- pl_dustbowlBeta
pl_dustbowl started as a joke, to prove my point that goldrush is dustbowl v2. but seeing as everyone loves it and its a blast to play. i thought everyone else would like to play it. if you like this map please check out cp_dock2 as well...
- Airshot
This is a training map for soldiers and demoman with a decent amount of hours accumulated playing that class, and what this map allows you to do is train and develop improved mid-air shot rockets against flying bots.
- cp_shock
This map has been trough 2 big beta tests, played it on a lot of servers and made the map less sniper friendly, added a building on ccontrol point b, 70 seconds setup, faster respawn if A is capped, better balance, made the fps better, a...
- pl_redshipBeta
RedShip is a two part map that consists of Stage 1: The Assault during which the BLU team assaults RedShip in order to take possession of it, and Stage 2: The Retake, where the RED team tries to take back their ship.
- pl_bunkerBeta
This is a payload map (pl_bunker) with a unique architecture design and is lots of fun.
- pl_pharaohBeta
Pharaoh is a single stage payload map set in the egypt theme. Basically the premise is that this whole area has been excavated from a deep valley of ruins. After many months of play testing the final layout and design was agreed upon and...
- koth_loaderv2Beta
Loader is a small King of the Hill map centered around the loading dock just outside a mine.
- dm_biosphere
Timer is set for 15 minutes. Doors close faster and the healthpacks are removed.
- cp_glacierBeta
This is a gravel-pit style map with a brand new snowy theme. It features gameplay rather different than gravelpit, even though it's the same gamemode. My main focus with glacier is to balance A and B, to make them equally hard to defend.
- tc_spectre
This is a Hydro style TC Map. 4 different alternating zones and 2 end zones.
- arena_artefact
Artefact is a wide spaced, egypt style arena map. This is the 1st version of this map.
- ctf_stronghold
Stronghold is a symmetrical cap-the-flag map along the lines of 2fort. Battlement to battlement distance is about 10 feet shorter than 2fort, and I feel like I've 'opened up the throttle' a bit near the flag areas to negate some of that ...
- pl_frontier
This is a single-stage payload map with 4 control points for BLU to capture. It is designed to address some of the problems with payload maps, namely the tendency to push forward hard and then bring the cart up afterwards., and the overa...
- cp_labor
BLU and RED have once again discovered each others' clandestine bases, coincidentally located directly nextdoor to one another! Defeat your colorfully clad opponents and take their base by force lest ye have yours taken first!
- Rocket Shooting 2
This is a BASIC and simple soldier/demo training map for practicing mid-air shots There is little detail in the map as it is just for training purposes, and it's full bright lighted and basic.
- cp_freight
The product of this is cp_freight. A map where trains mean business, literally. The map has an 'S' shaped structure with two rails running through the map, from each teams last point, towards the middle and then back towards the enemies ...
- ctf_convoy
This is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea and name was inspired from a UT2K4 map, however this map features a completely original design created s...
- TR Walkway
Perhaps the single most important training map out there, TR_walkway was designed by pro Team Fortress 2 gaming teams to train their skills. It features a long walkway for bots to walk across, including a projection ramp for practicing a...
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