- cp_italy
i've ported cs_italy in TF2, and added TF2 stuffs, i've added CS:S props and textures, cartooned some textures, fixed and scripted the rest to look like TF2. then here is my CS_ITALY ported from CS:S Have Fun
- ctf_shipmentBeta
HugoDePayenz tried to make a shipment map that is similar to the one from Call of Duty 4. This map is meant for a small 10 slot server.
- ctf_Scout_Alliance_OutdoorsBeta
The RED team consists of a high-tech lumberyard delivering site. You could automatically see that when you spot a glass room full of payloads. The BLUE team consists of your typical Well and Hydro 'rocket city' design philosophy. You c...
- ctf_sabotageBeta
A second beta release of ctf_sabotage. CHANGES: - Fixed spawn rooms so enemies cannot enter - Added spectator cameras - Removed balcony railings, replace with small concrete lips - Replaced barrels in lab with computer carts - Fixed pos...
- ctf_rippleside_a6bAlpha
Herp de derp der train crashed in de twiddle dee doo, for 6v6 competitive play in the dump diddily derp dee doo! Dropped intel returns in 10 seconds, herp herp.
- ctf_premudaAlpha
Set on the island of Premuda in the Adriatic Sea, Blu tries to pinpoint Red's Central HQ to launch an aerial attack to destroy it. The Intel/Transmitter is a custom model with a health dispenser attached to it, so it slowly heals the car...
- ctf_platformBeta
Recommended game rules: 10 sec respawn, 2 or 3 captures win the game, class cap of 3 or 4, and a 30 sec setup time, as the first points are quite vulnerable to capture at first. It looks a bit ugly due to the fact that I haven't focused...
- ctf_old_wellBeta
This is sunwar's first experience in Hammer but he think its playable! Hope you enjoy !
- ctf_ocean_machineBeta
This is an underwater CTF map with generators. You can either take a path to get the intel or turn off your enemies generator. If your enemies generator is turned off it will stay off for 100 seconds. In that time they can not resupply a...
- ctf_normaAlpha
Hey everyone, just wanted to post my entry for the comp CTF contest over at TF2map here, would appreciate to get some feedback! Its standard CTF and its version a3 at the moment.. I need feedback on gameplay, the visuals are not importa...
- ctf_morphologyAlpha
Each cap unlocks a new level of the other team's base, and a new intel position, making it progressively deeper into the losing teams base, offering better defense options, but also allowing more possible routes to attack for the winning...
- ctf_diamondBeta
This is Lord csx[hu]'s second map. A metal construction map with a lot of levels.
- ctf_loadoutBeta
A medium sized CTF map made by FatalOneDay. With Beta 2, there is now a new path between load section and outside. Also more detail mid area and all map, Load section textures changed and of course bug fixes.
- ctf_highlandsBeta
Well its been a long and windy road, starting from a simple blocked out alpha version covered in dev textures to what it is today. This map has taken me approximately 6 or 7 months to make (although I took quite a few long hiatuses over ...
- ctf_haarpBeta
H.A.A.R.P. (the High Frequency Active Auroral R.E.D. Project) is stationed inside a huge Red base built in the side of a cliff. In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But what you don...
- ctf_glassfloorBeta
The map is split into 4 distinct levels, a basement, ground floor an upper floor and 2 sniper balconies. each level offers different amounts of exposure and different route options. There are simple routes, and a number of more difficult...
- ctf_GeneratingStationBeta
This is Bakscratch's first map for Team Fortress 2. It is very simple and also small but has some open air bits in it.
- ctf_frostlandBeta
A frost map / ice map. This is very identical to the one in Counter-Strike.
- koth_fightyardBeta
A King of the Hill map based off the Fightyard game mode for Counter-Strike: Source, and similar games. A little bit about the map: -Control Point is located in the center of the map -Supports up to 48 players (if you can hold that man...
- ctf_deckerBeta
Some of you might remember this map from a while back when it was in beta. If not here's a little description with some screen shots. This is the authors take on 2Fort. The Blue Team suspects that the Red team has been poaching Blue Tun...
- ctf_cubixBeta
Please download/test/rate/comment, and report any/all bugs/problems. The sooner I get the bugs fixed, the sooner I can get a final release. Custom textures SHOULD be included in the map.
- ctf_crossportBeta
The map differs from the existing screens, forgot to get some new ones There are two trains both running on random intervals between 60 seconds. There is also a setup time as the map is quite small. Protective glass has also been added t...
- ctf_creakAlpha
This is the second version of CTF Wastershed. Check out the change-logs to see what has been changed in this version.
- ctf_coretAlpha
This is a standard CTF symmetrical map. It is a total recreation of the classic UT 99, ctf_coret. In this build, there are no ambient sounds or anything like that, visually it is almost 100% complete. The original was far too dark and un...