This is a slightly edited version of A Dam Mission (2012) without voice acting or text boxes. I and many others found the voice and text boxes distracting throughout the campaign. None of them are necessary to understand what to do because of good game instructor instructions and highlighted items. I am of the opinion that removing the voice acting and the floating text boxes changes the campai...
Big Upgrade - Renamed Blackcity Extended from Blackcity - Fixed. Our survivors start out in the country and eventually find their way through the Dark Dead City to be rescued. The original creators of the maps were (Trane 2012 and ILCannibal 2010). Couldn't put a finger on the flakey ending of BlackCity (map 5) so decided to replace it with 3 maps from (deadcity lite - ILcannibal (mad respects)...
Four survivors were riding the train accident occurred near the white forest, they had to trek across multiple regions of the white forest, and finally reach a radio stations and seek help.
Modify the script and panic event mob size
Chapter 3 panic event will reduce the difficulty
On versus mode Tank spawn position will random
Add more melee weapons.
Fixed some map bug.
On game mode...
A doomsday cult is using radio messages to lure survivors into deadly traps. Someone has to take out their radio tower and stop the slaughter. That someone is you. And you and you and you.
Deadenator is a 4 map co-op campaign designed to maximize replayability with map01 having survivors start alone in 4 alternate starting positions, map02 can run forwards or backwards and map03 can be day or ...
This is my custom mini L4D2 co-op campaign and I would love it if you guys could help me play test it and provide feedback.
It IS unfinished - so there may be random bugs. The aim of this play test is to find those bugs as well as provide suggestions/improvements on the game-play and aesthetics of the levels.
Level 1 - Gameplay/Aesthetic Complete [suggestions/bug reports still w...
This is a simple time of day change for Cold Stream, I did this mostly for personal use but thought I'd release it for anyone else who would be interested in it.
Note: This is it's own campaign and doesn't affect the normal Cold Stream at all.
A re-make of Hard Rain. This is my first time using hammer editor, so a few of the areas of the map are unoriginal while I was just trying out random things, in the end I just went with what I had done during the map editing and improved it while I learned.
NF for co-designing.
Femputer for helping me make the poster.
komaokc for his skybox.
bunny for making custom models.
Our survivors start out rummaging a hospital for supplies before venturing forward through several city adventures only to end up in a nightmare called Babel. Their otherworldy escape is something else. This campaign is a combination of 7 maps from 4 different incomplete/broken campaigns (Cursed City - Marcusyaho - 2011), (Axiom - Matt Harrod (Omnis) - 2009), (4sight - Deerhunter), and (Babel ...
Four map campaign that takes place in wooded, urban, suburban, and underground areas at night. Originally created for L4D by Draxonfly. Ported to Left 4 Dead 2 by unknown porter.
Only one event apparently doesn't seem function as intended: a short gauntlet in map 2 won't see a horde. Other than that, the only other bug occurs when the characters in map 4 go down to the lowest level in the sewe...
This map has been put on hold for right now since I'm working on a brand new campaign which I started a while back, but this map took up all my time. Since it's at least playable it won't be getting anymore updates for now, and I may abandon the map until I manage to finish it properly. If I ever get the motivation to do so. For right now I'll be leaving it up and abandon just the L4D1 version ...
Here is the great 6 map campaign "Lost" by Trane. This is coop only.
Added a sound.cache file to map for custom sounds to work.
Created stringtable_dictionary.dct for all 4 of the 6 maps in this campaign. Only 2 maps had them before.
When a map is run by the game and there is no stringtable_dictionary.dct, it will try to create one INSIDE the specific maps .bsp file that is insid...
After escaping from the city in Burning Night, the helicopter of the survivors face problems during the flight and ends up crashing. Now they must cross another infested city to find an escape vehicle in the opposite side of the city. While resting in the first safe room, rain begins to fall, making their journey harder.
This is a remake of my first campaign (now named as "Raccoon City Nemesis Old Version" ... You can play it to compare the differences)
My language is Spanish and I can use English, but no other languages.
Things you have to know:
0. This is not a recreation, it is a campaign based on Resident Evil 3: Nemesis. I've made several changes to adapt the maps to the L4D gameplay (events, ...
2032: REDUX is now available! Contains dozens of bug/glitch fixes, gameplay improvements, new map areas, and engine improvements!
The epic conclusion to the 2019 Trilogy is here. Who will survive when the nightmare returns once more?
The year is 2032. 13 years after the nuclear incident at San Marino wiped out most of the West Coast and caused catastrophic damage around the world, Daniel and...
It's L4D2 port of Die Screaming campaign and Forage survival map. Special thanks to Soup Toaster and RabidMonkey (Spence) for give me permission to port, Trunten (Ryan) for keeping this project alive, Ernst aka 'Doctor' Vienna Calling author for fix finale crash bug, AlexB for thumbnail and TopHATTwaffle for custom textures.