This is a daytime running of the campaign Cold Case, in reverse. Straight forward L4D2 zombo hunting. Just kill or be eaten by fleshheads. You explore areas of Cold Case you did not do in that campaign. Author has graciously allowed us to post the map. RyOK is the author and gets 100% of the credit for making this map.
Campaign with train escape vehicle. 20-30 minute playtime across two maps.
It's showtime! Survivors begin barricaded inside the offices of 'Dedgud Games', situated in a small town in England, UK. After receiving a radio message detailing a possible chance at escape, the group must search the town's local bar for more survivors and then rendezvous at the train depot nearby.
Note: Expect to see...
This is the first Map of this Author. Do not Judge strictly. This time, the survivors will Bring in the countryside, The city and the Forest That would get to the Rescue site. All rights belong to Taiga Aisaka. The map is loaded here so that People can enjoy playing it.
This is map is based of Tokyo Dark. This has nothing to do with Japan. I was just trying to replicate from the game.
Since the game is in 2d the map itself is really linear. That is something I can't really change.
I tried to replicate the environment the best I can, but not everything is exactly the way it is because there are some parts that I can not see so I have to make...
Survivors must escape a short mountain trail which passes through campgrounds and a logging plant and await the helicopter that periodically comes to pick up stranded individuals. This is a fast paced, short campaign designed to be played on higher difficulties.
***Gamemaps Release of this Campaign***
*All credit goes to the author*
A short campaign based on following CS 1.6 rat maps:
Inspired by the Area 51 raid as well as 2001 Space Odyssey...
1. Unlock the tank room door and call for the rescue.
2. Collect gas ELEMENT 115 to power up the Flying Saucer.
3. Don't swim in the bathtub...
There's a ton of supplies, pills and defibs throughout the map as the survivor Bo...
The survivors take the road north from Liberty Mall, only to run low on supplies several days into the journey. Scavenging one more abandoned mall should be easy enough, but something deep within plans to give them more than they bargained for.
Explore the once bustling Central Square Shopping Centre, cobble a diverted path through the shadowy subway and trek through a decrepit system of unde...
Story: A custom campaign that took about 8 months to draw in spare time so far and make the assets for. A long weekend party went on a little too long - will the survivors make it back home to see family again?
This is for maps 1/2. Map 3 is being planned.
Thanks to SpaceTed for questions answered
Thanks to ndimakukonda for intro music
Some custom textures from TopHatWaffle's texture pack
Added stringtables to 3 out of 4 maps.
This map has some difficulties:D
advise normal difficulty,unless more than two players are playing.
All credits to the author.
The silo chapter by the name of Our Mutual Fiend from Half Life 2: Episode 2. The campaign is relatively short and a bit linear due to the maps from Episode 2 being designed that way originally, which makes it slightly more fast paced and quick compared to official campaigns.
Added stringtable to map 5.
"Better not be any goddamn instant mud people, just add water." - Coach
A 5 chapter campaign with a fuctional finale that I have been working on every now and then for a year. Spoilers arent my thing, so heres the description of the campaign. Along with a couple of screenshots.
"Deep down in Louisiana, with a squall line on the horizon, trek your way...
Added stringletable to all maps.
a school map
this map is made for commemorate my high school where I graduated ^_^
I upload some image of this school as you can see.
高一 七班 (Senior Grade One class seven) On the first floor, safe house
高一 八班 (Senior Grade One class seven) On the first floor, control room, the computer need two...
Fixed stringtable on map 4.
Map designed to anger players.
Map name: worshiping mountain
Repair the rescue of a helicopter near the death of a helicopter
Repair the bug in the first safety room
Background story: the survivors drove through a barren hill. There were many graves. They had to flee, but they got into the underworld. There were a lot of hell messengers in it. They had t...
In this campaign, i've created a simple but effective campaign, filled of traps, puzzles, a maze, an endless custom-scripted Onslaught, and a challenging finale.
Updated to 4.0 version, adding a new finale, and lots of bugfixing.
Ported to E.Y.E.: Divine Cybermancy. Streum On Studio
I hope you can play this map to support the game. Cool but fun. The original map is a branching process with high repeatability and multiple endings. Therefore, when it is used as a survival diagram, the scene cannot be naturally connected. Please be more understanding.
Update log V3.0
0. Overall: NAV optimization to reduce carter situatio...
TRS's last Left4Dead campaign that was never finished, now completed to a more finished state by DGB. Dam It stitches Dead Air and Blood Harvest together.
The C130 makes an emergency landing at a small rural airport and the survivors need to find a new way to the safe zone.
This mod can be found on the Steam Workshop.
I placed a copy here as the creator to stop other posts.