Poster Child Of Artificially Inflated Difficulty
PROS Layout is good Boss placement CONS 2 medkits to start, and bots wouldn't grab them Bots wouldn't grab weapons or medkit in map 1 around the ambulence Map 1 Tank alerted horde, and another horde happened with no real trigger Tank spawned and then died almost immediately, before we saw it Map 2 and 3 had no medkits in saferoom CONCLUSION Maps aren't bad, it's the gameplay that needs work. I quit at map 3 when I had not had a single medkit the bots would grap. This is unacceptable in a supply-light map. I think with this fixed, since there were not overly dense hordes or "run to the saferoom" events, the map is doable with the limited supplies. However, it would still feel like playing a cheap, OP boss battle. And this is after I restarted on Easy just to see if I'd get a reasonable amount of supplies.
This review was posted before the latest release.
Falls Short of What It Wants To Be
This review was posted before the latest release.