- pl_pharaohBeta
Pharaoh is a single stage payload map set in the egypt theme. Basically the premise is that this whole area has been excavated from a deep valley of ruins. After many months of play testing the final layout and design was agreed upon and...
- Innercity
King of the flag is a simple anarchistic gamemode where both teams fight over 1 intelligence. To win, you must carry the intelligence for the set duration. It effectively becomes a mobile capture point. Simple enough!
- cp_motherlandBeta
Motivated after seeing some photographs of the tunnel systems below Moscow, this map was created based on this setting.
- koth_loaderv2Beta
Loader is a small King of the Hill map centered around the loading dock just outside a mine.
- koth_winter_ridgeBeta
Koth_Winter_ridge is a snowy King of the Hill map set high in the mountains.
- koth_moonshine
Koth_Moonshine is an intense “King of the Hill†map set at the base of a beautiful mountain stream waterfall, which feeds into an industrial swamp basin community.
- dm_gael
No where to run, no where to hide. Deathmatch up close and personal. Unreal Tournament comes to TF2!
- dm_biosphere
Timer is set for 15 minutes. Doors close faster and the healthpacks are removed.
- cp_swamp_ratBeta
A Gravel Pit Style 3 CP map. My first foray into hammer. It's a smaller map characterized by a more or less open center with things you'd expect from a swamp.
- ctf_outpostBeta
Symmetrical bases, each team has a flag to defend and capture, and a capture zone located in their base in the immediate area of the flag. Recommended number of players is 24 but can support up to 32.
- ctf_outset
This map is based on Outset Island from the Zelda game : Wind Waker and so this map is made for Team Fortress 2 meaning that you need the game Team Fortress 2 because it uses Team Fortress 2 props and textures.
- Great Fissure
Listen up, boys! Those reds have been sinkin' their teeth in the mountain and the water of these parts for long enough! Their ranglin' of this fissure has gone on long enough. So we're movin' in and takin' over. We'll sneak into the fiss...
- arena_watchtowerBeta
Your team must either eliminate all players on the opposing team or capture the control point in the watchtower that will be activated during the round.
- 2FortSniper - Haunted
A Halloween version of 2fort snipe. Made with mrkit4423's Halloween prefab pack, and AmstaFF's skybox.
- ctf_thebesBeta
Thebes is a medium sized capture the flag map. The map consists of a central bridge separating the two teams. There are two entrances to the main yard, one of which takes the direct route, the other following the water underground.
- cp_glacierBeta
This is a gravel-pit style map with a brand new snowy theme. It features gameplay rather different than gravelpit, even though it's the same gamemode. My main focus with glacier is to balance A and B, to make them equally hard to defend.
- cp_cavein
Both teams begin in the bottom of a collapsed mineshaft, they need to work their way up-towards the quarry surface, take control of the 'foreman's former office' and push the opposing team back into their own mineshaft.
- koth_graveyardBeta
You are fighting over a church with a graveyard, with a nice underground area to run around in too. Watch out for those graves tho, especially on low health.....you have been warned!
- Lighthouse
The nice structure design of the lighthouse as well as the map is very fantastic. The overall layout of the map is nice, allowing the players to move freely and choose multiple paths for enjoyment.
- cp_treehouseBeta
A large Treehouse-style map. The wood textures are were made in 'wood workshop' using the base tf2 pallet for colors.
- cp_foldtown
This map is a revision of an old quaketf map - TOWN2. I have added my own vision and converted it to a CP map. I was unable to restrict classes or make a 3rd team as in the original.
- tc_spectre
This is a Hydro style TC Map. 4 different alternating zones and 2 end zones.
- koth_twisted
Capture and defend 'The Hill' from the enemy team. First team to hold 'The Hill' for a total of eight minutes wins.
- dm_cyberpunk
A futuristic and stylized deathmatch map created by Xenon. Great for confined and claustrophobic deathmatch. You can go inside all the buildings and even on the rooftops.