A five map campaign
Finish the tower if you can
For those think too less zombie or too many you may create these file in your l4d2 game folder scripts\vscripts
these script will run once you entered the map
Msg("Preparing to own the Survivors\n");
local Dopts = DirectorScript.DirectorOptio...
This map is the second part of the hehe series
After returning to hehe, the survivors fled to a yellow room, followed by a shopping mall where they had to ride out, who knew to drive into an unknown place and started a magical journey
Finally, UFO escaped
This campaign now has 6 maps with a new additional map: AI. Basically in this map, you will, as promised in Map 4, fight against one of the AI Core who runs the course. Remaining bugs and new stuff that has been added will be detailed in more depth under the Changelog.
This boss fight is balanced for Single Player Normal Difficulty.
Survivors have found themselv...
The map shall not be reproduced without the consent of the author!!!!!!!!!!!!!!
This is the fourth part of the entertainment map hehe
A total of 10 off, do not look at the level of short, but tank will be like a bee to you, playing with friends is very good......
This campaign WILL work with the other version here on gamemaps. Fixed sound by adding sound.cache file to sound folder. Updated link in mission file to take players here to gamemaps to get the map.
Our survivors find themselves imprisoned and must solve puzzles to advance through testing stages while defending themselves from the zombie infestation.
Features: cooperative puzzles, random spaw...
An offshoot of Tanks Playground, a little idea we had while playing Tanks Playground with friends.
Survive waves of tanks with increasing difficulty until rescue after wave 10, 15, 20 or 30.
At each wave, one additional tank will spawn.
For anyone that couldnt figure it out, this project is abandoned in favor of other projects. If you liked the concepts then rest safely in the knowledge that they are being improved upon with future projects.
An exert from the past/future project "Haunting Grounds"... and the first of numerous souls you will have to vanquish in order to escape from purgatory...
If you find any bugs/problems/issues... Let me know...
Always open to feedback....
So what is Haunting Grounds?...
Currently it is a single map campaign... featuring a boss fight... carefully crafted to be difficult, but fa...
Fortunately you found some lost equipment near a mysterious base.
Now you try to use everything you can find to build your way out of that lost place!
-Better placed Barricades
-Much better Zombie / Specials balance
-Structures before build are now unsolid
-many small changes and fixes
It seems I need to add some further instructions:
On the Techtree after y...
Prepare yourselves, the bells have tolled! Shelter your weak, your young and your old! Each of you shall pay the final sum! Cry for mercy; the reckoning has come!
Fight the Headless Horseman in this unique boss arena
Boss fight/arena are loosely based on World of Warcraft's interpretation as well as European folklore and other medias/films/games.
(Myself) Roflmahwafflz: ...
The infection has left more than a wake of dead in Beldurra. Something big is living there now, and it brings down the Survivors' chopper as they attempt to fly over. Survivors will make their way from the wilderness, through the city, and finally to an all-original boss battle finale.
Beldurra 2 emphasizes an already-present arcade element while encouraging teamwork to accomplish tasks (often...
Originally when I set out to make this project I wanted to create "season based content" this is not something I could further drive through. Instead this served as a testing ground for boss theory. Soon I will unveil a true boss map/campaign. Sorry for any inconvenience.
Setting: A unscathed Cathedral stands in the wake of a meteor storm.
Yoshi has been kidnapped by Big Boo! With Mario and Luigi nowhere to be found, it's up to the Survivors to infiltrate the Vanilla Ghost House, defeat the boss, and rescue him.
Do not play this with bots. You can technically complete it with bots, but I'm warning you, it can be frustrating. They are just not programmed to deal with custom bosses or platforming elements.
New minor Update
Should be selectable in versus now.
Fixed red console spam
Fixed some missing assets
Just a note, this level is available for versus but not really balanced for it, there's a lot of tunnels and path ways for infected in the Temple map (map 2) but Item wise it's not balanced.
You start in the Kokiri Forest and work your way to the Forest temple, fight your way through the tem...
DEDICATED TO OUR CHILDHOOD
-A custom L4D2 Campaing with a lot of news, based in the clasic sega game 'The House Of The Dead'.We have create a litle world in wich you can choose your way, many safe rooms in each way with diferents places to go and spawn in the next level, also there are boss figths
Aquarius research facility 12...the Turuvion Mechanized war machine has reported to be hostile. Take it out and make your way back to HQ on the helicopter
This map was for a contest b4 but now its just a fun to mess around kinda thing. I don't really care what reviews this gets so ya lol have fun
The ancient maze consists of 9 levels with keys in 8 of them.
Find them all to unlock the gate to the 9th level (with boss enemy).
NOTE: It's only possible to finish the map with 2-4 human players because the bots go suicide!
You have to jump carefully so you don't loose too much health!
The army and the CEDA are on a mission at an lost island where are symptoms of infection on the natives. The army company doesnt respond to radio calls, you are sent in a squad to discover what happened to the army. The new army squad will learn a important lesson. infected are not the main menace..
This is a preview mission taken from part of the upcoming campaign sci-fi campaign, Void. It uses all new materials and mechanics to immerse the player in it's sci-fi setting.
The preview is taking part in the Boss Contest, where the player must face a heavily armored automation in the end.