• Map
    TR Walkway
    8.3

    Perhaps the single most important training map out there, TR_walkway was designed by pro Team Fortress 2 gaming teams to train their skills. It features a long walkway for bots to walk across, including a projection ramp for practicing a...

    95,757
  • Map
    Trade Appleoosa
    N/A

    This map is a replica of Appleoosa including an huge open area and the buffaloo camp in proper distance. My primary goal has been to create Appleoosa as good as possible in Hammer by using the Episode "Over a Barrel" of the Show "My lit...

    17,421
  • Map
    koth_mineland
    N/A

    A small map on a minecraft world ! For all minecraft players... I created this map for my server, but you can use it on your own! IP of the server : 88.191.134.133:27015

    26,082
  • Map
    Pl_Canyon (Old Rocket Ravine Beta)
    Beta N/A

    ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead...

    17,678
  • Map
    minecraftworld
    Alpha N/A

    a small minecraft map for minecraft fans (netherwolrd workinprogress). have fun :D

    23,840
  • Map
    trade_thebiomes_v1
    N/A

    Originaly Released in: 2013-12-23 One of my first maps of which I've actually finished! (yea, is supposed to look this simple, trust me.) This map is unoptimized, but when teseted on my very slow PC it ran great! There is a control poi...

    13,420
  • Map
    ZF Haunted Mansion
    N/A

    Haunted Mansion a zombie map for tf2. Gametime is set to 5 min survive. Red team is survivors and Blue team is zombies. Map Include: Scary sounds, ghost and flying objects. Enjoy!

    15,196
  • Map
    trade minecraft b38
    N/A

    A trade map desiged after the autistic game 'Minecraft' created by xomp. This map has a few secrets too it and has a Nether with Ghasts. This map also has a respawning HHH that spawns every 5 minutes so you can get that Haunted Metal.

    78,376
  • Map
    PL_ECLIPSE
    N/A

    Welcome to the Eclipse! "Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. Plot: Red team has aquired a huge supply of elec...

    15,653
  • Map
    [VSH] Rats Saxy Reworked
    N/A

    I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result. It's also my first remake so don't go too...

    • Updated
    6,551
  • Map
    Trade_soyjak_v3
    N/A

    The map has 2 versions : _koth that has the koth objective and _dm that has no objective This map includes >Sneed zone >Floyd's room >Grapeson's grape-chamber >Soot worship hall >Boxing arena >And LOTS of soyjaks (oh my science)

    1,014
  • Map
    Pl_RocketRavine
    Beta N/A

    This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's object...

    16,885
  • Map
    CP_PRIDEROCK
    Beta N/A

    cp_priderock - symmetrical 5CP map with jump pads (a bit of Quake-style gameplay). The middle point was based on The Lion King's pride rock. Special thanks to: Heyo - Borneo assets. Dr. Spud - Ivy models.

    9,038
  • Map
    koth_stonebridge
    N/A

    Stonebridge has the control point on a covered bridge in the middle of a map, spanning a shallow ditch. There are underground passages on either side of the map that give classes that work behind the frontlines a safe way to get around, ...

    8,771
  • Map
    jump_beef
    N/A

    This is a simplistic map intended for players who have never rocket jumped before. The cows on the side contain help on how to do each jump. Difficulty ranges from Easy to Medium.

    21,428

Browsing Custom Maps

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  • Map
    cp_italy
    N/A

    i've ported cs_italy in TF2, and added TF2 stuffs, i've added CS:S props and textures, cartooned some textures, fixed and scripted the rest to look like TF2. then here is my CS_ITALY ported from CS:S Have Fun

    15,957
  • Map
    ctf_shipment
    Beta N/A

    HugoDePayenz tried to make a shipment map that is similar to the one from Call of Duty 4. This map is meant for a small 10 slot server.

    5,745
  • Map
    ctf_Scout_Alliance_Outdoors
    Beta N/A

    The RED team consists of a high-tech lumberyard delivering site. You could automatically see that when you spot a glass room full of payloads. The BLUE team consists of your typical Well and Hydro 'rocket city' design philosophy. You c...

    6,404
  • Map
    ctf_sabotage
    Beta N/A

    A second beta release of ctf_sabotage. CHANGES: - Fixed spawn rooms so enemies cannot enter - Added spectator cameras - Removed balcony railings, replace with small concrete lips - Replaced barrels in lab with computer carts - Fixed pos...

    5,755
  • Map
    ctf_rippleside_a6b
    Alpha N/A

    Herp de derp der train crashed in de twiddle dee doo, for 6v6 competitive play in the dump diddily derp dee doo! Dropped intel returns in 10 seconds, herp herp.

    6,772
  • Map
    ctf_premuda
    Alpha N/A

    Set on the island of Premuda in the Adriatic Sea, Blu tries to pinpoint Red's Central HQ to launch an aerial attack to destroy it. The Intel/Transmitter is a custom model with a health dispenser attached to it, so it slowly heals the car...

    6,426
  • Map
    ctf_platform
    Beta N/A

    Recommended game rules: 10 sec respawn, 2 or 3 captures win the game, class cap of 3 or 4, and a 30 sec setup time, as the first points are quite vulnerable to capture at first. It looks a bit ugly due to the fact that I haven't focused...

    4,413
  • Map
    ctf_old_well
    Beta N/A

    This is sunwar's first experience in Hammer but he think its playable! Hope you enjoy !

    6,043
  • Map
    ctf_ocean_machine
    Beta N/A

    This is an underwater CTF map with generators. You can either take a path to get the intel or turn off your enemies generator. If your enemies generator is turned off it will stay off for 100 seconds. In that time they can not resupply a...

    8,449
  • Map
    ctf_norma
    Alpha N/A

    Hey everyone, just wanted to post my entry for the comp CTF contest over at TF2map here, would appreciate to get some feedback! Its standard CTF and its version a3 at the moment.. I need feedback on gameplay, the visuals are not importa...

    6,560
  • Map
    ctf_morphology
    Alpha N/A

    Each cap unlocks a new level of the other team's base, and a new intel position, making it progressively deeper into the losing teams base, offering better defense options, but also allowing more possible routes to attack for the winning...

    4,896
  • Map
    ctf_diamond
    Beta N/A

    This is Lord csx[hu]'s second map. A metal construction map with a lot of levels.

    5,349
  • Map
    ctf_loadout
    Beta N/A

    A medium sized CTF map made by FatalOneDay. With Beta 2, there is now a new path between load section and outside. Also more detail mid area and all map, Load section textures changed and of course bug fixes.

    7,039
  • Map
    ctf_highlands
    Beta N/A

    Well its been a long and windy road, starting from a simple blocked out alpha version covered in dev textures to what it is today. This map has taken me approximately 6 or 7 months to make (although I took quite a few long hiatuses over ...

    8,225
  • Map
    ctf_haarp
    Beta N/A

    H.A.A.R.P. (the High Frequency Active Auroral R.E.D. Project) is stationed inside a huge Red base built in the side of a cliff. In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But what you don...

    8,878
  • Map
    ctf_glassfloor
    Beta N/A

    The map is split into 4 distinct levels, a basement, ground floor an upper floor and 2 sniper balconies. each level offers different amounts of exposure and different route options. There are simple routes, and a number of more difficult...

    5,233
  • Map
    ctf_GeneratingStation
    Beta N/A

    This is Bakscratch's first map for Team Fortress 2. It is very simple and also small but has some open air bits in it.

    6,471
  • Map
    ctf_frostland
    Beta N/A

    A frost map / ice map. This is very identical to the one in Counter-Strike.

    5,651
  • Map
    koth_fightyard
    Beta N/A

    A King of the Hill map based off the Fightyard game mode for Counter-Strike: Source, and similar games. A little bit about the map: -Control Point is located in the center of the map -Supports up to 48 players (if you can hold that man...

    5,786
  • Map
    ctf_decker
    Beta N/A

    Some of you might remember this map from a while back when it was in beta. If not here's a little description with some screen shots. This is the authors take on 2Fort. The Blue Team suspects that the Red team has been poaching Blue Tun...

    8,160
  • Map
    ctf_cubix
    Beta N/A

    Please download/test/rate/comment, and report any/all bugs/problems. The sooner I get the bugs fixed, the sooner I can get a final release. Custom textures SHOULD be included in the map.

    5,151
  • Map
    ctf_crossport
    Beta N/A

    The map differs from the existing screens, forgot to get some new ones There are two trains both running on random intervals between 60 seconds. There is also a setup time as the map is quite small. Protective glass has also been added t...

    6,412
  • Map
    ctf_creak
    Alpha N/A

    This is the second version of CTF Wastershed. Check out the change-logs to see what has been changed in this version.

    6,178
  • Map
    ctf_coret
    Alpha N/A

    This is a standard CTF symmetrical map. It is a total recreation of the classic UT 99, ctf_coret. In this build, there are no ambient sounds or anything like that, visually it is almost 100% complete. The original was far too dark and un...

    5,691