints in Options>multiplayer. This campaign use custom hints to help you with items and puzzles
0. I'm not an english master (my languaje is Spanish :P )
1. This addon IS NOT AN EXACT RECREATION, it is a campaign based on R...
Things you have to know:
0. I speak Spanish and some English. I'm from Argentina, if you use another language I wont understand xD
1. This is not a recreation, it is a campaign based on Resident Evil 2 (Claire B) and is playable with L4D1 survivors. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
2. The campaign supports coop and contains one survival ...