- ctf_2fort_snowyBeta
This is an snow variant of Valve's 2fort, one of a series of variants of 2fort at various times of the day. The water in the sewers is frozen and players can slide on it. The water outside is partially frozen with holes to let you swim u...
- ctf_2fort_revampBeta
The goal of this project is to make a version of 2fort which is still recognizably similar in size, decoration, etc., but with just enough changes that it becomes a much more dynamic map. Particularly, it should be easier for people to l...
- arena_waterworksBeta
Fast arena map for TF2. Includes center CP, sniper decks, Scout jumps, Sewers Good for 6v6 Enjoy
- arena_refineryBeta
The map is Reflectionaly symmetrical (like lumberyard and ravine). The 2 key ideas in mind are: - Heavy industrial, including lots of pipes, a certain amount of environmental fog. - Some particle effects of gas escaping from pipes. Ez...
- arena_saw
This map features: - Two fully-designed spawn rooms, each with their own unique skyroof view - A tactically designed play area that encourages the avoidance of saws - A central control point kept nice and moist (doubles as a pool for th...
- arena_mariobros
A super Mario arena map! Check out the screenshots for a more detailed overview. If you love Mario, you'll love this map!
- arena_orange_fightboxAlpha
This map is a remix of the famouse Day of Defeat: Source map called: dod_orange_fight_arena. This is the alpha so nothing interesting yet. Please comment below for suggestions.
- Glasspit
The whole map revolves around the idea of breakfloor but tries to make the matches faster and more direct.This map as based upon a map on cs 1.6.
- arena_foggy_crestBeta
This is sbrown's first published arena map. He hope you enjoy it. Please put comments and suggestions in the comments, and he will try to fix them in the next release.
- arena_floorofglass
This map contains a floor of glass that spans a pit of death and has a central Control Point. The Idea of this map is to either knock your opponent into the pit OR by capturing the central Control Point. NOTE: The ideal class for this m...
- cp_devilsbrew2
The basic premise of Devil's Brew was to address the issue of 5point/2way/granary-style CP maps stalemating, whilst also introducing a new element to the gameplay. More plainatively, the middle and 2ndary points move about 500 units towa...
- arena_courtyardAlpha
A small Egyptian themed arena map. The size of the map has nwo greatly increased and is more suitable for the 8v8's Map has been compiled on normal vvis with LDR but if people like it, I will finish it off and upload with HDR. Please pos...
- arena_artefact_v2
Egypt themed arena map. On second version added few visual changes,major one is houses replaced with tents.
- ctf_mach4
This is a remake of the ETF and Q3F map Mach. The QWTF original was by 'Someone', who also worked on the original 2fort5r. Mach has been played in the CEVO, STA, TGL, TWL, and UGC leagues.
- Achievement Fullycharged
My first Achievement map, and one of my best achievement maps RED players Only, all bots are BLU it contain : -Idle -Bots -75% of achievements -Sentry Room -R...
- Achievement idle and die
This is a Team fortress 2 map. Here youcan idle to get items. There is no spawn blocks o players can kill other players. Youcan use this for your server.
- ctf_minecraft
Minecraft CTF Map I made that includes: -Nether -Red/Blu Bases -Secret area! (Cleverly Hidden) -Tribute To Creator -The Holy Cow
- cp_orange_centerBeta
Here's another orange map for ya! In this map, points A and B must be captured before point C is available. Then once C is captured , the final cap point will be available for capture.
- cp_orange_base
I know what you're thinking, 'Ugh, another orange map.' Well I'm here to tell you: Don't be discouraged by the name. It's actually a pretty descent orange map. I mean, I've only been working with Hammer for a couple of weeks, but if you ...
- koth_roomBeta
A basic koth map if anyone wants to help make this better and fix a few basic things then ask me.
- Sniperz betaBeta
beta map that is basicly for snipers and the reason it is beta is because im not that good at mapping .... yet
- Pipe BalleAlpha
So it's like Pipeball Classic, only with Medieval Mode. Hit the boulder into the other team's goal pipe three times to win the round.
- Pipeball Classic
A heavily updated remake of my old Pipeball map I made while I was a Hammer rookie. RED and BLU compete to hit the ball into the other team's goal pipe, the first team to three goals wins. In the event of a 2-2 tie, a black ball replaces...
- koth_shiroumaBeta
Scout/Spy friendly KotH: Spy - large amount of escape routes and a few darker spots to hide. Scout - accessible roofs all over the map, allowing ninja-like gameplay. Theme featuring some more of the Japanese architecture. This map was pr...