A five map campaign
Finish the tower if you can
For those think too less zombie or too many you may create these file in your l4d2 game folder scripts\vscripts
these script will run once you entered the map
Msg("Preparing to own the Survivors\n");
local Dopts = DirectorScript.DirectorOptio...
Sky High Survival (BETA)
One step closer to heaven...
This survival map is heavily inspired by No Mercy's finale. Survive for as long as you can in the abandoned evac zone on top of the 1st Bank and Trust building.
Use of Game Instructor is highly recommended!
This map is based on Resident Evil 5 mercenaries mode and it uses music from the game itself (owned by CAPCOM)
The map can be played as a classic L4D2 survival match or a custom mutation, which contains the real mercenaries mode with timer countdown and some new features.
Play it on local server only. I made a custom menu window to make it easier to find.
If you want to play via console:
This is a full fledged campaign modeled after the original L4D campaigns. Some liberties were taken expanding Black Mesa East to fit the pacing of first levels. As much of Ravenholm was retained as possible, though various changes were made to better fit the game play of L4D and assist with bot navigation. There's been a few other ports of this already, but it was started long before L4D even h...
The Parish Beta: Waterfront is a L4D2 campaign that restores the hidden and graphically broken "c5m1_waterfront_sndscape" map to its original and playable condition, along with four other rebuilt and beta-inspired maps. "c5m1_waterfront_sndscape" appeared to be a test map showing off its soundscapes. It was planned to start in early morning, and end in the afternoon.
This campaign now has 6 maps with a new additional map: AI. Basically in this map, you will, as promised in Map 4, fight against one of the AI Core who runs the course. Remaining bugs and new stuff that has been added will be detailed in more depth under the Changelog.
This boss fight is balanced for Single Player Normal Difficulty.
Survivors have found themselv...
Destination: Survival mode
2 map from tv series The Walking Dead
For more information go to steam workshop /left 4 dead 2
In the absence of sounds in the jukebox should type in console (~): snd_rebuildaudiocache
A research/barricade based game inspired by rimrook's 'Let's Build a Rocket!' with an added twist. Players must build barricades to protect themselves, while using gas cans as fuel to unlock weapons.
Original map author: raulness & dustpup.
I thank raulness for allowing me to publish the improved map.
New in this map:
Fix stringtable.dct and several bugs.
Improve hint displaying logic and...
An original Survival Map, with a small mansion-esque building acting as the battlegrounds. This contains a copy of the Counter-Strike Knife & a custom Keyboard Melee Weapon. Alongside support for the Gnome Guardians Mutation & the United We Stand Mutation.
All foundations have an end, but how long will they last?
BOT - Battle Ogress Toys
"We are at the big house!" coach says it right. Welcome to the 15-Minute-Mini-Map with a Scavenge Finale in a single oversized room.
With the the exclusive glow-card-edition, the mouth-painted textures and a big can of Sauerkraut, it offers the perfect place for a harmonious supper with friends.
It is far away from the adrenaline soaked everyday business. Be...
Absolute Zero; a close to 24 years of modding, 24 engines.
This project was created for and dedicated to 3 good friends,
wherever you are: D.M.C., 2009 - 2017
Christopher 'Soul' Toth; Cory Nelson - Lead Tester; The Master - Tester; Mr. Deagle - Tester; Laggmuch & Group - Versus Testers; Dangerous Person/R.T. Frisk - Source Support 2.0!; [TSF] LordNitro|LTD - Sou...
An incident with the chopper forces the survivors to get into a big house in the middle of Raccoon Forest...
-THINGS YOU HAVE TO KNOW:
Important: Enable the instructor hints in Options>multiplayer. This campaign use custom hints to help you with items and puzzles
0. I'm not an english master (my languaje is Spanish :P )
1. This addon IS NOT AN EXACT RECREATION, it is a campaign based on R...
This campaign is not Left 4 Dead 2 'plot' friendly. Meaning if you're an hardcore zombie killer; this campaign isn't for you. This campaign isn't designed to be a 'zombie-filled' experience because it tells another story (..or 10) This campaign features only ONE giant chapter. So only ONE saferoom exists. -- And that's at the end.
*NO rescue closets.
FAQ: What's the story?
The villagers on the Baltic Sea were wating for Christmas as every year. But this time it wasn't Santa who came down the chimney...
...And what exactly came out of it was quite shadowy. Soon the creatures whispered through the entire settlement, and there was not much left of the once happy celebration. Are you going to meet these unfeeling phenomena- before there are roasts?
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead 2 campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and vo...
** FIXED Every changelevel - each one was to an incorrectly named next map. FIXED **
Poop and more poop. Poop galore! Toilets and shitty mini games as well, oh yeah! Poopy zombies and tier 2 L4D2 shite and upgrades to butt, I mean boot! Very hard campaign. Puzzles require thought, and anyone rushing will fubar his or her whole team. This one is for the patient grown ups. If you wear Depends,...
Added a stringtable_dictionary.dct to the second map so servers will not crash when a new player joins. WILL NOT WORK WITH THE OTHER VERSIONS HERE ON GAMEMAPS OR THE WORKSHOP. But those versions crash anyways, so you're welcome!
You start in the Kokiri Forest and work your way to the forest temple, then fight your way through the temple where you have to defeat a truly terrifying boss monster...
MAKE SURE TO ENABLE HINTS. The survivors crashed in their helicopter in the heart of the city, right smack dab in the middle of the zombie apocalypse. Now they need to solve the mysteries and puzzles to fight their way out of thes city.
***Look in the changelog after playing through or if you get stuck and I mean really REALLY stuck in a puzzle).***
MAKE SURE TO ENABLE HINTS!
Welcome back to the Synergenic Technologies Testing Chambers in this spiritual successor to the "Prototype Mk2" and Prototype Mk3" Campaigns. Fight your way through a strange, minimalist world to escape.
This campaign relies on heavily tiled, small size textures to reduce rendering impact and, hopefully, support more zombies. Because, once again, this campaign utilizes scripted ...