Various models, textures (c) Crowbar Collective, the Black Mesa team, under the CC BY-NC 3.0 license
Kole - Level music (c); Jeff Broadbent - Level music (c)/ Tank Music
- WARNING: ABSOLUTE ZERO IS RAGE INDUCING, BRING A TEAM! (DESIGNED FOR 4-PERSON TEAM)
- THIS CAMPAIGN IS FINAL!! NO MORE CHANGES!!
- HAPPY NEW YEAR!!
- Beautiful interwoven levels tak...
Synopsis: the survivors went to an unknown place, where it was tank, and a group of tank was watching, and the survivors had to flee
Fifth tips: to kill boss (boos20000 blood, and will call tank and witch, it will be burned near) security door will open, careful, can break the Huter left, clo...
A five map campaign
Finish the tower if you can
For those think too less zombie or too many you may create these file in your l4d2 game folder scripts\vscripts
these script will run once you entered the map
Msg("Preparing to own the Survivors\n");
local Dopts = DirectorScript.DirectorOptio...
This campaign now has 6 maps with a new additional map: AI. Basically in this map, you will, as promised in Map 4, fight against one of the AI Core who runs the course. Remaining bugs and new stuff that has been added will be detailed in more depth under the Changelog.
This boss fight is balanced for Single Player Normal Difficulty.
Survivors have found themselv...
Silent Hill styled campaign for L4D. Originally elaborated by Leafo. Later L4D community made some fixes for this maps.
In this version, as You see, contains survivors from L4D1, sound, and missed previously textures. Still bots might be useless sometimes, because of hard-construction of the maps, riddles and spawn-spots issues in safe house. Even players may die on the beginning of the map. De...
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead 2 campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and vo...
Welcome back to the Synergenic Technologies Testing Chambers in this spiritual successor to the "Prototype Mk2" and Prototype Mk3" Campaigns. Fight your way through a strange, minimalist world to escape.
This campaign relies on heavily tiled, small size textures to reduce rendering impact and, hopefully, support more zombies. Because, once again, this campaign utilizes scripted ...
The Punisher is my latest campaign, I built this in order to get back into hammer world editor. The maps are big and there is little information on where to go, so look around and get lost but have fun and keep your wits about you as you may not be able to see where you are going!!!
Changes made to The Punisher campaign -
Map 1 - The Mine:
2032: REDUX is now available! Contains dozens of bug/glitch fixes, gameplay improvements, new map areas, and engine improvements!
The epic conclusion to the 2019 Trilogy is here. Who will survive when the nightmare returns once more?
The year is 2032. 13 years after the nuclear incident at San Marino wiped out most of the West Coast and caused catastrophic damage around the world, Daniel and...
THE FINAL STAND||
Having heard rumor of abandoned anti-personnel weapons, the survivors took a little road trip up into Trayarc Pinewood Park. Unabated, they managed to reach an abandoned mini-depot where the weapons were located, deactivated. However, before they could make it out with the M134 Auto-Turrets, the moans of a massive army of the dead reached their ears. Trapped a...
Welcome to my Grey Box.
This map contain 8 map:
8.Car Final<--In production
For the best gaming experience Please use some plugin that have fast respawn and fast response eg. l4d2_autoIS.smx.
2,6 map must have at least 4 player to complete
Deep into the swampy unknown, the survivors come across a stranded, desolate ship... The S.S. Landbreaker, a research vessel that was struck with the infection on its return trip... With no one left to pilot... it eventually crashed and settled in the Everglades... Overtaken by the years alone...
But the power is still on?... Not only that, but there are sounds coming from the ship... They alm...
Wintertide - Survival map b2.
Action takes place in the winter time on a base somewhere in Siberia, which suffered from the onfall of the infected and the outbreak of the epidemic.
-Winter time, snow and frost. Infected do not fear frost, but the survivors will have a hard time hiding in the rooms or near the barrels with fire.
-Complete absence of first aid kits and pills. Th...
Little survival map, where there is a long stair/ramp that you can find weapons. You start in the up side, and the zombies start in the down side (obviously). Dont forgot on the lights!. Have fun!! (and sorry for my bad english).
Mapa de supervivencia pequeño, que tiene una única rampa por la que habría que bajar (si quieres encontrarte con los zombies, sino ya vendrán ellos) donde podrás enco...
For anyone that couldnt figure it out, this project is abandoned in favor of other projects. If you liked the concepts then rest safely in the knowledge that they are being improved upon with future projects.
Welcome back to San Marino.
Can you save your favorite mall cop, Paul Blart, from facing an untimely death? He's trapped inside a bunker and needs your help.
(The first person to find all hidden Paul Blart posters in the campaign wins a prize.)
This is my first 'campaign', then perhaps nothing in it make sense for certain types of players. Still, the high difficulty requires a lot of teamwork.
It is a simple, basic and even short campaign, where survivors need to simply survive.
0 ~ 100 hrs: Easy
100 ~ 500 hrs: Normal
500 ~ 1000 hrs: Advanced
+ 1000 hrs: Experienced
Killhouse, a Call of Duty 4 remake. The survivors are sent to Survival Boot Camp and learn how to survive the apocalypse in a custom built KILLHOUSE.
MW2 Models can now be used in this v1.5
Support my work by using the external link
The 4 survivors known the Chen Ming city is the final evacuation sites, they had to go through untold hardships to the town square from a road, a small town, they can see the dawn of the second day?
Fixed finale level lag
More known bug fixes
In the finale level added survival mode