- Trade Monoculus
On the map there are 3 zones. 1 / idle zone: Here MONOCULUS and the Headless Horseman kill you will. 2 / area trade: Capture a point and the gate will open at 25sec in the area of trade or teleport MONOCULUS. Here you will enjoy! 3 / ...
- Trade Bloodgulch
This is HL2 DM Barneygulch map now in Team Fortress 2! Nullen wanted to make this a trade map before making it a ctf map. Spawn points have been placed all over the map to prevent spawncamping.
- Trade Appleoosa
This map is a replica of Appleoosa including an huge open area and the buffaloo camp in proper distance. My primary goal has been to create Appleoosa as good as possible in Hammer by using the Episode "Over a Barrel" of the Show "My lit...
- TraincampBeta
It's not a playable map. It's just for training. It has 3 rooms (and the main hall with the spawn area). See the readme for more details.
- Jumping 2Beta
This is the new beta version of the Jumping 2 map. Improvements: - Reversed blocks - Displacement - Walls - Team Fortress 2 Sky - HDR - Ressuply locker - The whole map is considered as spawn room. Train at jumping on this map, any type...
- jump_redplanetBeta
Redplanet is unlike to most jump maps beginner friendly. there are 9 jumps from easy to medium(all of them are skill based no senseless extended jumps). most jumps are actually freestyle jumps i did in my old videos. the map has a ridicu...
- jump_tholosBeta
This is a soldier jump map with 12 levels with a Difficulty level of Medium to hard. It is possible to complete this map as a demoman, but it's not designed for that class.
- jump_pagodaBeta
The author started making an easier jump map this time, but that became boring after a while so he ended up with a map that goes from easy to hard with some unorthodox methods and further thinking as seen in some of the later stages of j...
- jump_QuBABeta
This is QuBA's first jump map. featuring 3 courses with a total of 38 jumps. Difficulty ranging from very easy to hard. Have fun!
- jump_dystopiaBeta
There are 5 courses in the map, each with a different theme. The first course can be completed as both scout and a soldier. Jumps on last course are made by The Magic Muff{N} Burglar. This is a first beta, so please report any bugs you ...
- jump_beef
This is a simplistic map intended for players who have never rocket jumped before. The cows on the side contain help on how to do each jump. Difficulty ranges from Easy to Medium.
- tc_meridianBeta
The gameplay is Territory Control, like tc_hydro, but it uses Capture the Flag instead of Control Points to win each round. We're hoping that the infiltration gameplay will result in fewer round stalemates than the domination gameplay of...
- surf_fantasticBeta
This is SBrown's first Surf Map! It's highly recommended using the following settings: - Recommended sv_airaccelerate: 1000 - Recommended sv_gravity: 700
- cp_italy
i've ported cs_italy in TF2, and added TF2 stuffs, i've added CS:S props and textures, cartooned some textures, fixed and scripted the rest to look like TF2. then here is my CS_ITALY ported from CS:S Have Fun
- ctf_shipmentBeta
HugoDePayenz tried to make a shipment map that is similar to the one from Call of Duty 4. This map is meant for a small 10 slot server.
- ctf_Scout_Alliance_OutdoorsBeta
The RED team consists of a high-tech lumberyard delivering site. You could automatically see that when you spot a glass room full of payloads. The BLUE team consists of your typical Well and Hydro 'rocket city' design philosophy. You c...
- ctf_sabotageBeta
A second beta release of ctf_sabotage. CHANGES: - Fixed spawn rooms so enemies cannot enter - Added spectator cameras - Removed balcony railings, replace with small concrete lips - Replaced barrels in lab with computer carts - Fixed pos...
- ctf_rippleside_a6bAlpha
Herp de derp der train crashed in de twiddle dee doo, for 6v6 competitive play in the dump diddily derp dee doo! Dropped intel returns in 10 seconds, herp herp.
- ctf_premudaAlpha
Set on the island of Premuda in the Adriatic Sea, Blu tries to pinpoint Red's Central HQ to launch an aerial attack to destroy it. The Intel/Transmitter is a custom model with a health dispenser attached to it, so it slowly heals the car...
- ctf_platformBeta
Recommended game rules: 10 sec respawn, 2 or 3 captures win the game, class cap of 3 or 4, and a 30 sec setup time, as the first points are quite vulnerable to capture at first. It looks a bit ugly due to the fact that I haven't focused...
- ctf_old_wellBeta
This is sunwar's first experience in Hammer but he think its playable! Hope you enjoy !
- ctf_ocean_machineBeta
This is an underwater CTF map with generators. You can either take a path to get the intel or turn off your enemies generator. If your enemies generator is turned off it will stay off for 100 seconds. In that time they can not resupply a...
- ctf_normaAlpha
Hey everyone, just wanted to post my entry for the comp CTF contest over at TF2map here, would appreciate to get some feedback! Its standard CTF and its version a3 at the moment.. I need feedback on gameplay, the visuals are not importa...
- ctf_morphologyAlpha
Each cap unlocks a new level of the other team's base, and a new intel position, making it progressively deeper into the losing teams base, offering better defense options, but also allowing more possible routes to attack for the winning...