• Mod
    Left 4 Dead 2 Weapon Sound Pack
    N/A

    These sounds replace the original with the Left 4 Dead 2 weapon sounds. All you have to do is just stick the folder in the custom folder and it should play. L4D2 Pistol - Pistol Auto shotgun - Scattergun Pipe bomb and Grenade La...

    1,415
  • Map
    mvm_np_normandy
    N/A

    nonPareil Institute's very first MvM project! Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day and created by some of our excellent crew members! Current Missions: Nor...

    18,491
  • Map
    mvm_oilrig
    N/A

    by Nathan 'Volcomator' Ybanez Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base...

    10,270
  • Map
    dr_ilikespace
    N/A

    First map, was a learning experience. Not too many pictures to let players experience the map.

    • Updated
    180
  • Map
    trade minecraft b38
    N/A

    A trade map desiged after the autistic game 'Minecraft' created by xomp. This map has a few secrets too it and has a Nether with Ghasts. This map also has a respawning HHH that spawns every 5 minutes so you can get that Haunted Metal.

    73,862
  • Mod
    Pokemon UI and HUD soundpack
    N/A

    BE WARNED. THIS SOUNDPACK MAY NOT WORK PROPERLY ON VALVE SERVERS. Pokemon UI and HUD soundpack for TF2 (v1.01) This soundpack will be purely using old Pokemon game sounds. You can check the demonstration video bellow. -Features- Sound ...

    19,093
  • Map
    Pl_RocketRavine
    Beta N/A

    This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's object...

    14,471
  • Map
    ZF Haunted Mansion
    N/A

    Haunted Mansion a zombie map for tf2. Gametime is set to 5 min survive. Red team is survivors and Blue team is zombies. Map Include: Scary sounds, ghost and flying objects. Enjoy!

    12,989
  • Mod
    The Wildman´s Cutlery
    N/A

    level 16 folding knife It will replace your Tribalman´s Shiv No actual unfolding animation

    8,425
  • Map
    dr_ilikespace
    N/A

    First map, was a learning experience. Not too many pictures to let players experience the map.

    • Updated
    180
  • Map
    minecraftworld
    Alpha N/A

    a small minecraft map for minecraft fans (netherwolrd workinprogress). have fun :D

    21,120
  • Map
    CP_PRIDEROCK
    Beta N/A

    cp_priderock - symmetrical 5CP map with jump pads (a bit of Quake-style gameplay). The middle point was based on The Lion King's pride rock. Special thanks to: Heyo - Borneo assets. Dr. Spud - Ivy models.

    7,877
  • Map
    PL_ECLIPSE
    N/A

    Welcome to the Eclipse! "Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. Plot: Red team has aquired a huge supply of elec...

    13,593
  • Mod
    Ellis voice for Engineer
    N/A

    This replaces most of the Engineer lines with this L4D2 Ellis voice mod. Just stick that folder in the custom folder and it should play.

    1,091
  • Map
    TR Walkway
    8.3

    Perhaps the single most important training map out there, TR_walkway was designed by pro Team Fortress 2 gaming teams to train their skills. It features a long walkway for bots to walk across, including a projection ramp for practicing a...

    92,371
  • Mod
    Looney Tunes Cartoon Fall Sound Replacement
    N/A

    Looney Tunes Cartoon Fall Sound Replacement is a sound mod that replaces the mercs' falling lines with at least a Warner Bros. Falling sound effect. Just stick that folder in the custom folder and maybe it should play.

    1,131
  • Mod
    Le Fantôme
    N/A

    Use the power of this ancient pocket watch to realize the most incredible trick. And finally, here it is. My latest pocket watch, released in the community update : The Night of The Living Update.

    10,563

Browsing New Releases

There are 643 results.
  • Map
    Trade Monoculus
    N/A

    On the map there are 3 zones. 1 / idle zone: Here MONOCULUS and the Headless Horseman kill you will. 2 / area trade: Capture a point and the gate will open at 25sec in the area of trade or teleport MONOCULUS. Here you will enjoy! 3 / ...

    11,673
  • Map
    Trade Bloodgulch
    N/A

    This is HL2 DM Barneygulch map now in Team Fortress 2! Nullen wanted to make this a trade map before making it a ctf map. Spawn points have been placed all over the map to prevent spawncamping.

    7,172
  • Map
    Trade Appleoosa
    N/A

    This map is a replica of Appleoosa including an huge open area and the buffaloo camp in proper distance. My primary goal has been to create Appleoosa as good as possible in Hammer by using the Episode "Over a Barrel" of the Show "My lit...

    15,859
  • Map
    Traincamp
    Beta N/A

    It's not a playable map. It's just for training. It has 3 rooms (and the main hall with the spawn area). See the readme for more details.

    8,005
  • Map
    Jumping 2
    Beta N/A

    This is the new beta version of the Jumping 2 map. Improvements: - Reversed blocks - Displacement - Walls - Team Fortress 2 Sky - HDR - Ressuply locker - The whole map is considered as spawn room. Train at jumping on this map, any type...

    7,629
  • Map
    jump_redplanet
    Beta N/A

    Redplanet is unlike to most jump maps beginner friendly. there are 9 jumps from easy to medium(all of them are skill based no senseless extended jumps). most jumps are actually freestyle jumps i did in my old videos. the map has a ridicu...

    10,249
  • Map
    jump_tholos
    Beta N/A

    This is a soldier jump map with 12 levels with a Difficulty level of Medium to hard. It is possible to complete this map as a demoman, but it's not designed for that class.

    7,898
  • Map
    jump_pagoda
    Beta N/A

    The author started making an easier jump map this time, but that became boring after a while so he ended up with a map that goes from easy to hard with some unorthodox methods and further thinking as seen in some of the later stages of j...

    10,789
  • Map
    jump_QuBA
    Beta N/A

    This is QuBA's first jump map. featuring 3 courses with a total of 38 jumps. Difficulty ranging from very easy to hard. Have fun!

    18,509
  • Map
    jump_dystopia
    Beta N/A

    There are 5 courses in the map, each with a different theme. The first course can be completed as both scout and a soldier. Jumps on last course are made by The Magic Muff{N} Burglar. This is a first beta, so please report any bugs you ...

    9,128
  • Map
    jump_beef
    N/A

    This is a simplistic map intended for players who have never rocket jumped before. The cows on the side contain help on how to do each jump. Difficulty ranges from Easy to Medium.

    19,994
  • Map
    tc_meridian
    Beta N/A

    The gameplay is Territory Control, like tc_hydro, but it uses Capture the Flag instead of Control Points to win each round. We're hoping that the infiltration gameplay will result in fewer round stalemates than the domination gameplay of...

    9,420
  • Map
    surf_fantastic
    Beta N/A

    This is SBrown's first Surf Map! It's highly recommended using the following settings: - Recommended sv_airaccelerate: 1000 - Recommended sv_gravity: 700

    10,105
  • Map
    cp_italy
    N/A

    i've ported cs_italy in TF2, and added TF2 stuffs, i've added CS:S props and textures, cartooned some textures, fixed and scripted the rest to look like TF2. then here is my CS_ITALY ported from CS:S Have Fun

    14,282
  • Map
    ctf_shipment
    Beta N/A

    HugoDePayenz tried to make a shipment map that is similar to the one from Call of Duty 4. This map is meant for a small 10 slot server.

    5,008
  • Map
    ctf_Scout_Alliance_Outdoors
    Beta N/A

    The RED team consists of a high-tech lumberyard delivering site. You could automatically see that when you spot a glass room full of payloads. The BLUE team consists of your typical Well and Hydro 'rocket city' design philosophy. You c...

    5,863
  • Map
    ctf_sabotage
    Beta N/A

    A second beta release of ctf_sabotage. CHANGES: - Fixed spawn rooms so enemies cannot enter - Added spectator cameras - Removed balcony railings, replace with small concrete lips - Replaced barrels in lab with computer carts - Fixed pos...

    5,236
  • Map
    ctf_rippleside_a6b
    Alpha N/A

    Herp de derp der train crashed in de twiddle dee doo, for 6v6 competitive play in the dump diddily derp dee doo! Dropped intel returns in 10 seconds, herp herp.

    5,753
  • Map
    ctf_premuda
    Alpha N/A

    Set on the island of Premuda in the Adriatic Sea, Blu tries to pinpoint Red's Central HQ to launch an aerial attack to destroy it. The Intel/Transmitter is a custom model with a health dispenser attached to it, so it slowly heals the car...

    5,774
  • Map
    ctf_platform
    Beta N/A

    Recommended game rules: 10 sec respawn, 2 or 3 captures win the game, class cap of 3 or 4, and a 30 sec setup time, as the first points are quite vulnerable to capture at first. It looks a bit ugly due to the fact that I haven't focused...

    3,942
  • Map
    ctf_old_well
    Beta N/A

    This is sunwar's first experience in Hammer but he think its playable! Hope you enjoy !

    5,418
  • Map
    ctf_ocean_machine
    Beta N/A

    This is an underwater CTF map with generators. You can either take a path to get the intel or turn off your enemies generator. If your enemies generator is turned off it will stay off for 100 seconds. In that time they can not resupply a...

    7,498
  • Map
    ctf_norma
    Alpha N/A

    Hey everyone, just wanted to post my entry for the comp CTF contest over at TF2map here, would appreciate to get some feedback! Its standard CTF and its version a3 at the moment.. I need feedback on gameplay, the visuals are not importa...

    5,603
  • Map
    ctf_morphology
    Alpha N/A

    Each cap unlocks a new level of the other team's base, and a new intel position, making it progressively deeper into the losing teams base, offering better defense options, but also allowing more possible routes to attack for the winning...

    4,289