A "comic book" like five chapter campaign is what Simplicity is. Simple meaning, but the map mood is more like a painter's comic book world, so hence the name. The author took the "Prototype No. 3" map for inspiration and creation. When the survivors head back to Synergenic Laboratories, escape has become much more difficult!
This map may seem simple, but the reality is th...
The government buttholeastan thought the green goo from spitters could be used as a leathal component in missles. Didn't work out that way too well. The creatures escaped and killed everyone. You will be dropped off at the warehouse. You can take the 2-way security elevator or the unsecure stairwell, once the elevator reaches the bottom. Your job; eradicate all the creatures and report back fro...
The Survivors find themselves in a strange world, and must find a way to get out of the danger zone.
A L4D2 entry to the Orange Map phenomenon. Featuring wide-open terrain, plenty of unique quirks, and a visit from some special guests. Ideal for casual play.
-This campaign requires shaders to be set to medium or higher.
You find your self taking shelter in an abandoned ware house listening to the sounds of the military fighting in the back ground as they try to push back and control the infected.
Please if you do find a bug or just something out of place let me know so i can fix it.
This is a port of Lake from CS:GO to Left 4 Dead and Left 4 Dead 2. If you find any issues leave a comment below and if you like or dislike the map leave a review/rating.
This map is based off Death Toll from Left 4 Dead.
I've started to remaster the existing version of this map and I plan to change a lot of things, along with fixing all of the issues that this campaign has.
At the moment the downloadable version of the campaign is the old version of the map, if you'd like to see progress on the remaster view the screenshots above which show before and after shots of areas.
Found a bug where the items on the daytime map are only L4D1 items, however the night version works perfectly. I will fix this with the next update.
This is a port of Safehouse from CS:GO to Left 4 Dead and Left 4 Dead 2. If you find any issues leave a comment below and if you like or dislike the map leave a review/rating.
This map is based off Blood Harvest from Left 4 Dead.
An offshoot of Tanks Playground, a little idea we had while playing Tanks Playground with friends.
Survive waves of tanks with increasing difficulty until rescue after wave 10, 15, 20 or 30.
At each wave, one additional tank will spawn.
After crashing their chopper, the survivors must cross a harbor and follow the train tracks to a port where they can be saved by a boat.
(Did this campaign a long time ago, and it does not has a very good quality and is pretty short.)
r.a.t.z.f.a.t.z. - referencing a thousand zombie films at this zurvival
This is public nuisance 'plus' a survival map. The setting may be offending to convinced hardcore-FPS-gamers and genre-lovers.
The second contest of our group had 'Zombie Movie Survival' as theme. Two maior obstacles to me:
the only zombie movie I've ever seen is the original "Night of the Living Dead". And sur...
Little survival map, where there is a long stair/ramp that you can find weapons. You start in the up side, and the zombies start in the down side (obviously). Dont forgot on the lights!. Have fun!! (and sorry for my bad english).
Mapa de supervivencia pequeño, que tiene una única rampa por la que habría que bajar (si quieres encontrarte con los zombies, sino ya vendrán ellos) donde podrás enco...
After watching a video about Gang Beast I though "That would be an INTERESTING map to play in L4D2" and that's how this map came to be. One good outcome of the map, for me at least, was I learned how to add custom textures to a map. This map isn't exactly meant to be taken seriously. I do not own Gang Beast game and I don't know what this level is called but I am going to assume its m...
The reason I made this map is similar to Qrylz Glades, it is a learning experience, just a way for me to get better at mapping and learn new tricks and skills such as lighting, color correction, navigational meshes, func_detail, clips, and what limits the L4d2 version of the source engine can do. One of my weakest skills for mapping is navigational meshes, while making this map I encountered a ...
Just thinking of new innovative ideas.
In this map you build traps to kill the infected. Right now there are only three traps but more will come.
I want the community to partake in this. So if you have any ideas for traps, Level design, things that should be removed, or anything in general. Post your ideas in the comments.
Please have Instructor hints enabled as they will help you understand...
This is the first map I ever created. A small maze in order to learn L4D2 SDK as much as possibile before the new year. It has no mods whatsoever.
Feel free to express your opinion!
If some pipes or barrels happens to be very shiny, change the video settings to [windowed] or [fullscreen(windowed)] and then back to full screen.
It's a single map for now. After a while I will post the sequel w...