Review
Not pretty to look at but it's got some cool environments for a first attempt. Your campaign suffers from the bug where if you die on a chapter, like chapter 1, you respawn at the end of the next map.
Review
Not pretty to look at but it's got some cool environments for a first attempt. Your campaign suffers from the bug where if you die on a chapter, like chapter 1, you respawn at the end of the next map.
Review
Very mediocre campaign. Being only 1 chapter long, it has a lot to live up to, and it doesn't. The mapping is fairly amateur, nothing terrible really, but you can just tell. The lighting is bad, not in the "too dark can't see anything" sense, but there's not much dynamic light at all, and it's too bright for a map supposedly taking place at night. The author addressed the issue with the finale (no more infinite tanks), so it's a lot more manageable now thankfully. It clocks in at about 10 minutes.
This review was posted before the latest release.
Review
Very mediocre campaign. Being only 1 chapter long, it has a lot to live up to, and it doesn't. The mapping is fairly amateur, nothing terrible really, but you can just tell. The lighting is bad, not in the "too dark can't see anything" sense, but there's not much dynamic light at all, and it's too bright for a map supposedly taking place at night. The finale is unbalanced as you have to deal with infinite hordes, specials and tanks, all while scavenging 8 cans. It's not too bad if you have a competent team, someone can just distract the tanks while the others collect cans, it does make it pretty challenging. It clocks in at about 10 minutes.
This review was posted before the latest release.
Review
Yep it's Innards with more special, tank and witch spawns, honestly it's not that difficult considering the generous distribution of health, tier 2 weapons and laser sights, it kinda trivializes the whole thing honestly, that is if you know how to play Left 4 Dead competently... heh.
This review was posted before the latest release.
Review
An interesting array of mini games. The quality of said mini games varies greatly but I had a bit of fun with some of them. I'd kinda recommend you skipping certain mini games if you don't enjoy them, using cheats or just skipping the chapter, because some of them are pretty unfun. Overall though some interesting ideas for sure and there is some fun to be had. I wonder if one mini game per chapter or a checkpoint/skip feature would've made this campaign better, I think so.
This review was posted before the latest release.
Review
Great campaign. Interesting to see the little changes here and there that were made between the versions, for me the most notable thing is how moody it feels compared to the L4D2 version, which is to be expected from L4D1 style campaigns I suppose. The spawning is a bit scuffed; I had an immediate tank spawn before I even left the saferoom on chapter 1, and there were a few instances of commons spawning on top of me or close to me, and the navmesh is a bit worse than the L4D2 version since the original nav was preserved.I still consider it a 10 though, a joy to play.The unused(?) music is really cool to hear too.
Review
Absolutely perfect. Yes I do consider this version to be better than the original, although the original was still a great campaign. The layouts are certainly more interesting than the original this time around, I really like your ideas on how to re-do the campaign. No issues found, definitely a keeper!
This review was posted before the latest release.
Review (REPOST FROM SOURCE)
So I actually managed to play through the entire campaign this time around. It took 2 hours. It's funny because I didn't really like this campaign back in the day and how do i feel today? Well, some aspects I like, others I don't like, it's certainly not my favourite campaign but I'd imagine a superfan of Silent Hill or someone who grew up with it would really, really like this campaign. Generally speaking; I'm not a fan of non-traditional campaigns; that is to say: ones that deviate from the L4D formula (linear maps with rooms to scavenge.) This one is non linear (duh). I'll say having the items highlighted in this version helps SO MUCH you don't understand how better that makes the experience, because you're just not sure what to pick up because not everything is obvious and they're easy to miss (probably a big reason I didn't like this campaign back then.) There's a wide variety of environments, and the lighting is either superb or so dark you can only see what your flashlight illuminates, pretty nuts. The occultism is cool (always something I "enjoy" don't take that the wrong way heh.) Alright I've been all over the place this review, let's get down to business: I will say it's the main gimmick of this campaign and that's to scavenge for "key items" or something that helps you progress, which... I didn't mind too much, the problem arises when you occidentally walk past a room you're supposed to search, then you end up wasting a bit of time wandering around, thankfully didn't happen to me too much. The formula reminds me of a game I actually played a lot "Amnesia: The Dark Descent" where you do the exact same thing in a horror environment with more gimmicks. I will give kudos to the author, I don't know if it was Leafo or Dzhigurda that placed the supplies around, but it makes the campaign actually beatable and enjoyable since you're never in a situation really where you're screwed so long as you're not getting hit by every special infected. As for bugs, for some reason on the chapter "Alternative Hospital" it seems as though I could open the safe room door early(?) I'm not actually sure, I THINK I got a key, but anyways the bots wouldn't follow me in, so you either slowwly push them into the room and then the saferoom or you just kill them right there, navmesh needs fixing here either way or whatever this problem is. The finale is a bit anti-climactic I will say, but... does it really need to be some epic holdout finale? Nah I think it's fine the way it is, you need a quick ending after a 2 hour long campaign lol. In conclusion; avoid this campaign if you don't enjoy non-linear map (aka looking around for items to progress and solve "puzzles.") If you don't mind that though, enjoy yourself, allocate time, grab some friends and enjoy the 2 or more hour long experience in one sitting if you can, there's fun to be had.
This review was posted before the latest release.
Review
Another fantastic campaign and a great follow up to the original Lockdown, it did not disappoint! This time around, the maps aren't as claustrophobic compared to the first entry. And yeah I'm pretty sure you generally spend less time in interiors, although the claustrophobic, cramped map design of the original is probably what gives me that idea. Just an absolutely flawless campaign as far as I'm concerned, bravo, a keeper for sure.
This review was posted before the latest release.
Review
Very fun campaign! Actually not super difficult and over the top difficulty wise, very doable, even with bots. The checkpoint system is great, makes playing through it actually fun and not frustrating, I appreciate it very much. Each level contains a long run to an eventual boss fight, sometimes with minor objectives scattered in as well. There's multiple paths to choose form, although they eventually lead to the same linear path. Unfortunately the finale kept crashing my server in the submarine, so I couldn't finish it, but the other three levels were pretty fun actually, good work! I would recommend people at least try it, even if it's not traditional, it's quite fun.
Review
Fun little 5 mapper. Chapter 1 is a pretty standard map as you make your way through an underground section, and have a little holdout section at the end. Chapter 2 is the shortest and features a relatively short holdout section. Chapter 3 is a pretty crazy one as you fight a lot of hordes as well as two tanks, and finally have a short gauntlet right at the end. Chapter 4 is also a pretty standard chapter, I don't really have anything to say about it. And the finale has a pretty interesting "set piece," I won't spoil it :). Pretty descent campaign, worth a try. The aesthetics aren't anything impressive, but it plays well, and isn't super ugly to look at or anything, that's what matters right? No issues on my end.
Review
Great traditional-styled 4 mapper. Honestly; there's nothing wrong with the campaign, it's a joy to play, good layouts, well balanced and good pacing, definitely worth a play.
Review
This is genuinely some of the worst custom content Left 4 Dead 2 has to offer. This campaign has 0 redeeming qualities and is a grand waste of your time, disk space and bandwidth. I'm gonna save my breath and assume that you know why I said that, tanks, trolling blah blah blah. Tiresome. 30 maps of nothing.
This review was posted before the latest release.
Review
I didn't laugh, did you? It's a very basic campaign with 6 arenas, each designated to a specific special infected. the arenas are usually very small with not a lot of breathing room, but yeah all you do is survive for several minutes and you win.
Review
Short little one mapper, but gets the job done. You'll probably be playing for about 20-30 minutes at most, but the map included is fine, it's short and sweet. No issues found.
Review
Yeah, it's alright. Definitely not my favourite campaign, not too bad though. A lot of the areas are pretty bland and too open, which I generally do not like in a campaign. I played Huckleberry's version back in the day and that one had an unbeatable finale, so it's good to see it was addressed here. One thing I would definitely change is the HP of the metal door on chapter 3, shooting that thing is pretty dreadful and takes 3-5 minutes sometimes, I'd either do that or turn it into an automatic panic event, but either way, the campaign's alright.
Review
Nice facelift for Dark Carnival, it doesn't stay completely true to the original, and includes its own aesthetics here and there, but it's a fun way to play. There are very minor gameplay changes; You can't access the sniper towers on the finale, and the water on chapter 1 is gone.
Review
Yeah, this campaign sucks. Chapter 1 has the survivors running from start to finish, avoid the MANY tanks, and having to break glass panes with their melee weapons along the way, which requires teamwork and co-ordination, so at the mapper suggests, don't play this campaign with bots. Chapter 2 Is a super long coin collecting mission, have fun trail and erroring this one... Chapter 3 was actually a pretty standard chapter for the campaign all things considered. Chapter 4 is easily the worst, the map is quite unoptimized, so prepare for bad ping. The survivors have to destroy 4 trees... for some reason... and they take quite a while to destroy, and have fun dealing with the constant hordes and tanks... Chapter 5 is another stinker, and is also quite laggy, although the reason being is you have to kill many NPCs in order to complete this chapter, and it's quite annoying, I'll give ya that. The finale is your typical gauntlet to the end, although again somewhat difficult. Unless you're looking to punish yourself I would strongly suggest you not play this campaign, unless you are your friends are masochists.
Review
Simple idea, you run around the map collecting coins whilst an infinite number of tanks spawn in. Trail and error based for sure. Obviously don't play with bots, this map requires proper strategy to beat. there's different difficulty settings which just increase or decrease the amount of coins you need.
Review
Fun little 3 mapper. Some very minor puzzle elements, with fun to be had. I wouldn't recommend playing this campaign with the bots, they struggle and tend to get stuck a fair bit.
Review
Bad campaign. It's quite short (1 chapter long), has very bland level design, and is just not interesting enough to play.
Review
Great campaign so far, good map design & layout. It's a Valve-styled campaign for the most part so it's fun to play, looking forward to future versions.
This review was posted before the latest release.
Review
Your typical unbalanced trollish campaign filled to the brim with bullshittery. There's a lot of running in this campaign, many tanks to fight, many witches to avoid and some puzzles to solve, it will keep you going for a long time. There is a lot of supplies provided, but unfortunately it doesn't really help just due to how unbalanced the infected spawns are. Very unfun, avoid.
This review was posted before the latest release.
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comedy
Review
Fantastic remake of Cambalache, I have to say that this is one of the prettiest L4D2 campaigns I have played, it has a stunning level of detail which in my opinion is better than Valve's simplistic take at mapping (where there's a lot of sparse areas that leave a lot to be desired.) Being a remake, this version has quite many differences compared to the original; familiar but also fresh. I really like this campaign. it is just aesthetically beautiful and flows really well, can be a bit confusing where to go sometimes, but you only need to play it once to memorize the layout. So yeah it deserves a high rating, well done author!
This review was posted before the latest release.
Review
Very bad campaign. The big stinker chapter 2 chapter 2 which is just full to the brim with witches, which makes it an absolute nightmare to play, although not impossible of course. Chapter 1 is fine, it's just a simple forest map with a few tanks to deal with. The finale is also a very simple & easy holdout finale. Not a lot of effort was put into this campaign and it shows, the pointless witch spam on chapter 2 is completely unnecessary, but otherwise it was still a very mediocre experience.
Review
This is not a campaign.
Review
Yeah, it's not much to look at right now as it's unfinished. First impressions from the first map though is that the author is going for a very handcrafted experience rather than letting the director take care of things completely, so there's a few scripted special spawns and a linear sequence of scripted events you must follow to progress in the map. I'm interested to see the next update to see how the campaign progresses.
Review
Terrible, typical troll campaign. Definitely one of the least interesting and blandest hehe campaigns, and yes it's your typical spam tanks and witches troll campaign. The maps are incredibly bland, just a completely awful campaign.
Review
Yeah, not a bad campaign. It's pretty simplistic and attempts to artificially inflate the difficulty by spamming tanks and witches when it can, but not to an unmanageable degree, you can usually just play the strategic game and backtrack to kill the tanks when you need to. A nice enough challenge with... a weird sequence on chapter 4 which is a very light "puzzle" solving thingy which I imagine might confuse some people, but I figured it out pretty quickly. The bots will not be much help on this campaign and frequently get stuck or die due to bad navmesh, and well, unless you're clearing the path for them they will die anyways. The aesthetic is... I don't even know a word for it to be honest lol, but I find it charming. Interestingly despite the fact that 12 maps are listed to play, the campaign ends on chapter 5 with a gauntlet finale, which is odd, I wouldn't mind the campaign being a little bit longer, but 12 maps is probably too much for my liking, so.. not a terrible middle ground. I'm interested to see if the author will update this to include the other maps or not, which may change my opinion drastically, but that remains to be seen. Overall very average but somewhat charming campaign, not for everyone, a pass for most, but not bad for enthusiasts.
Edited: 5 months ago
Review
Fantastic remake of Cambalache, I have to say that this is one of the prettiest L4D2 campaigns I have played, it has a stunning level of detail which in my opinion is better than Valve's simplistic take at mapping (where there's a lot of sparse areas that leave a lot to be desired.) Being a remake, this version has quite many differences compared to the original; familiar but also fresh. That being said, the navmesh isn't great for the bots, they do seem to struggle a lot on this campaign, and I had a bizzare bug where I defibed a bot on chapter 5, which caused him to teleport to the saferoom. This was before the elevator so I was effectively softlocked and had to kick him to continue. And on the finale I also encountered a strange bug. After killing the first tank, nothing happened. I wandered around and nothing ever happened. So to be clear; one of the bots died before reaching the radio as I was rushing ahead, and after that the team never went past the radio and we just waited for the first tank to come, which seemed to be normal. After nothing happening I looked up a YouTube video and saw what was supposed to happen, so I had to restart and do it again, and then it worked as intended. So despite the unfortunate issues I encountered, I still really like this campaign. it is just aesthetically beautiful and flows really well, can be a bit confusing where to go sometimes, but you only need to play it once to memorize the layout. So yeah it deserves a high rating, well done author!
Edited: 5 months ago
This review was posted before the latest release.
Review
VPK is corrupted.
Edited: 5 months ago
This review was posted before the latest release.
Review
Yeah, pretty rubbish troll campaign. The gimmick of this campaign is you have to deal with jockeys but your weapons get taken away from you when the map spawns them in, so you have no choice but to run the opposite direction, it's pretty unfun and frustrating.
Review
Wow, actually not a terrible hehe campaign. Feels like chenchen wanted to actually make a campaign that isn't just troll city. I will say the finale does overstay its welcome and drags on for far too long (about 20 minutes,) too many tank waves. The chapters were more or less fine; if a bit short and quite uninspired, although the skyscraper chapter was really cool, wish it was longer. Whilst not that great of a campaign, not terribly bad either, pretty average.
Review
Another typical troll campaign packed to the brim with tanks & witches, it's what you'd expect from a hehe campaign, there's not much fun to be had here unless you enjoy dying over and over.
Review
Typical troll campaign, not as infuriatingly difficult as some of the other hehe campaigns, but has its fair share of trolling and bs. I could see this being fun for people who enjoy this kind of stuff but eh, I'd skip it.
Review
Excellent rendition of No Mercy. A fresh feel to an ancient campaign, it still "feels" like No Mercy but is clearly quite different in many ways. Definitely worth a play.
This review was posted before the latest release.
Review
I've played this campaign countless times now and it's indeed an excellent re-work of Dead Center to fit a Christmas theme. It has no issues worth talking about, it works flawlessly and houses quite a few secrets for the players to find which is nice. Definitely worth a play if you somehow haven't played this campaign before.
This review was posted before the latest release.
Review
I was expecting this to just be another "change the skybox and call it a day" campaign, but was pleasantly surprised to see that the author bothered to make new paths for the survivors to take. It gives the campaign a completely different feel and is pretty kickass. I'm sure there's other small changes that aren't worth noting, but yeah, it's nice to see a somewhat different Dark Carnival.
Review (REPOST FROM SOURCE)
An absolute classic, a campaign I've played well over 50 times, and no wonder, it's perfect in my opinion, I don't see a single problem with this campaign, great map design, pacing, navmesh etc. It's great! Can recommend as a Valve quality campaign.
Review
VPK is corrupted.
Review
Yeah this campaign is mainly a panic event simulator, but it's a competent one. Somewhat repetitive but I didn't mind, I enjoyed.
This review was posted before the latest release.
Review
Fantastic campaign with a unique aesthetic. Pretty edgy and that's fine, heh. Perfect for Halloween if you're into the gritty stuff.
This review was posted before the latest release.
Review
Really sick facelift of Dark Carnival. Lots of love poured into this campaign, and it shows. Many secrets to be found along the way, and interesting changes... so enjoy!
Review
Yup, it's Swamp Fever with Hard Rain's storm gimmick, and it fits the campaign very well, has a nice aesthetic to it.
Review
Does not show up in the campaign add-ons menu
Review
Nice little campaign. Has a unique aesthetic and is short & sweet. No issues encountered.
Review
Very short & very easy campaign, one chapter long. The map design is fine and thankfully the author addressed the major issues with this map so it's a lot more playable now. Finale is extremely easy, so... yeah.
Edited: October 2022
Review
Very short & very easy campaign, one chapter long. The map design is fine, although too many high-ladders will cause the survivor bots to commit suicide though, I'd recommend using staircases instead but that might conflict with the design you were going for. Finale is extremely easy, but you'll most likely have to kill off your bots when rescue shows up because they usually wont follow you to the rescue.
This review was posted before the latest release.
Review
Very short campaign, one chapter long. The map design is fine, although too many high-ladders will cause the survivor bots to commit suicide though, I'd recommend using staircases instead but that might conflict with the design you were going for. Unfortunately the finale is broken, no infected ever show up after pressing the button, making it unbeatable.
Edited: October 2022
This review was posted before the latest release.
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Campaign doesn't appear in the add-ons menu, I'm pretty sure the VPK is corrupted.
This review was posted before the latest release.
Review
Yeah this campaign is pretty broken. So on chapter 1 you pickup a large crate which completely blocks your view, I tried turning down the FOV but that didn't help either, so it was impossible to see anything, In retrospect *maybe* thirdpersonshoulder would've helped but that's besides the point; what kind of design decision is this? At first I thought the saferoom was broken, but no you do indeed move this large crate which the game doesn't tell you to do btw, very, very silly. The saferoom transitions are extremely janky. The bots sometimes spawn out of bounds, I spawned hanging on a ledge in chapter 3 and the bots couldn't get to me.. Speaking of bots the navmesh is pretty bad, especially on chapter 1, in fact bots are pretty much useless on this campaign, don't play with them. Now there is clearly some effort put into this campaign with the design of the levels, but unfortunately it's extremely unpolished which really holds it back. It's a pretty short campaign as well clocking in at 20 minutes maximum, 15 minutes if you're quick.
Review
Yep, it's basically what you'd expect from chenchen. Troll tank spawns gallore, intentionally made to annoy the player, minimal effort. Hard pass.
Review
You know the saying "some things are better left on the cutting room floor"? I think it applies very well to this campaign. I can say that I personally enjoyed DBD Too, DC and Extended a lot more than this version. It feels like everything in this particular version just exists to annoy the player, the forced infected spawns, the random incaps on chapter 1, the god-awful "don't let 50 zombies in" panic event on chapter 3 is back, and even worse than the DC version (or was it Too?); you have to start the chapter all over again if you fail. This version also I must say feels a lot less traditional than your typical L4D campaign, there's a lot more tasks for you to do, which; once you do once, you'll basically be able to speedrun all of them. Playing with bots is an absolute nightmare and highly not recommended (the panic event to bring the cooler up is super slow on chapter 3 with 1 person,) you absolutely need human players for this campaign if you want to have any fun. Speaking of the 50 zombies panic event, you have to holdout for about over a minute I believe, and yeah, it's very tough, because even the zombies that spawn inside the mall; I'm pretty sure they can also enter the trigger to add to the counter if they simply run through the door. Hank is made extremely annoying in this campaign (even though I'm sure that was the intention, and well, he already kinda was heh.) With all that being said though, it is interesting to see what could of been, although I think the re-works are far better than this version for sure, and a lot more user-friendly, I think the events on this campaign require a lot more team co-ordination, especially on higher difficulties. Oh and one little issue, the truck model on the finale is missing. So yeah, in conclusion, avoid playing with bots, and play if you have a competent team that isn't afraid to face a bit of trail and error.
Edited: September 2022
This review was posted before the latest release.
Review
Meh, pretty decent campaign. Nothing I was overly impressed about, but it gets the job done. I have played these maps already from an older version (they're slightly different now but it's mostly the same.) A pretty standard series of maps with cool layouts and a bit of trolling from the author, nothing too severe or rage-inducing though, in some ways they can add to the experience. I have nothing insightful to say about the maps, nothing really stood out to me so... yeah, no issues found.
Review
Yeah.. wow... I'm not even going to rate this. I cannot believe this was released in such an insultingly unfinished state. Navmesh; completely broken, don't even expect to see much infected. Clipbrushes? pfft what are those? Have fun skipping a lot of the first map if you know the right spots to do it :). A pointlessly large pool of health for a metal barrier you need to shoot to progress (you have no guns btw.) If you die, you spawn in the floor, and have to restart the campaign. Chapter 2 is completely unfinished and doesn't have an ending.
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For some reason this campaign seems to lock my server up after a map reload or two, it doesn't explicitly crash it though, which is odd.
This review was posted before the latest release.
Review
Very cool campaign, a very unique theme and very mysterious in nature, the environments are super cool, and are the most enjoyment to be had in the campaign. The only bad thing about this campaign is the navmesh, it needs some serious work, both bot survivors and infected struggle due to the terrible navmesh. But other than that, it is a very worthwhile campaign, such a cool aesthetic.
Review
Fun reimagining of The Parish, the only let down is that there's no proper finale, it just ends in a saferoom, and that's it. But either way it's still very fun, and the way the maps are all linked together with the new areas is so seamless and nostalgic.
This review was posted before the latest release.
Review
Good work so far, but it's clearly unfinished. Chapter 1 & 2 are obviously the most familiar of the bunch as they are modifications of the original two maps. I always enjoy playing someone elses take on an official campaign. You take very interesting routes throughout the campaign, and it's more or less an extension of Crash Course, a very non-linear campaign for sure, there's quite a few dead ends in my experience, and you will most likely get lost on your first playthrough, quite fun. Anyways, the reason I said it was unfinished is because the map transition from chapter 4 to 5 doesn't work and there's not a proper finale yet, the campaign just ends in a saferoom, so looking forward to the finished product.
Review
Really creative campaign! Such a simple but effective aesthetic, it works really well. The wand gimmick is pretty cool I guess, even if I'm not a fan of being forced to use certain weapons, it fits this campaign. Map design is on point, nice length, doesn't overstay its welcome, yeah, 10/10 I like it!
Review
Absurdly & and pointlessly difficult campaign. Compared to the original, it's "shorter" alright, but that's only in map length, because you will be dying far more often on this campaign compared to its predecessor. Tons of troll tank spawns (in the saferoom as well..), impossible unless you're playing on a modded server that favours the survivors, a huge guessing game ensures on chapter 2 onwards, as you have to guess the correct invisible path whilst smokers try and kill you... awful. The finale is just a super long survival section whilst an infinite array of tanks spawn from the centre of the map. Unfun, boring, unoriginal, waste of time.
Review
Pretty neat boss fight. The only thing I'll say is it would be nice to have clear English instructions, so you know exactly what you're supposed to do. If you're confused you need to shoot at the rotating part inside of its "mouth" and then when that gets destroyed, there should be a black and amber sphere, you have to shoot that to destroy it completely. I'm glad there's configurable difficulty, for those that want an extra challenge, or for those that just want to see how the boss plays, a nice feature!
Review
Well I can't say i expected much else from the sequel to a campaign I already didn't like, but I think I enjoyed myself a bit more this time around. Now of course, you're going to get trolled a lot, most of them are pretty predictable though. And yes, to be perfectly clear, this is absolutely a troll campaign, not to sadistic levels like "hehe" but a troll campaign nonetheless. Everything is actually pretty well balanced in this campaign (unless you're playing with bots lol, yeah don't) and the finale even has a selectable difficulty which is really nice, and it's not too absurdly difficult either. My only grievance is I'm generally not a fan of non-traditional campaigns and this clearly is not intended for single-player, but it's not a terrible campaign. To conclude, don't play this campaign solo, bring a party of 4 preferably, and only play if you're willing to get trolled a bit. You wont understand the humour because it's intended for a Chinese audience.
Review
Pretty bad campaign. Chapter 1 starts off alright enough, although there's a weird pick-a-door thing going on which is impossible unless you understand Chinese and the question it asks. You will notice the lack of detail on the maps straight away, which isn't really a problem for me. Either, way chapter 1 is the most straight forward and easy of the bunch, point A to point B. Chapter 2 is quite the slog unless you know how to bunnyhop, which will save you a looot of time. A very long boring highway, walking in a straight line with some obstacles along the way. Chapter 3 is a pretty bad chapter. You start off by doing a mini holdout section for a bit and then you progress to another holdout section, this one has a lot more infected to deal with, so much so that the server will start to lag. You will most likely get trolled at the end of this chapter by the pick-a-door bit & the troll tank spawn at the end, have fun. The finale is meh, a lot more infected to deal with this time around, with good co-ordination you'll do fine. Overall a simplistic but rather boring campaign with pointless difficulty spikes & trolls. I'd skip this.
Review
Very good campaign, the use of custom assets really sets it apart from the others, and whilst it certainly has a traditional formula, it's quite refreshing to see something other than the typical Valve assets. The environments are great, honestly very pretty campaign (except the skybox on the finale) and plays pretty well (except the really narrow doorways, they're a bit awkward.) The only issue I encountered was the elevators; they're way too cramped for four people, and you have to push the bots onto two of them, including the escape, which is again, very awkward. Nevertheless a very enjoyable traditional experience, definitely recommend giving it a go, as simple as it is.
Review
Very good campaign, the use of custom assets really sets it apart from the others, and whilst it certainly has a traditional formula, it's quite refreshing to see something other than the typical Valve assets. The environments are great, honestly very pretty campaign (except the skybox on the finale) and plays pretty well (except the really narrow doorways, they're a bit awkward.) The only issue I encountered was the elevators; they're way too cramped for four people, and you have to push the bots onto two of them, including the escape, which is again, very awkward. Nevertheless a very enjoyable traditional experience, definitely recommend giving it a go, as simple as it is.
Review
Campaign had potential but unfortunately, terrible balance on chapter 3 just ruined the whole experience for me. But we'll get to that, let's start with chapter 1. Despite the poster claiming it's a "small map" it is anything but, because it took me well over and hour to finish, which was over double your typical L4D campaign so... quite strange. The campaign I'll say; is very creative and the author was definitely thinking outside the box when they made this. It doesn't follow the traditional L4D formula... at all really, so it's a pretty unique experience. Anyways chapter 1 is moderately difficult. There's a lot of different paths to take, as the map is quite non-linear, thankfully, there's plenty of director hints so you theoretically shouldn't be getting stuck, but expect to get lost. You have to complete a cola delivery missions and then another transport mission whilst there's an infinite horde, that's what the challenge is here. Be careful at the end of the chapter, if you aren't paying attention after the teleporter sequence, you can easily die and have to do the entire chapter all over again, which is pretty brutal. Chapter 2 is also a pretty creative one overall, a very "trippy" experience for sure, you climb trees... navigate a maze... Have a fun holdout section, do a short, but rather annoying parkour section.. (can't imagine doing this on some dedicated servers.) Yeah it's pretty fun. Chapter 3 is where it all falls apart. Shortly after leaving the saferoom, you will be shot by NPCs, but the problem is; you have little to no cover and they do a RIDICULOUSLY large amount of damage, doesn't matter what difficulty you are playing on, pretty terrible and frustrating. The ending to the chapter is just a pretty simple gauntlet, but man it's pretty tough alright, you'll need some competent players for this one. So yeah all you need to do to fix this really is reduce the amount of damage the soldiers deal and it instantly gets rated higher in my books, but yeah that was a pretty dumb idea to have their damage output that high in my opinion. Otherwise, a pretty competent and unique campaign.
Review
Pretty bad campaign overall, horribly imbalanced and greatly favoured towards the infected. I'm assuming this was intended to be played on modded servers because even with a 4 player team, beating this on anything above normal difficulty can be very difficult. To start off on chapter 1, it's a very simple chapter and it introduces you to the campaign's gimmick, which is tacking a ride on a vehicle for a long stretch of distance whilst you're assaulted by the infected. This chapter actually plays well and is probably my favourite of the bunch. Chapter 2 introduces a bit more free roaming, albeit in a very linear manner. There's a somewhat cool custom objective where you build a bridge, but it's very simplistic. Chapter 3 is where the BS factor really gets turned up a notch. Oh and I forgot to mention, there's never any supplies in the saferooms which is just a really dumb design choice, because if you're low HP from the previous chapter, you have to hobble your way to wherever the supplies are located, which admittedly probably aint too far from the saferoom, but still, it's an unnecessary annoyance. The end of chapter 3 offers zero direction on where you're supposed to go after delivering the cola, so you're forced to restart once or twice to figure out the correct way to go.... I hope you have high willpower... Chapter 4 is extremely confusing to non-english speakers as you're given no direction on what you're supposed to do, I'm assuming the objective is layed out on the notice board outside the saferoom, but if you don't understand Chinese, you're ******. The chapter ends with another vehicle ride. Chapter 5 is even more nonsense, featuring a crap ton more tanks compared to before... limited supplies on a very long ride to the saferoom, and is pretty frustrating. The finale ends up being wayy easier than the previous chapters as you have a ton more breathing room thankfully, so at least it doesn't end on a headache too... Conclusion; avoid playing this with bots, if you have a 4 man team, you can maybe have some fun, but I wouldn't recommend it.
Edited: September 2022
Review
(Just reposting this from the unofficial ver) Wow, this is a long campaign, might be one of the longest I've ever played, apart from the Half Life 2 campaign. There's a lot to talk about, this is gonna be a long one. Chapter 1 settles us in quite nicely, and kind of gives you a feel of what you're getting yourself into, all the maps will follow this pattern of not having much direction on where to go, so you will be spending a lot of time exploring the open ended chapters. The mapping right off the bat is quite janky and doesn't really follow the usual.. "logic" shall we say of a typical L4D2 map, not everything in these maps is collided the way you'd think they are; the objects I am talking about, you can walk right through a lot of objects in this campaign, thankfully in some cases it will prevent the survivors from getting stuck which is nice, but it leads to a rather.. odd or immersion breaking experience, if you care about that that is... Just going to get this out of the way right now; do NOT play this campaign with bots, a very unfriendly bot campaign with some chapters becoming very challenging due to bad navmesh at times (complex level geometry) and others being flat out unbeatable due to damage-sponge bosses, which I'll get to later. Anyways, chapter 1 is a fine chapter and one of the nicer ones I have to say. Chapter 2 is where I was really impressed, and honestly, definitely my favourite chapter without contest. (Can I just say I love the comic-style transition cinematic you got goin' on between levels, really awesome.) Chapter 2 has you fighting your way through a moving train, and where it introduces the very... unique concept of the infected being able to use vehicles... Yeah, pretty crazy alright. Chapter 3 is definitely a you like it or hate it chapter, a super open ended dark forest. In which; you'll have to complete certain objectives which aren't that difficult at all, just takes a very long time to traverse the map and you have no clue where you're going most of the time due to being at night. Chapter 4 is an underground.. base or facility. This is the chapter where you can say goodbye to useful bots, as they will probably commit suicide off the ladder at the beginning or later on.. Still a pretty tame and enjoyable chapter though, pretty crazy level this one, I quite like the mysterious feel to it. Chapter 5 is a huuge facility map, a whole underground bunker that spans a long distance and everything. i died so many times on this chapter but I have to say I had a lot of fun on this chapter, you get a pretty cool adrenaline rush hauling ass throughout the facility. The director can screw you over real bad on this chapter so get ready to start malding as the director throws a special at the worst possible time.. Chapter 6 is a really straightforward defend chapter, you're just holding out against the infected for a while on a chopper, a really cool cinematic feel to this chapter as you're circling an island. I finally had to take a break on chapter 7 as at this point my playtime was well over 2 hours. Chapter 7 is a brutal chapter with bots, but absolutely possible, very wonky geometry and navmesh on this chapter in particular (you can definitely get stuck in some places). You can cheese a tank spawn or two if you just retreat to a point to where they cannot follow you anymore. Chapter 8 is where the BS factor definitely steps up a notch... A brutal obstacle course with a huge emphasis on trail-and-error based gameplay. I wouldn't be surprised if many people get impatient with this one, I wasn't bothered to beat it legit after a few attempts so I just god-moded my way through. Chapter 9 is a labyrinth. Pro-tip for those who don't know: just follow where the director spawns the special infected (excluding smokers) and it'll put you on the correct path. Chapter 10 follows the same labyrinthian style, although not as much. A large underground facility that you must escape from. Chapter 11 is absolutely crazy, you must navigate through a flying place and attempt to escape. This chapter is impossible with bots and one of the more frustrating ones. For the final shootout with the enemy chopper, I would've added a lot more supplies or a healing station of some kind, it's quite difficult to dodge their attacks, and just ended up being un-fun. Chapter 12 is yet another maze like map, this time outside though, you're just looking for a vehicle to escape with. Chapter 13 is a really cool shootout chapter, again impossible with bots, where you must defend your truck from enemy vehicles. If you're familiar with Glubtastic 3, this and the next chapter follow the same formula to that campaigns train chapter. Chapter 14... the finale. My least favourite. The epitome of filler/padded content right here, you take on the same custom enemies over and over again, which are absolute damage sponges by the way, an absolutely brutal chapter that I would be impressed to see a group take on honestly. I must've been playing for around 30 minutes (not counting the other fail attempts), and I was still going! I decided to call it quits early as I was just extremely bored. So, after just over 2 hours yet again, I "finished" the campaign, totalling almost 5 hours of gameplay I'm pretty sure it was. What a mess this campaign was, I have to say, the first 2 hours were quite a blast and a lot of fun, following chapter 7 however, the BS factor was increased to such a degree that I stopped having as much fun as I did in my first play session. I feel like L4D2 absolutely was not made for having boss fights, and this campaign might be the epitome of my opinion regarding that. I'm not going to call this campaign bad, because it certainly is not, a lot of love and time and effort was clearly put in here, I guess it just isn't for me, and certainly not for everyone, but I am curious as to what others think. If you feel up to the challenge... get a group of 4 and take on this 5 hour beast of a campaign, and see how you fare...
This review was posted before the latest release.
Review
Yep, it's Cold Stream with Hard Rain's storm gimmick... Actually suits this campaign really well, I think i prefer the aesthetic of this one to the original honestly, feel more "cold" in a way. Anyway, only a minor nav issue at the end of chapter 2, bots teleport into the saferoom.
Review
Pretty good campaign, intense experience overall. I will say it's just a flat out unpleasant experience with bots, and I understand that nothing can be done about it, but I just wouldn't recommend playing this solo, the bots cannot avoid the landmines and will get themselves killed easily, so unless you want to go at a super slow pace and get far back, and snipe out the landmines if ya can, it's just not feasible. There's also a lot more special infected which I mean, come on, if I wanted more special infected I'd play a mutation, i don't need this in regular campaign. Either way if you've played Half-Life the maps are super familiar, you complete menial objectives to progress most of the time which require you to explore a little bit. Pretty fun though if you're a Half-life fan, not a bad take on the maps included, worth a play.
This review was posted before the latest release.
Review
I encountered a very bizarre bug on this campaign, not sure if anyone else has, but: on chapter 2-4, the bots would not defend themselves whatsoever, I was shocked when I peeked at the health of them when I was just rushing, to see that they went from full health to basically none. Even though I was gonna do it anyway, it basically forces you to speedrun the maps if you want to survive. Thankfully when they respawned in the closet on the finale, they did actually help me fend off the horde. But yeah I mean all of the campaigns I've played recently didn't suffer this strange bug, so it might have something to do with this one, I didn't change anything so, might want to look into it. With that out of the way, it's Blood Harvest with Hard Rain's storm gimmick, I didn't even notice it tbh lol, the campaign is already naturally foggy to begin with, and you spend a lot of time indoors so, kind of a waste.
Review
An odd assortment of maps. The first one seems to be based off of some Chinese karting game, presumably mobile, but a pretty standard map, terrible navmesh on this chapter though, didn't see any special infected for a while because they were stuck behind the walls. Chapter 2 is pretty cool, it's Dead By Daylight in L4D2, well sorta. You start up the genies and avoid the infinite tank spawns, it's actually pretty fun. Chapter 3 is where quality takes a nosedive. You traverse a bland, featureless open map, which takes a good few minutes. The next chapter is more of the same, but you get a pretty well designed boss fight at the end which was a treat. The finale is the toughest chapter, it's... "based" on League of Legends although I say that lightly as you just pump lead into some statues and then have a pretty long holdout finale, like really long. The navmesh isn't great on the finale so you can find a spot to at least avoid the commons to make it easier, but boy is there a lot of them, don't be surprised if it takes you more than a few tries.
Review
What seems simple on paper, turns out to be a pretty challenging and difficult campaign. All chapters follow an incredibly predictable formula, you walk for a while and then you have a gauntlet (about 50% of the map) to the saferoom with extremely aggressive special spawns (Cold Stream levels we're talking.) Chapter 4 ended up being the most difficult chapter bar none; very limited supplies, the aforementioned special spawns, TWO boss spawns which is incredibly unfair given the limited supplies and the chance of a tank spawning during a gauntlet, completely ridiculous. On this chapter you basically have to get very lucky and hope the director spawns the tank before the gauntlet, then hopefully you'll make it. The way I'd balance this chapter is remove the tank spawn, only witches allowed, and maybe some more minor health like pills, adrenaline spread out a bit. Was quite enjoyable (still took me 1 hour 20 minutes lmao) but pretty repetitive I will say, the theme is pretty cool though, I like the temple aesthetic.
Review
Very basic but neat campaign. The first chapter almost reminds me of "Super Mario 3D World" although I don't think it actually is. It's got a "cute" aesthetic I suppose, very basic but it works, it's charming. Chapter 2 is literally just backtracking but taking a slightly different path, and you deal with church guy, have fun cheesing the tank spawn. Chapter 3 is a weird one, so we take a shit from this initial aesthetic into the standard Hammer dev texture area with some minor objectives to complete. Then all of a sudden we transition to a portion lifted directly from "2019 Anniversary Edition." I hope the author got the author of 2019's credit to include this bit, because if not, it's literally shameless plagiarism. The finale is just a small arena with a concert holdout, really easy. Pretty short and sweet campaign, although the plagiarism here worries me a bit.
Review
Yup, it's Dead Air with Hard Rain's storm gimmick.. Fits this campaign pretty well though. Interesting that you included your Dead Air prologue for chapter 1, I don't mind, extends the campaign a small bit. There's definitely more boss spawns, I could tell, a fine way to add difficulty to the campaign. For some reason there's L4D2 infected on The Terminal, but eh, who cares.
Review
Wow, this is a long campaign, might be one of the longest I've ever played, apart from the Half Life 2 campaign. There's a lot to talk about, this is gonna be a long one. Chapter 1 settles us in quite nicely, and kind of gives you a feel of what you're getting yourself into, all the maps will follow this pattern of not having much direction on where to go, so you will be spending a lot of time exploring the open ended chapters. The mapping right off the bat is quite janky and doesn't really follow the usual.. "logic" shall we say of a typical L4D2 map, not everything in these maps is collided the way you'd think they are; the objects I am talking about, you can walk right through a lot of objects in this campaign, thankfully in some cases it will prevent the survivors from getting stuck which is nice, but it leads to a rather.. odd or immersion breaking experience, if you care about that that is... Just going to get this out of the way right now; do NOT play this campaign with bots, a very unfriendly bot campaign with some chapters becoming very challenging due to bad navmesh at times (complex level geometry) and others being flat out unbeatable due to damage-sponge bosses, which I'll get to later. Anyways, chapter 1 is a fine chapter and one of the nicer ones I have to say. Chapter 2 is where I was really impressed, and honestly, definitely my favourite chapter without contest. (Can I just say I love the comic-style transition cinematic you got goin' on between levels, really awesome.) Chapter 2 has you fighting your way through a moving train, and where it introduces the very... unique concept of the infected being able to use vehicles... Yeah, pretty crazy alright. Chapter 3 is definitely a you like it or hate it chapter, a super open ended dark forest. In which; you'll have to complete certain objectives which aren't that difficult at all, just takes a very long time to traverse the map and you have no clue where you're going most of the time due to being at night. Chapter 4 is an underground.. base or facility. This is the chapter where you can say goodbye to useful bots, as they will probably commit suicide off the ladder at the beginning or later on.. Still a pretty tame and enjoyable chapter though, pretty crazy level this one, I quite like the mysterious feel to it. Chapter 5 is a huuge facility map, a whole underground bunker that spans a long distance and everything. i died so many times on this chapter but I have to say I had a lot of fun on this chapter, you get a pretty cool adrenaline rush hauling ass throughout the facility. The director can screw you over real bad on this chapter so get ready to start malding as the director throws a special at the worst possible time.. Chapter 6 is a really straightforward defend chapter, you're just holding out against the infected for a while on a chopper, a really cool cinematic feel to this chapter as you're circling an island. I finally had to take a break on chapter 7 as at this point my playtime was well over 2 hours. Chapter 7 is a brutal chapter with bots, but absolutely possible, very wonky geometry and navmesh on this chapter in particular (you can definitely get stuck in some places). You can cheese a tank spawn or two if you just retreat to a point to where they cannot follow you anymore. Chapter 8 is where the BS factor definitely steps up a notch... A brutal obstacle course with a huge emphasis on trail-and-error based gameplay. I wouldn't be surprised if many people get impatient with this one, I wasn't bothered to beat it legit after a few attempts so I just god-moded my way through. Chapter 9 is a labyrinth. Pro-tip for those who don't know: just follow where the director spawns the special infected (excluding smokers) and it'll put you on the correct path. Chapter 10 follows the same labyrinthian style, although not as much. A large underground facility that you must escape from. Chapter 11 is absolutely crazy, you must navigate through a flying place and attempt to escape. This chapter is impossible with bots and one of the more frustrating ones. For the final shootout with the enemy chopper, I would've added a lot more supplies or a healing station of some kind, it's quite difficult to dodge their attacks, and just ended up being un-fun. Chapter 12 is yet another maze like map, this time outside though, you're just looking for a vehicle to escape with. Chapter 13 is a really cool shootout chapter, again impossible with bots, where you must defend your truck from enemy vehicles. If you're familiar with Glubtastic 3, this and the next chapter follow the same formula to that campaigns train chapter. Chapter 14... the finale. My least favourite. The epitome of filler/padded content right here, you take on the same custom enemies over and over again, which are absolute damage sponges by the way, an absolutely brutal chapter that I would be impressed to see a group take on honestly. I must've been playing for around 30 minutes (not counting the other fail attempts), and I was still going! I decided to call it quits early as I was just extremely bored. So, after just over 2 hours yet again, I "finished" the campaign, totalling almost 5 hours of gameplay I'm pretty sure it was. What a mess this campaign was, I have to say, the first 2 hours were quite a blast and a lot of fun, following chapter 7 however, the BS factor was increased to such a degree that I stopped having as much fun as I did in my first play session. I feel like L4D2 absolutely was not made for having boss fights, and this campaign might be the epitome of my opinion regarding that. I'm not going to call this campaign bad, because it certainly is not, a lot of love and time and effort was clearly put in here, I guess it just isn't for me, and certainly not for everyone, but I am curious as to what others think. If you feel up to the challenge... get a group of 4 and take on this 5 hour beast of a campaign, and see how you fare...
Review
Another god-awful troll campaign with 2 maps. It's your typical trail and error stuff, you get trolled and die and hopefully don't get trolled and die on your next run, that's basically all this campaign is. Bots aren't supported but it's not even worth playing this with friends.
Review
Yep, pretty good, I like the change the storm makes to the atmosphere of this campaign, it's a nice change.
Review
A very good campaign, generally I am not a fan of running around like a headless chicken looking for items to progress, but kudos to the author for making it a lot more bearable in the latest update (Items have a further highlight range, and the finale was made a bit easier having more locations to place the items; so you're not running around for 10 minutes looking for the last one, lol.) Map design otherwise is on point, with a nice variety of scenery, cool ideas and locales. No other issues encountered, worth a play.
This review was posted before the latest release.
Review
Definitely the weakest of the "Strom mode" campaigns so far. The problem with doing it for No Mercy is you spend most of the campaign indoors, AND it's already storming on No Mercy to begin with! All this does is decrease visibility slightly! So, the storm effect isn't even noticeable until chapter 3 when you actually get to spend the beginning of the campaign outside, but these moments are so sparse you might not even get a storm effect, unless you notice the slight haze effect indoors. To top it all off, the elevator is bugged on chapter 4, a special infected spawned inside the door at the top for me, and the door would not open as a result, so you just have to hope that doesn't happen to you. The finale is when you can actually appreciate the increased stormy weather but yeah, this ones is a hard pass, even without the elevator bug, this is peak laziness and just completely unnecessary.
Review
How NOT to design a campaign in practice right here.. Chapter 1: pretty short, infinite horde spawns with a crappy tier 1 shotgun and 2 boss spawns, not the worst but pretty awful. Chapter 2's navmesh is broken, my bots spawned on the table because they died on chapter 1 and they couldn't get down, and it's impossible to complete this chapter without more than 1 player, because you guessed it, infinite hordes again. The finale: a pointlessly long ladder climbing bit (hope you know how to speed ladder ;)) with a terribly balanced finale that would be a nightmare on higher difficulties, no supplies given for the finale, just your crappy T1 guns and 4 medkits from the saferoom, the rescue takes several minutes to arrive too, so have fun dealing with infinite tank and special spawns while you wait!! Absolutely atrocious.
Review
Yup, it's the Sacrifice with Hard Rain storm gimmick... and yeah it's identical otherwise, some minor details like the unlit fire barrels, that's about it.
Review
It's Crash Course with Hard Rain's storm gimmick... very uninteresting, but I did notice that you extinguished the fire barrel on chapter 2, that was a nice touch I guess. heh
Review
Yup, it's Swamp Fever with the Hard Rain storm gimmick.. not as bad as it sounds on paper, the visibility is still as low as it normally is lol. And that's literally all there is to comment on, it's identical otherwise..
Review
Again, not much to comment on here, just The Parish with The Hard Rain storm gimmick. Works as intended.
Review
I like the small attentions to detail you put on this one, the flooded areas & the survivor dialogue, really nice stuff. I appreciate that you didn't flood the finale lol, although would've been interesting.
This review was posted before the latest release.
Review
Well, it's Dark Carnival with Hard Rain's storm gimmick, not much innovation here, but well I guess it's a new experience, certainly gives a new feel to the campaign alright. Thing is, these campaigns are kinda invalidated when you remember there's a Sourcemod plugin to have random dynamic weather, but nevermind :P
Review (Not)
vpk is corrupted, re-upload or fix it please.
This review was posted before the latest release.
Review
A very good campaign, somewhat brought down by the custom events I will say, generally I am not a fan of running around like a headless chicken looking for items to progress, and this is especially the case on the finale. I think it would be much better if you could just highlight the items no matter how far away from them you are, which will certainly reduce future headaches and time wasted (I imagine it's much easier with humans instead of bots though.) Map design otherwise is on point, with a nice variety of scenery, cool ideas and locales. No other issues encountered, worth a play.
This review was posted before the latest release.
Review
Yet another terrible troll campaign, featuring the standard 100 or so tanks to deal with along the way, useless bots (don't play solo), barely any supplies anywhere (seriously supplies distribution is a joke, barely existing) extreme trail and error based gameplay so have fun dying a lot. The chapters are nothing exciting just a lot of obstacles, parkour and "funny" troll moments. The only chapter I can say I had some fun with is chapter 10, low gravity is fun, but item hunting; not so much. Chapter 11 is an extremely long, repetitive tower segment that takes FOREVER to reach the top, buut you do get a pretty cool boss fight at the end, but hey if you die, have fun climbing all the way up ;). An annoying issue I encountered was I would sometimes spawn out of bounds after dying, so I'd have no choice but to return to lobby and re-launch the map. And to top it off, a hilariously easy finale map, which pales in comparison to the rest of the campaign. Some maps are also poorly optimized, so hope you enjoy high-ping gameplay too. Avoid at all costs, unless you're one of those masochists :)
This review was posted before the latest release.
Review
Very interested to see how you rework this campaign, and I'm curious as to why you decided upon it. I am a fan of the finale re-work as I found the original a bit too easy, the main culprit being the scaffolding cheese heheh, so if it's for increased difficulty I'm all for that. Looking forward to future versions, keep it up, no issues found on my end so far.
Review
Yep, it's one of the first custom campaigns made for L4D2, now slightly extended, which is nice, the map was pretty underwhelming to begin with (unsurprisingly) so this doesn't make it much better, but hey, now it has a gauntlet ending, and I believe there's more props, so either added or repaired. It's a 1 chapter long campaign which can be beat in under 10 minutes, so you're not missing out on much, still a cool bit of history.
Review
Great work so far. The campaign features a lot of breakable props which is always fun to have, the campaign uses it as a gimmick as you have to break through some planks for supplies and to progress. I love the atmosphere and design of the map, bloody brilliant. No issues I encountered, looking forward to the full version.
This review was posted before the latest release.
Review
A very repetitive series of maps. A whole 25 chapters of 'em too. I forgot to check how long it took me to play, but I'm pretty sure it was certainly over 3 hours(!) Each map usually follows a formula of sorts where you go through your typical L4D experience with LOTS of witches and quite a few tanks as well per map (for the most part,) as well as light-hearted trolling you'd come to expect. This campaign is pretty much unplayable with bots as the navmesh greatly varies in quality but on some maps it's just undoable. There are some creative ideas from time to time, but ultimately not a campaign that I'd spend a night with friends on, it's just way too long, quality over quantity, as they say. A game limitation is that you can only select up to chapter 15 from the menu, so you'll have to use map change commands to select any further chapters. Some maps suffer from that bug where if you or anyone else dies, they teleport to the end of the map, skipping it entirely, but not all maps have this issue. For some reason the finale kept crashing on me so i wasn't able to experience the ending, but from what I experienced it was a somewhat fun obstacle course. Yeah.. I'd say pass this one, sorry I was just drained after only a few maps.
Review
Pretty good campaign. Nothing bad I can say about it really, levels are layed out nice, supplies is plentiful, and lots of panic events to be had. Mapping can be a bit amateur, but it doesn't put me off, pretty enjoyable, can be pretty crazy on higher difficulties too, quite fun.
This review was posted before the latest release.
Review
Nice to see the intro bug was fixed, but again there isn't really much point to playing this "campaign" as it's just a short map that ties into the rest of Dead Air. It's a neat idea.
Review
Excellent campaign, highly recommended. Creative ideas, good layout, great pacing and a lovely cinematic experience. Definitely a keeper for sure, awesome job on this one author. Just a small exploit I found on the finale, you can stand on the table in the little caravan, it has no navmesh so it's a godspot (see attached image.) No other issues found though. My nitpick is I'm not a fan of the colour correction but I understand what you were going for, the "cold" feeling with the washed out colours, have enough of that from playing Skyrim heheh.
Review
Fairly long campaign with a typical urban environment, the chapters do take time to complete and have a lot of area you can explore. Lots of boss spawn as well, so expect to see more than a few witches on your travels lol, it's needed though as the campaign has a lot of open area, so it adds some challenge. The finale interestingly enough is actually pretty short, the common waves seem to not even last a minute and go right on to the tank, strange, but interesting. Well balanced and worth your time, give it a try, pretty good one.
This review was posted before the latest release.
Review
Pretty cool and creative campaign. What starts out like your typical L4D campaign takes a very interesting turn on chapter 2. I won't spoil it, but... be prepared for some minor puzzle solving, it's actually quite fun and caught me off guard. The plot is pretty absurd and mysterious, it revolves around gnomes, with a pretty hilarious ending cutscene. Nice work author, good stuff, no issues found.
This review was posted before the latest release.
Review
A sub 10 minute "campaign." It's a short walk to the tent with the radio where an interesting scenario plays out; you're stuck inside the tent, via a forcefield. Now I did think this was actually quite interesting... if it didn't end up breaking on me. So I think what happened was, the bots managed to escape the tent when the first tank came but in the process, they must've hit a trigger to spawn an invisible wall there instead, so I was just completely stuck inside the tent, even when rescue did show up. A pretty silly mistake to have on such a small project I must say. The map itself is pretty unremarkable, just a small bridge in the middle of nowhere.
This review was posted before the latest release.
Review
Sub 10 minute "campaign." It's a port of The Lost Coast from HL2, which existed purely to demonstrate HDR lighting, so yeah.. The map plays fine, but it's just a map so, you'll be over and done with faster than you can finish eating your dinner, pretty easy going too, the church is an OP place to camp, infected pour out through the entrance, so you can sit on your ass and be fine.
This review was posted before the latest release.
Review
Just updating my review here, I'm glad you brought the general changes you made to Dead Air here, makes it stand out more for sure compared to the official version. I support the idea of you taking more creative liberty if you need to divert from the source material somewhat to make it more interesting. Still feels basically the same otherwise as No Mercy, although the changes you made to the Hospital rooftops (not the finale) are pretty interesting, makes it a little bit less likely to get punched/charged off. The bots on the finale seem to rush to a spot under the chopper before it arrives if you're too close to it, so they'll usually die trying to get back up lol.
This review was posted before the latest release.
Review
Without a doubt, one of the worst campaigns I have ever played in L4D2. The ultimate troll campaign, impossibly long, impossibly boring. Have fun trying to beat this, because it will take you a very, VERY long time, as this campaign is designed to waste your time, in the most boring and egregious way possible. 15 chapters of absolute boredom. The only actually somewhat cool chapter is chapter 9 which has PoTC inspiration. Either way please value your free time and avoid this at all costs, even masochists(?) There are far better ways to spend your free time.
This review was posted before the latest release.
Review
Shaping up to be a nice campaign, looking forward to the final product. Can't say I have any complaints, it plays well, areas are pretty open and that's what you were going for. No issues encountered on my end, nice work.
This review was posted before the latest release.
Review
Not great. Chapter 1 has an annoying bug; if you fall off the elevator, you're stuck because you cannot call it back down, however if 1 human player reaches the top, everyone else can go idle and the bots will teleport. The map design is bland with not much "flavour" just very generic and not interesting. The finale is pretty cool as you backtrack through chapter 1 of the original Illusions. Speaking of the finale, it's always a bad idea to just have long ladders that the infected can block/cramp, the bots will almost always fall to their deaths and it doesn't leave much room for human players either. An okay campaign, but not great overall, pretty bland.
Review
Despite what the title might have you believe, this is NOT a combination of QE and QE:Alpha Test, this is its own thing, taking concepts and ideas from the original two. And you know EXACTLY what to expect if you've played the original two, if not... Then it essentially revolved around grenade launcher based puzzle and complete random chance, aka luck oh and memory (writing numbers down. ;)) And this doesn't disappoint in that department, if you were itching for more Questionable Ethics, then go ahead and play it, if you prefer traditional campaigns, avoid.
This review was posted before the latest release.
Review
Meh, it's an alright campaign. More Chinese environments, with an emphasis on the school. A lot of endless hordes/gauntlets that's for sure, nothing absurd though, it's all manageable. Pretty short one at around 25 minutes usually. You can skip this campaign unless you're a custom campaign enthusiast like myself.
This review was posted before the latest release.
Review
Awesome. I love your own twists and design choices you've added. Not to mention the attention to detail, bringing over the L4D1 tank sounds and saferoom door for example and of course TLS L4D1 infected. I swear it almost feels like there's gameplay changes too, like how the common infected are more focused rather than scattered about, and it felt like the game is running faster, like the speed glitch in unpatched L4D1 lol (probably just me.) The things I remember that changed in the versus version are the crane event layout and the optional terminal panic event turned into a mandatory gauntlet. Good work with this one, great to see how you've improved since this was called the "Classics" series.
Edited: March 2022
This review was posted before the latest release.
Review
So I actually managed to play through the entire campaign this time around. It took 2 hours. It's funny because I didn't really like this campaign back in the day and how do i feel today? Well, some aspects I like, others I don't like, it's certainly not my favourite campaign but I'd imagine a superfan of Silent Hill or someone who grew up with it would really, really like this campaign. Generally speaking; I'm not a fan of non-traditional campaigns; that is to say: ones that deviate from the L4D formula (linear maps with rooms to scavenge.) This one is non linear (duh). I'll say having the items highlighted in this version helps SO MUCH you don't understand how better that makes the experience, because you're just not sure what to pick up because not everything is obvious and they're easy to miss (probably a big reason I didn't like this campaign back then.) There's a wide variety of environments, and the lighting is either superb or so dark you can only see what your flashlight illuminates, pretty nuts. The occultism is cool (always something I "enjoy" don't take that the wrong way heh.) Alright I've been all over the place this review, let's get down to business: I will say it's the main gimmick of this campaign and that's to scavenge for "key items" or something that helps you progress, which... I didn't mind too much, the problem arises when you occidentally walk past a room you're supposed to search, then you end up wasting a bit of time wandering around, thankfully didn't happen to me too much. The formula reminds me of a game I actually played a lot "Amnesia: The Dark Descent" where you do the exact same thing in a horror environment with more gimmicks. I will give kudos to the author, I don't know if it was Leafo or Dzhigurda that placed the supplies around, but it makes the campaign actually beatable and enjoyable since you're never in a situation really where you're screwed so long as you're not getting hit by every special infected. As for bugs, for some reason on the chapter "Alternative Hospital" it seems as though I could open the safe room door early(?) I'm not actually sure, I THINK I got a key, but anyways the bots wouldn't follow me in, so you either slowwly push them into the room and then the saferoom or you just kill them right there, navmesh needs fixing here either way or whatever this problem is. The finale is a bit anti-climactic I will say, but... does it really need to be some epic holdout finale? Nah I think it's fine the way it is, you need a quick ending after a 2 hour long campaign lol. In conclusion; avoid this campaign if you don't enjoy non-linear map (aka looking around for items to progress and solve "puzzles.") If you don't mind that though, enjoy yourself, allocate time, grab some friends and enjoy the 2 or more hour long experience in one sitting if you can, there's fun to be had.
This review was posted before the latest release.
Review
Really easy, but good campaign. Love the setting, reminiscent of the Half-Life 2 Alleys. Can be a bit confusing where to go sometimes, not an issue for me, but just a heads up, not really a problem in this campaign though. You end the campaign with an absolute joke of a finale where barely any infected show up, at least make it challenging (I didn't even fight a tank!) Still enjoyed the campaign though, the environment is pretty cool.
This review was posted before the latest release.
Review
Pretty good campaign. However the navmesh can be better, especially on chapter 3, the bots can and will get stuck when you have to take that really tight hole down to the double tank spawn. Other than that it was pretty good, nice variety in environments, and generally good layouts, chapter 3 might not be so obvious where to go, but you'll hopefully figure it out :).
Review
Great campaign. A bit on the challenging side, it's a good bit of fun. Mostly just an urban environment through the streets of China. Medium length campaign doesn't take too long to beat. No issues found, worth a play.
This review was posted before the latest release.
Review
Yep, just like the last one, this one is also some hot garbage. This has to be one of the weirdest combinations ever. Anyway chapter 1 & 2 are designed to waste your time. You spend all your time on chapter 1 looking for switches to press to progress. Chapter 2 is a super long series of holdouts, but make sure you find the switches and press them, otherwise you'll be waiting around for nothing, navmesh is also broken on chapter 2 so kill the bots. The finale is your typical finale and is the only chapter I actually enjoyed. You have to wait a few more minutes in this finale until rescue arrives. But yeah, skip this.
Review
Not a bad campaign. Chapter 1 is as simple as it gets, you have a straight line to the saferoom and a forced horde. Chapter 2 is also straightforward enough. Chapter 3 is interesting because it is a long way but you eventually make it to a radio and start holdout finale, it's really easy and once that's done you're onto the real finale, which is again another long walk to a pretty difficult scavenge mission. Why is it difficult? Well there'll be a lot of tanks spawning in, that's why, it's not insanely difficult, just a good bit of luck is all you need and perhaps good strategy, there's only 8 cans relatively spread out so yeah. Nothing too special about this campaign, but it's fine.
This review was posted before the latest release.
Review
Classic from 1SGHeartless, he makes good campaigns. Good work patching it up guys, I enjoy the little bits you've added to give it more story heheh. Pretty good map design all 'round, don't really have any complaints other than nitpicks so who cares :P. No issues found, fairly typical L4D1 campaign with some quirky stuff, it certainly tries to be unique. Recommended, give it a go.
Review
Yeah... this is hot garbage. You take a sub-par campaign to begin with, combine it with two other random maps, and you get this. Don't even BOTHER playing this with bots, they're worthless; they get stuck on chapter 1, die instantly on chapter 2 and 3, and get in your way on the finale. Chapter 1 lacks direction but you'll find your way eventually. Chapter 2 is where it gets crazy. You're under constant threat by a tornado, the screen is constantly shaking and it's difficult to see, combined with that you of course get tanks and specials. You are required to find a switch and then another switch to progress in this map. Chapter 3 I had no clue what I was supposed to be doing, this campaign would REALLY benefit from game instructor hints that's for sure.. but anyways I skipped this one, onto the finale. Admittedly it's a cool boss fight. You have to aim for his weak spot which is the black and amber coloured polygon in its mouth, it's protected by his... "layers." Once it's defeated you must shoot the glowing yellow sphere, and then you can make your escape. Also the music is pretty sweet as well. So only redeeming chapter is the finale.. Yeah, skip this.
Review
Not bad. Map design is okay, although a bit bland at times, the first map reminds me of one from "Hunt Down The Freeman" lol. it's a loading dock, so a bunch of shipping containers in a maze-like layout. Chapter 2 is a pretty standard map. And the finale combines a scavenge scenario and a holdout scenario. It contains a pretty annoying bug though, if you miss the radio and decide to go look for gas anyway, if you fill up the tank before talking to the guy, even with just one gas can, you wont be able to start the finale (see attached image.) Overall though, not bad.
This review was posted before the latest release.
Review
Whilst not technically a troll map, it might as well be some form of trolling. So my big problem with this campaign is the tanks spawn in from of you instead of behind you, doesn't that defeat the purpose of a tank run-inspired campaign? Also chapter 4 sucks, you have to cross a tiny bridge whilst under constant threat by smokers, good luck with that one, the finale is absolutely absurd and possibly impossible vanilla. Not only is there like no supplies to be seen, the rescue boat takes several minutes to arrive, so good luck fending off the constant hordes and tanks for long... What a joke.
Review
Really one of the most pointless maps ever made. Some tiny modifications to No Mercy chapter 1, and then you just play No Mercy. But hey, there was a tank on chapter 1 this time..!
Review
Competent campaign. Despite the in-game description calling it the "hardest campaign of all.." I think it is anything but personally, it's your typical L4D1 style campaign. My only complaint is that the "panic event" at the end of chapter 3 is dreadfully long and doesn't even extend long enough to the point where you're just sitting around picking your arses whilst you wait for the gates to open up. Other than that, as I've said a competent medium length campaign. Oh and also, this version has far less hordes than the earlier version, so it's easier.
Review
Great campaign. Always enjoy myself some Half-life action. Only problem I had was for some reason chapter 3 crashed on me, twice. This happens on a few other random customs, and this seems to be one of them, no idea why. Anyways, I aint gotta explain the maps to you, just play them and have fun :).
This review was posted before the latest release.
Review
Ah yes, the dreadful "hehe" series of campaigns, part 5. It's your typical hehe campaign, with troll special spawns galore, lots and lots of tanks to go along with it. The map design isn't actually bad, but the inflated difficulty makes them bad. I played through this campaign without tanks just for fun, and it makes it a lot more enjoyable. I had no idea how to progress on chapter 4, maybe if I understood Chinese I actually would, but I had to bypass it. The finale is absolutely disappointing, it just ends with no conclusion, is the shortest map and you don't even get a holdout scenario or anything it just ends, and the stats are broken as well... Anyways really, only play this campaign if you're a ********* because that's who they're made for, avoid otherwise.
Review
Pretty mediocre campaign. Just saying it now: Chapter 1 is nearly impossible with bots, or at least a nightmare. It's a 21 can scavenge scenario with constant hordes and specials plus the occasional tank and a tank every 5 cans in the generator. I don't understand first of all why this wasn't the finale map, as this is BY FAR the most difficult chapter in the campaign, it's pretty ridiculous. Chapter 2 is a very short chapter with some troll special/boss spawns, nothing special. The finale is a pretty barren open map with some objectives and that's it... you win. Yeah you can pass this one.
Review
*REPOST FROM SOURCE Great campaign. However, the optimization was poor in some areas, mainly in chapter 2 and 3. Ranging from about 30 ping to 60 ping on a local server. Loved it. Great custom models and textures. Great map design. Plenty of supplies. No bugs/glitches. No botnav errors. Nice work.
Review
Very amateur campaign, that's for sure. Chapter 1, you make your way through familiar environments as it's largely re-used assets, but I don't mind. Chapter 2 is definitely the worst chapter, and just bad. Very barren map design with very little to look at, and it's supposed to be a labyrinth of sorts and yeah, you can guess how that is. Although you are at least given arrows to follow so you can't really get lost. You are given very minimal supplies throughout the campaign, that's for sure, but it should be enough to make it through regardless. The finale, can either be difficult or a cakewalk depending on where you camp, so choose your position wisely. I wouldn't recommend this campaign unless you're like me and have to try every campaign, otherwise avoid.
Review
Nice little campaign of medium length. It feels distinct enough to not feel like an original campaign, the custom finale helps this. You'll mostly be tracking through offices with some exterior locations as well. Speaking of the custom finale, it is critical that you do the scenario you're given as fast as possible, so you wont have to deal with the horde & tank spam that comes after the 2nd tank, just a friendly tip :). I'm glad the instructions were written on the wall for the finale, I couldn't hear a word of what the guy was saying, he's too quiet. Worth a play.
Review
It's insane how many revisions this campaign went through, I wasn't here for all of them, but I can remember some, it's cool to look back at the changes that were made. You make your way through the urban streets of China, and.. well that's pretty much it. The map design and atmosphere is really good, and has you going through the streets, back alleys, and apartment complexes. This campaign is an average difficulty campaign, so everyone can play. No issues I could find, this one's going to become a classic.
Review
Awesome lengthy campaign. Interesting variety in environments, a custom boss fight; it may not be obvious what to do at first, but you'll figure it out :), re-playability thanks to director controlled paths and a nice challenge! (hordes & tanks galore) Only had 1 minor nav issue on the cave chapter, bot got stuck in the saferoom but warped eventually. Definitely worth a play for those looking for a challenge :)
This review was posted before the latest release.
Review
Pretty cool campaign! It has a lot of cool custom stuff which I wont spoil, but the author was certainly creative here. It starts off like a typical L4D1 map, Blood Harvest assets, which I honestly didn't expect. You are eventually treated to a custom event, which doesn't spam hordes at you, so you can take your time, but bear in mind this particular event will take you out of the action for a little while, depending on how long you take :). Only thing I don't like about chapter 1 is an unnecessary scripted charger spawn at the end in the saferoom, no need for that crap. Chapter 2 is a super long chapter which takes you underground, and it's pretty awesome and tricky to get through. What REALLY surprised/shocked me is the author legitimately used ZERO boss spawns (Although perhaps that's because it's unfinished?). That's right I couldn't believe it myself. Yeah chapter 2 is a lot of fun. The finale is a little walk to a scavenge event, and it's REALLY easy, the hordes are almost non-existant and as I've said, no boss spawns. It doesn't take long as there's only 9 cans (Also for some reason the game reported three of us dying, which wasn't the case, weird.). Honestly, with all that being said, don't be afraid to make it harder, this ones a little... too easy-going, but obviously don't go too crazy, but feel free to add some director boss spawns and make the finale a bit more challenging. As for issues, there's some missing models and textures, but thankfully they don't interfere with the gameplay, and there really only on the finale ( a few exceptions) so it's only an eyesore. Overall; worth a play, give it a shot.
Edited: March 2022
This review was posted before the latest release.
Review
This is a pretty good campaign. The map design and atmosphere is great, there's a lot of intrigue, mystery and generally cool layouts. This campaign is not without its flaws though. This campaign suffers from that bug where if you die on one chapter, on map transition you will spawn at the end of the map, in the saferoom, bypassing the entire map, and well, all the bots died, I spawned inside a table so i teleported to them at the end lol (happened on chapter 4). The finale is also very easy (I'm noticing a pattern with these ports) and both finale tanks suicided for me because they could not navigate to me due to poor navmesh. So a flawed campaign but still worth a play I think, it's not bad, pretty creative one.
Review
Fairly standard L4D1 campaign, has some cool unique bits, but overall it's that traditional L4D experience from beginning to end. Map design is fine, and nothing particularly interesting about the environments. Finale is really easy, but the finale technically never ends as the credits don't show up. Also funny thing that happens if you're near the tracks; the bots will run in front of the train and get themselves killed at the end lol.
Review
Your short typical run of the mill average campaign. It's 2 chapters long and lasts roughly 20 minutes, the finale is super easy, and chapter 1 has some interesting level design I will give the author credit there, I did enjoy climbing all over the place. No issues found.
This review was posted before the latest release.
Review
Yeah this is a scuffed port alright... lol. First of all, the navmesh on chapter 1 is barely functioning, director doesn't populate the world that much, only special infected and hordes it seems, also the bots get stuck at the start, so you have to kill them. Things seem to take an upward turn on chapter 2.. at first. The navmesh is now working properly, but then we hit a roadblock: the parking lot. After ******** around for a bit I found a way to progress by jumping on the yellow truck and jumping over the stacked cars blocking an entrance, there are invisible walls around here for some reason but it is indeed possible to progress, which makes me wonder what the actual intended way to progress is, either way this is dumb. Chapter 3 is actually a pretty confusing chapter to navigate so you're gonna spend some time wandering around... unless you get stuck in the sewers bit, because I did due to the sketchy terrain.. great, good thing I have admin powers... The finale is as basic as it gets which is typical for L4D1 campaigns, and the rescue may not be obvious at first but you should notice it eventually (hint it's around the radio area.) Pretty easy campaign overall but a pleasant experience... if it didn't have all this bugs. Also fun fact: you can jump out of bounds on the finale through the breakable wall, by the crashed helicopter, idk why you would want to do that... when you can just go backwards and camp by the indestructible door and wait out the finale.. lmao. This campaign is hilariously broken, yet I still enjoyed myself, I don't think others will think the same way either way, this needs work, badly. Oh, and also... your fire entity is missing on the finale...
Review
*REPOST FROM SOURCE Pretty good. Lots of panic events, LOTS of 'em, so it'll keep you on your toes for sure :). Pretty decent balancing, I didn't think it was unfair at any point, and provided a good challenge, you might have to look around to find your way around the campaign, it isn't always pointed out to you. One issue I will say is that the tanks tend to suicide, a lot.. because they spawn too early (usually when the map starts.) Environments are fun, urban good amount of variety too.
Review
Another low effort campaign. The darkness is a fun challenge I'll admit, but the other thing that's pretty questionable is: the survivors do not shut up! For some reason the author made them talk on and on about everything, which was charming at first, but definitely overstayed its welcome. A few extra tanks and wandering witches, nothing crazy. It's fun, just low effort.
Review
Really low effort campaign with minimal changes that makes things worse than they should be. First of all, there's already a daytime version of The Last Stand (The Last Daylight) and it's far superior. Second, the skybox makes the maps look really bad (see attached image.) As for the changes, they're not good.. at all. The crane event lags now (ping spike.) There's just a bunch of random wandering witches at the end of chapter 1 which are easy to avoid thankfully, but unnecessary. There's an extra tank to both tank waves, which is cool, I don't mind that. The worst change however, is there's two groups of extra gas cans for the scavenge bit of the finale, which... why?! Completely unnecessary, and 1 of the 2 bunches is placed all the way at the dock, which takes forever to transport, just a waste of time. Oh and there's a Back 4 Blood poster on the finale... yay. Just play The Last Daylight, lol.
Review
Looking promising so far, might've been a bad idea to include the.. jokes, just sayin.' Obviously I'll update the review when an update releases, not much to comment on.
This review was posted before the latest release.
I didn't miss the part that everyone can see without scrolling down to the comments section ---- the stars =D Looking forward to a proper review of yours (like you did for Pesaro) as soon as the campaign is released. Cheers
Edited: March 2022
This comment was posted before the latest release.
You missed the end of my comment :)
This comment was posted before the latest release.
Not much to comment on, looks promising but let's give it 2 stars =D well done
This comment was posted before the latest release.
Review
Idk if it's a problem on my end (idk why it would be) the map is broken, there's missing textures everywhere, wireframe, and the game just crashes after travelling a bit in the campaign, needs to be fixed, or if you know of a solution let me know, as nobody else seems to be having this issue.
Review
Not bad, not bad, not great though. My main problem with this campaign is the environments feel way too barren and copy/pasted, chapter 3 being the biggest offender of the latter, and chapter 2 with the former. I genuinely got stuck on chapter 1 due to the fact I literally decided to go down the staircase instead of using the elevator "it'll be faster I thought," well I ended up wasting probably 20 minutes because of that decision, why? Well you see, there's a random locked door down the staircase that i knew was the way to go, and to add to that theory, i could search the file cabinets nearby, so i was probably unintentionally misled by the campaign because of this. This needs to be different, not lest because of the samey rooms that give you extra supplies, this is not how you do exploration properly. So either: 1. add a game instructor hint 2. block off the staircase entirely, or 3. just open up the damn locked door, no reason for it to be locked anyways, just bad map design. With that rant out of the way, I've already given my thoughts on the map design, the finale is inoffensive, just your typical holdout finale, nothing special. Average overall in my opinion. No issues (bugs) found though.
Review
This was an awesome campaign. I love the cinematic experience you've provided, it actually flows really well in L4D2. Chapter 1 & 2 are your typical chapters with the simple task of going through the map with minor objectives. Chapter 3 is a simple scavenge mission and for fun i tried it without the recommended add-on, but it seems impossible without humans lol. Chapter 4 is really interesting and has you carrying out various tasks in a mall, to make it a safer place. The finale is kickass as you get to fight human NPCs, although obviously you cannot do much with them in L4D2, it's still really badass though and it was a lot of fun, great way to end the campaign. I honestly think that everyone will get a kick out of this, so long as you play with the add-on of course, a lot of fun and well done to the author.
Review
Perfect 4 mapper campaign with a highway you must travel through, lots of fun, highly recommended.
Review
Good campaign overall, but not really a fan of the finale, I guess I picked the wrong campaign spot, because I didn't even know what/where the rescue vehicle was, but apparently it was a random green train, that needs to be made more obvious, as the last thing you want is to fail the finale when rescue arrives, because this campaign has an extended finale with many more tanks, but you are given a lot of supplies to work with, still easy to get overwhelmed but you'll learn the layout. Yeah I don't have much to say about the first 3 chapters, they were fine, I have no praises nor no complaints, they were pretty average I guess. I like the idea of the campaign being mysterious, supposedly you're living in a nightmare, but we don't know for sure, right? Didn't find any issues anyways, so I would say give this campaign a go, and see what you think, it's no masterpiece but not bad.
Thanks, I have a lot of catching up to do, lol.
Good to see that you're back with reviews again, now that the review feature is back.
Review
Wow. Gotta say I'm impressed with the creativity in this campaign, it certainly tries to stand out from the crowd! A really awesome chapter 1 with an easy, but cool puzzle. The author made sure to highlight objects you need so you wont get stuck/lost easily. The finale is a "Let's Build" finale, a community concept where you scavenge for supplies and have a buying system akin to... Counter Strike I guess. One thing I will say is the navmesh in the finale, not sure if it's intentional but the specials get stuck on the cars, making them easy prey, and in turn the finale a lot easier too. That's all I really have to comment on, the level design is great, and although 2 chapters may not be enough for some people, I just gotta give it 5 stars for the creativity alone, clearly a lot of attention to detail too (besides it usually takes 30ish minutes anyways), well done.
This review was posted before the latest release.
Review
Very unfair, flat out unbalanced, poorly designed campaign. Before I start bear in mind this campaign has difficulty settings, and I was playing on the lowest: NORMAL. To start with chapter 1, it's a long, egregious, sluggish scavenge mission in a big open area. I will say the layout is cool aesthetically but not pleasant gameplay-wise. You do get aid from the L4D1 survivors but their positioning kinda sucks and they don't actually help much. After you spend a good 10 minutes or so, you then finally have a gauntlet to face, a rush to the safe room so you better make sure you and your team are prepared, cuz if you fail, you do it all over again, and this is a theme for the rest of the campaign. Oh and I should mention, there's an increased population count which means a LOT more infected, oh and the author decided on aggressive special spawns as well, because of course they did, not uncommon to see a double special spawn. Chapter 2 is quite a boring uninspired barren forest map, where you run for probably 5ish minutes and then get a 3 minute holdout section and a very short, but crucial gauntlet to end it off, again; if you fail, you're doing this map all over again. And now for the worst map of them all; chapter 3, a very long generic, samey sewer section with virtually 0 direction on where to go, all the while you're getting constantly spammed with infected. I couldn't actually finish this map, because there's an absolutely ****** wide open water section with one boat, which if you fall off or in my case, get teleported because the game thought I was stuck, then you have to SLOWLY walk through the water with no idea of which direction you're supposed to go, with limited supplies. Just.. awful. The finale isn't finished so yeah, that's it. All I can say is, if you're into masochism, which in fairness, some are, not me, then this is your campaign, otherwise, avoid.
This review was posted before the latest release.
Review
Pretty good campaign! Map design is pretty good, supplies is plentiful, you are spoiled with medkits and the only chapters you should have a problem with are chapter 3 and the finale, because well... chapter 3 is a pseudo finale with a short scavenge event and the finale is a medium gauntlet with a crazy rush at the end. The only issue I can say is the navmesh on the finale (chapter 4) is pretty bad, you can cheese the tank by crowning the witch and campaign in the container, and also the bots get stuck a lot on chapter 4 too, so it could be improved. The first two chapters are pretty chill, and the campaign overall is enjoyable. Recommended.
This review was posted before the latest release.
Review
Harmless short little campaign, very basic but functional. Chapter 1 consists of scavenge, chapter 2 has a short gauntlet and the finale is really easy, and has a cool custom escape which I quite liked. No issues found.
This review was posted before the latest release.
Review
I'm not exactly sure what's "fixed" about this version, the navmesh is still really bad on the finale, specials get stuck and horde spawns are still sparse, but hey at least tanks show up now, and that annoying chopper sound seems to be gone. Also I forgot to mention this originally, but the stats are still broken (all credits stars are 0's...) Anyways, here's my original review: Meh, pretty standard campaign overall I'd have to say, a bit on the easier side, only 2 chapters long, but chapter 1 provides a descent challenge, but the finale on the other hand; is way too easy. For some reason there aren't constant horde waves and tank spawns on the finale, but really, and I mean REALLY sparse horde spawns with an absolute surplus of supplies (also the specials get stuck behind a door, so you don't need to deal with them either), you even get all 100HP back when you enter the finale area, so the finale is an absolute joke as it currently stands (Also there's a really annoying chopper sound effect that constantly plays in the finale for some reason, even though there's no chopper around.) I will say the escape route is actually pretty cool, as you descend sketchy terrain into your rescue. I can't recommend playing this in its current state, it needs polishing up for sure.
Edited: March 2022
Review
A rather pointless and low effort map, I would stick to special training maps as they have a purpose in improving your skill. Also Tumtara already provides special spawning anyway. Also common infected still spawn on the map lol.
Edited: March 2022
Review
So I stand by what I said about chapter 4, I would've made it even 5 minutes instead of 10, but as it stands, a bit too long of waiting around on chapter 4 for my tastes. Also had a bizzare glitch on chapter 2 where a smoker pulled me into the gate that was opening right at the start and I died.. I guess I collided with it a bunch or something idk. Other than that though I had no problems with it, an average difficulty campaign if I had to put a label, not too difficult but not too easy either. Map design is fine, nothing wrong about it but nothing exciting either. Love the goofs (talking specials &.. other things heh) they're a good laugh. I see the rescue vehicle actually drives out to the parking lot, pretty sure that wasn't the case before, also makes it more of a hazard because of the tornados constantly flying about, we wont question how they didn't get ****** into the tornado after getting into the vehicle heheh. Fun campaign, worth a play. Love your work goanna.
This review was posted before the latest release.
Review (Not)
Can't select the campaign in the menu. Hope this gets updated at some point and not abandoned :)
Review
Alright, let's get this out of the way first: This "campaign" (map) is WAY too short, I can beat it in under 10 minutes! But.. other than weird invisible walls, which I think are intentional, no issues were found, so it's a perfectly functional 1 chapter campaign, but you should make this into a proper campaign, as there really isn't much replay value in such a short campaign.
Review
Well... This is interesting... I guess lol. I like the idea of this map, but obviously I can't give it a high rating, since it's only half a map original content, the rest of it is literally just Dead Air. Even with such little original content, there's still a bug: the intro can softlock if the server loads before the client, which can happen on dedicated servers, but it's easily fixed with a restart campaign vote.
Review
Fairly good campaign. Only problem with it really is the aesthetics are really lacking, there's virtually little to no detail outside the bounds of the maps, a good example is the panning shot of the chopper leaving where you can literally see the box you get moved to during the credits as well (it should be under the map.) But gameplay wise it was a lot of fun and had interesting layouts to explore. No other issues encountered. Worth a play.
Review
Alright I played through this campaign yet again, must be the fifth or sixth time, honestly, this trashfire is not salvageable, which was obvious from the get-go, but anyways I did actually put effort into the finale, and after fight wave after wave of DOUBLE specials, DOUBLE tanks (specials spawning constantly during the tank fights!!!) I made it to a quadruple tank spawn and finally perished, and at this point I was bored out of my mind anyways, finale had been going for 15 minutes which is just crazy. Here's the original review: *REPOST Pretty low effort "troll" map (I use quotes as I don't really know if this is intended as a troll map) but either way a really bad campaign overall not worth playing. Chapter 1 is simple enough... at least on normal difficulty, good luck beating that on expert! You can bait your teammates to kill the mandatory tank and witch to beat the chapter. Chapter 2 is a face off with three tanks at first, then you fight your way through a long gauntlet, leaving your teammates behind.. probably. Then you spend probably upwards of ten minutes doing a holdout at the end of the chapter (no tanks only consistent commons) boooooring. Chapter 3 is a long, long gauntlet through a crap ton of alarmed cars (have fun hearing the survivors swearing over and over and over.) I somehow managed to beat this chapter alone after the first try, but very boring map, at least you have a fighting chance though. The finale is crazy, tons and tons of commons and probably more than a few tanks (I died after the first two) Terrible campaign overall.
Review
Well I don't really need to explain anything as the description explains what you're getting yourself into. As for issues I'm sure most are known, the ones I got where one of my bots teleporting through the elevator on chapter 2, killing himself. Also I will say the lack of closets on the campaign, the use of HL2 doors instead of L4D doors (I know it would be an absolute pain to replace them all, but it would prevent specials from getting stuck all the time and tanks from suiciding) is something to bear in mind when playing, supplies is minimal but there *should* be just enough to make it through, no infinite horde bs so it's fine. Another issue is the bots will never make it past the final fire segment on chapter 5, they will always die, and the director controlled tank can cause problems with this section, but it's random, so... Oh and one final issue is I believe on chapter 2, when the door turns into a wall behind you, I got stuck inside that wall as the last survivor, and I died lol. Anyways, not a problem free campaign obviously, but I did absolutely enjoy playing it, the story focus actually worked surprisingly well for this campaign at least, so I was quite invested. I imagine some people might have trouble with the puzzles, but that can't really be helped (they're not that difficult though). The remodelled L4D1 survivors are pretty awesome I have to say, haha, I love small things like that (odd that they disappear on the next chapter.) Anyways, absolutely worth a play, definitely with friends, if you're jumpy, you might get jumpscared a free times, not really any cheap jumpscares (like obvious loud sound with image, none of that.) It's manageable with bots but not that pleasant.
Review
Terrible campaign, even if you get a group of players to play, it's not worth your while, nothing interesting going on, boring boxy enviornments that the screenshots basically give away. It's pretty easy though, trail and error and you'll be finished in no time, the "challenges" feel very tacked on and predictable, your typical troll map, not much to add...
Review
Nice to see this classic getting some love. A product of its time, being ported to L4D2 so early, there were missing models and sounds, it's almost like a different experience being able to see what was supposed to be there from the get-go, the jungle map is the most shocking I have to say. Still holds up even today.
That being said, I remember some of the first ports to many classic customs. Diputs, the Death Aboard author, was legit waiting for Last Stand to release so he could use the lighthouse model. But as far as missing models and sounds... I believe that was mostly just changes Valve made to the game around the time of The Passing, and not really the fault of any authors.
February 2013 judging by the workshop. However, of course it was originally long before that. June 2010 for the author's original official port. July 2009 seems to be the first public beta of the original L4D version.
Review
Phew, this one was a long one, for me at least lol. First off; the ladder on chapter 1, the first one you climb just after the panic event, it's a bit tricky to climb, and the bots get stuck there for a while, I know it's because there's supposed to be an object you jump on, a car I think but it's missing. The rest of chapter 1 is fine, you sail along. Chapter 2 is pretty standard although you gotta find tools to repair a switch, I enjoy the environment variety in this one for sure, it takes you all over the place. Chapter 3 is an urban map, you go through a confusing city layout, which I should mention you might have to take your time to find out where you're supposed to go on your first run-through anyway, it's not always pointed out to you. There's a very interesting and unique sequence on chapter 4 which I wont spoil, but it was rather unexpected, and pretty cool I guess. Chapter 4 is definitely the most challenging chapter as there's a director tank, a scripted tank and multiple witches and panic events you'll have to deal with, this one will take ya a few tries I bet. The finale crashed my server on the first go for some reason but it was a one off, so a false flag I guess. It's a pretty standard finale, but you'll get double tanks for your final tanks, so have fun :)
Review
Perfect campaign with a very complex layout, it may keep ya lookin' around for a while! The maps are absolutely packed with objects everywhere, it gives you a very claustrophobic feeling for sure. You end the campaign with a brutal gauntlet, this one will keep ya playin' upwards of an hour, there's some interesting survivor interactions to be had too, I wont spoil them though. No issues I could find/ Also to the author: You can just rename the mission txt file and map names so this one wont clash with the newer version, which is very easy to do.
Review
Well, we've all played No Mercy many many times already. This version is quite fun to speedrun, well you still have to deal with the panic events of course. You can actually beat the first chapter without any specials spawning if you're fast enough lol. Chapter 3 takes an interesting turn right at the end of the chapter, it's actually modified quite a bit. Church guy will be awaiting you at the end of chapter 3, so have fun dealing with him, and the special he spawns into (wink wink.) Chapter 4 is mostly the same, but changed to force a panic event. The finale forces you to take the obscure route which is a neat touch, and I love how the chopper just comes flying through the buildings lmao. A pretty fun way to enjoy No Mercy all things considered.
Review
Pretty much a perfect campaign, there are a lot more infected during the panic events, not a problem if you manage your resources though. The environments are whatever, you're mostly walking in a straight line, not incredibly interesting, but hey, it fits the campaign title I guess aha. No issues encountered. The finale gave me a chuckle, considering this was made for L4D1, i'll let you figure out why, heh.
Review
I enjoyed playing this campaign, even though I know it's not for everyone as this campaign features a LOT of horde slaying, lots of tanks and lots of running, but I will say it is fairly balanced and I didn't feel like it was unfair at any point. The finale; funnily enough was actually the easiest chapter due to the bad navmesh, go figure. Navmesh was pretty meh throughout the campaign, I had to wait for the bots to catch up a few times, and they'd often teleport, but honestly not terrible, it was fine. So moral of the story: if you're looking for a chill experience and take your time, I'd probably skip this one if I were you, but if you enjoy the madness, have fun.
Review
Epitome of perfection? This campaign. Wow, this has gotta be up there with one of my favourite campaigns, great map design, options to choose, difficulty settings, the absolute quality and thought put into this campaign is superb, and I can't recommend that you play this enough. As if the first finale map wasn't cool enough with the custom Crash Course-esque repair scenario, we now get a HL2 Highway 17 driving segment. Just brilliant. The only issue was a bit of latency (ping spike) on chapter 1, but it's not noticeable enough to be an issue.
Review
This, is a really awesome idea for a campaign. I'm generally not a fan of non-traditional campaigns, but this one surprised me, it's genuinely really well thought out, has a lot of depth to it and is great to play with friends. Obviously if you're not a fan of non-traditional campaigns you can pass this one, and well if you play with bots... don't bother. But this one has a big learning curve to it and I have to say, I really enjoyed it, nice work, custom assets are great.
Review
Meh, pretty standard campaign overall I'd have to say, a bit on the easier side, only 2 chapters long, but chapter 1 provides a descent challenge, but the finale on the other hand; is way too easy. For some reason there aren't constant horde waves and tank spawns on the finale, but really, and I mean REALLY sparse horde spawns with an absolute surplus of supplies (also the specials get stuck behind a door, so you don't need to deal with them either), you even get all 100HP back when you enter the finale area, so the finale is an absolute joke as it currently stands (Also there's a really annoying chopper sound effect that constantly plays in the finale for some reason, even though there's no chopper around.) I will say the escape route is actually pretty cool, as you descend sketchy terrain into your rescue. I can't recommend playing this in its current state, it needs polishing up for sure.
Review
Generally not a fan of these types of "campaigns", but for those that do, it's your typical tank survival map. It gets progressively more difficult, wave after wave, more tanks and so on. Pretty small arena all things considered, well at least compared to Tanks Playground. No issues found. Don't play with bots.
Edited: March 2022
Review
*REPOST Pretty low effort "troll" map (I use quotes as I don't really know if this is intended as a troll map) but either way a really bad campaign overall not worth playing. Chapter 1 is simple enough... at least on normal difficulty, good luck beating that on expert! You can bait your teammates to kill the mandatory tank and witch to beat the chapter. Chapter 2 is a face off with three tanks at first, then you fight your way through a long gauntlet, leaving your teammates behind.. probably. Then you spend probably upwards of ten minutes doing a holdout at the end of the chapter (no tanks only consistent commons) boooooring. Chapter 3 is a long, long gauntlet through a crap ton of alarmed cars (have fun hearing the survivors swearing over and over and over.) I somehow managed to beat this chapter alone after the first try, but very boring map, at least you have a fighting chance though. The finale is crazy, tons and tons of commons and probably more than a few tanks (I died after the first two) Terrible campaign overall.
Review
Yeah apart from versus support this version is the exact same as the previous version, I still don't understand why this was released separately. *REPOST Pretty low effort "troll" map (I use quotes as I don't really know if this is intended as a troll map) but either way a really bad campaign overall not worth playing. Chapter 1 is simple enough... at least on normal difficulty, good luck beating that on expert! You can bait your teammates to kill the mandatory tank and witch to beat the chapter. Chapter 2 is a face off with three tanks at first, then you fight your way through a long gauntlet, leaving your teammates behind.. probably. Then you spend probably upwards of ten minutes doing a holdout at the end of the chapter (no tanks only consistent commons) boooooring. Chapter 3 is a long, long gauntlet through a crap ton of alarmed cars (have fun hearing the survivors swearing over and over and over.) I somehow managed to beat this chapter alone after the first try, but very boring map, at least you have a fighting chance though. The finale is crazy, tons and tons of commons and probably more than a few tanks (I died after the first two) Terrible campaign overall.
Review
So I already played an earlier version of this campaign, I'm not sure why the author doesn't just update the original file instead of reposting the campaign when they update it, but anyway. No improvements were made. And tbh I didn't even notice major changes, other than the finale actually having navmesh this time, so here's my original review: Pretty low effort "troll" map (I use quotes as I don't really know if this is intended as a troll map) but either way a really bad campaign overall not worth playing. Chapter 1 is simple enough... at least on normal difficulty, good luck beating that on expert! You can bait your teammates to kill the mandatory tank and witch to beat the chapter. Chapter 2 is a face off with three tanks at first, then you fight your way through a long gauntlet, leaving your teammates behind.. probably. Then you spend probably upwards of ten minutes doing a holdout at the end of the chapter (no tanks only consistent commons) boooooring. Chapter 3 is a long, long gauntlet through a crap ton of alarmed cars (have fun hearing the survivors swearing over and over and over.) I somehow managed to beat this chapter alone after the first try, but very boring map, at least you have a fighting chance though. The finale is crazy, tons and tons of commons and probably more than a few tanks (I died after the first two) Terrible campaign overall.
Review
Nice to see this classic get polished up, thanks for the work, encountered no issues.
This review was posted before the latest release.
Review
Very challenging campaign! Not much supplies, loads of gauntlet and panic events and a tough scavenge-esque finale. It's kinda hard to understand what the hell the story is supposed to be, you pass by Zoey and later, Louis and you exchange very little words and never see them again, I guess they're just there for show but it did strike me as very odd. The only bad thing about this campaign is the navmesh can be a bit buggy at times, I would like to see it improved. Still great work on the campaign it was quite fun to play and offered endless action and not much rest lol. There also seems to be a diverging path you can take on chapter 1 which is really cool.
This review was posted before the latest release.
The nav meshes and balance will be improved in V1.1! Thanks for your support and criticism!
This comment was posted before the latest release.
Review
Quality campaign and highly detailed, with confusing layouts and a requirement to do some searching for key items! Honestly I couldn't find any problems with this campaign, everything is very well balanced, plenty of supplies for players who struggle, no bugs or glitches either! A tip for people who don't know: follow where the special infected spawn/come from (excluding the smoker) they'll at least point you in the right direction. Great campaign, give it a try; you might struggle on your first playthrough!
This review was posted before the latest release.
as intended, the first play can take a bit, but I tried to make it as easy as possible to find the way out :P thanks for playing and keep doing it! ... the map has so many alternative paths
This comment was posted before the latest release.
Review
*REPOST (for some reason there's two clones of this campaign now even though they change seemingly nothing) Death toll, but with a different skybox! Nah in all seriousness it's the L4D1 maps, without the L4D2 nerfs, so you can skip some bits here and there. An extra tank spawn on chapter 1 as well. And some minor revamps.
They're both probably stolen. I don't think the original author ever uploaded it himself. Also the day time mod was originally only for the first left for dead. Oh, and joke or not, time of day is more than a sky box. Anyway, yeah, being a port of the first left for dead, it's most likely that death toll
Review
*REPOST Death toll, but with a different skybox! Nah in all seriousness it's the L4D1 maps, without the L4D2 nerfs, so you can skip some bits here and there. An extra tank spawn on chapter 1 as well. And some minor revamps.
Review
A great load of fun in this campaign. Could be a bit challenging on higher difficulties! Pretty creative level design which I always love to see, flashbacks to Hard Rain as you have to backtrack at chapter 4. Great supplies distribution as well. You are forced to go explore the map a bit in order to progress at some parts, but not all the time, a nice balance. Only issue I encountered was Louis spawning at the other end of chapter 1 when I started for some reason and the stats do not work as you haven't set a flag for the end music or whatever it is (idk hammer) but no issues I could find other than that. Definitely give it a go!, this ones a keeper in my books, even if it's not the "epicest" of all time, just a great well designed campaign.
This review was posted before the latest release.
Review
Pretty decent campaign overall. Navmesh could definitely use some work though, for example for some reason I had my bots teleport to the area above the bridge on chapter 3, which they can struggle to get down from. Also, whilst not your fault the bots can commit suicide off of the ladders which is why mappers should get into the habit of having stairwells for the bots instead of long ladders, but it can't really be helped. Also the finale is way too easy, barely any infected showed up on the gauntlet section, and I found a dead tank later on (again, bad navmesh.) Some areas are a bit too bland/open or drag on for too long for my taste but overall not a big problem. A questionable decision to have no guns in some of the saferooms, but I don't mind. Map design overall is pretty decent though and nicely layed out, good challenge provided especially on chapter 3. The finale looks absolutely epic and intimidating at first glance (which ends up being a little disappointing because of navmesh), and that's about all I have to say for this one, not too bad.
This review was posted before the latest release.
Review
A fairly amateur campaign all round. Map design can be a bit confusing, you'll have to do some searching before you know where to go but most of the time it is pointed out to you. The navmesh is pretty damn bad, it's clear that it was auto-generated and never looked at again, bots teleport constantly and cannot navigate basic obstacles, specials get stuck a lot but it's functional enough to get you through the campaign at the very least. You can spawn outside of the saferoom if you stand in the wrong place, but you should be safe most of the time and teleport. The campaign can be quite challenging, there's a lot of hordes and a decent challenge provided. Really generous supplies distribution thankfully so it is certainly playable. The author does do a bit of trolling with witch spawns, but not too over saturated. The finale was the only easy chapter as the hordes literally stop right after you hit the radio, then you just kill a few tanks, wait for a bit and the chopper shows up. Overall a mediocre campaign, and not very good, definitely a pass for most people, but I didn't mind it.
Review
Cute short puzzle map. Doesn't overstay its welcome, not too complex, and spooky atmosphere, short and enjoyable. I worry about that tank on expert, but why would anybody play this on expert? lol
Review
This campaign is absurdly difficult for no reason, I would've enjoyed it a lot more if there wasn't so much BS thrown my way this campaign. This is definitely one of those "don't play on single player" campaigns because you're gonna have a pretty shitty time with bots. My first problem is the falling staircase on chapter 1, I don't know what I'm supposed to do, and because of that, every time I die there I get punished and sent back to the very beginning. First few times I tried jumping, but it seems there's something preventing me from jumping. Next few times I tried waiting and walking over, but I just ended up clinging to the ledge and falling to my death. So I tried holding jump so that wouldn't happen, nope not enough speed to make it. I gave up and skipped to chapter 2. I should also mention that safety circle in chapter 1 isn't actually very safe, spitter goo and tank rocks can still hit you. Also nice double jockey troll at the top of the ladders. Chapter 2 was fine enough I suppose up until the falling burning rock section where you INSTANTLY die if you get hit by one, in other words: all the bots will die here without question. If you make it past this and survive (which I didn't legitimately) you have a looong holdout with constant hordes and double chargers to instantly kill you, absolute BS. The finale is Helm's Deep and this one didn't go much better either, especially since the bots are forced to use melee weapons if they run out of ammo, which they suck with. Needless to say I didn't make it very far after a few attempts and called it quits to save my sanity. Now, what I will say is the map design is actually really cool and appealing to look at, very creative design, which is a damn shame considering how unnecessarily unforgiving and difficult this campaign is. The use of custom models is nice and adds to the immersion. But it really doesn't matter when the map plays bad.
This review was posted before the latest release.
Review
Yeah, I'm really not a fan of these types of campaigns. I'll say what i always say "I'm playing Left 4 Dead 2, not Amnesia:TDD or whatever else," and it doesn't really offer much replay value because it's linear. Chapter 1&2 are story like maps where you must find your way out (search everything.) I got through chapter 1 fine enough, but unfortunately couldn't find the pitchfork needed to progress for the life of me, after minutes of running around I skipped to the finale, which is your typical gauntlet. Whilst I do think this would be great in terms of say an Amnesia custom story, as a Left 4 Dead campaign? It's bad.
This review was posted before the latest release.
I see why you say that. I try to change up what I do to keep things fresh but reactions on these things are always split. I had a Friday the 13th mutation based on a map from one of my normal campaigns that I never posted cuz this isn't the place for that. Still fun to play though. I've addressed the melee weapon issue and should have a fix posted soon if you want to give it another try at some point.
This comment was posted before the latest release.
Must've been a bug yeah, I looked everywhere I could and carefully.
This comment was posted before the latest release.
I don't know if you didn't find the pitchfork because of a missing melee bug I mentioned on my review or simply because you couldn't find it, but the location of the pitchfork is supposed to be easy enough to find. As long as the players observe the grounds carefully, they'll find it eventually as long as the bug does not happen.
This comment was posted before the latest release.
Review
Pretty good traditional campaign. I personally found it to be quite easy, but that's alright, and the map design in my opinion is a bit too flat, but other than that it's pretty good. No issues found, flows well, good supplies distribution and nice atmosphere, also that rescue vehicle lol.
This review was posted before the latest release.
Review
Definitely my favourite of the 4 Glubtastic campaigns, and for one main reason: there's a new checkpoint feature. Now the campaign doesn't feel like a slog to play through as there are checkpoints spread out throughout the chapters, some have more than others, two have none I think. Starting off with chapter 1 is a pretty standard map overall, reminds me of that one Chinese map that I can't remember the name of. You're going through an aeroplane in a pretty traditional chapter. Chapter 2 is where the BS factor ramps up because the special infected limit is something ludicrous like near 20 I think, so like Glubtastic 3, my bots tended to get kicked from the server because there's too many of them. This one is not bad at all once you memorise the keycard spawns, the checkpoints help a bunch, just gotta get lucky and run as fast as possible. Chapter 3 is a parkour map, again with ladders to save your progress, not bad. Chapter 4 is the one I found the most interesting of the bunch, and pretty unique. You go around an unknown dimension saving the L4D1 survivors (They use The Passing A.I of course) and they'll show you the way to go, so you can follow them and team up at the end for an epic holdout, cool! Chapter 5's gimmick is boat driving, and there's a risk of smokers. I feel like this is a bitch on advanced or expert because of the smoker's instant reaction, but no problems on normal or easy. After the boat section you're given a quiz about the campaigns, so if you didn't play the previous ones, you're gonna do bad, but no worries because there's a checkpoint right here, which kinda makes it have no risk factor but whatever. Then a short parkour section followed by a pretty standard layout to finish. Chapter 6's gimmick is custom tanks and witches, it'll probably take you a bit but once you figure out their gimmick, this becomes a pretty standard map with a pretty cool atmosphere surprisingly. And the finale is a completely custom boss fight that's not too difficult or easy, a good balance and a lot of fun, what a great finish to a great campaign! Chapter 2 is definitely the weakest chapter of the bunch imo and sets the expectation low for the rest of the campaign, but it just gets better as it goes on. A great way to finish a questionable campaign series... but I enjoyed it, good stuff.
Review
Another troll campaign yay.. Tank spam on chapter 1, unclear where to go, lack of supplies. Chapter 2 is more of the same, except there are medkits further in, bland as all hell. Chapter 3 is a pretty basic chapter, and surprisingly, no forced tanks, just a really short level. Chapter 4 is even more tank spam, and beware which path you take at the end! Chapter 5 is a pretty short tank ice "square" linear path you must follow to the end. And finally the finale is... well an interesting tiny bouncing off of boomers "parkour" section, aaaaand you guessed it into more tank spam, if you manage to get passed that, you win. Sigh. Oh and the bots don't work on the finale, may as well just bloody kick them from the game!
Review
Great map design overall, I'd block off a few areas (like the rooftop near the end) and that's about all I'd change, no other issues found surprisingly, looking forward to future versions, keep it up!
Review
Lengthy campaign and masterfully done for a first attempt! Found literally no issues, campaign is well balanced (a little too much supplies on the finale, but appreciated) and really has the quality to be in the game! Your standard traditional L4D experience up until the finale, which ingeniously combines both the gauntlet and holdout scenarios together which is just great (works great too)! Very impressive and definitely a keeper, bravo!
I agree with this critique.
Review
Pretty fun and unique campaign! Author tries to innovate by using a lot of HL2 assets and it's good! Only underwhelming map is the finale, the gauntlet is a bit too short in my opinion. Some areas in the maps are too open/bland but overall not a big issue. This one lags for a bit upon a new chapter because of all of the physics objects lol. The map design overall is pretty good, good supplies distribution, and good map design. Navmesh can be a bit of a problem if a survivor bot gets knocked into an area with no navmesh, forcing you to kill them on single player. Also the saferooms are a bit scuffed, the area that is actually considered the safe room is very small and infected can even spawn in the safe rooms! Other than that no other issues found, enjoyable and worth a play!
This review was posted before the latest release.
Thanks for your feedback. And I'm happyy that you liked it =) I'm fixing things and soon a new version will be uploaded. Keep in touch!
This comment was posted before the latest release.
Review
*REPOST Pretty low effort "troll" map (I use quotes as I don't really know if this is intended as a troll map) but either way a really bad campaign overall not worth playing. Chapter 1 is simple enough... at least on normal difficulty, good luck beating that on expert! You can bait your teammates to kill the mandatory tank and witch to beat the chapter. Chapter 2 is a face off with three tanks at first, then you fight your way through a long gauntlet, leaving your teamates behind.. probably. Then you spend probably upwards of ten minutes doing a holdout at the end of the chapter (no tanks only consistent commons) boooooring. Chapter 3 is a long, long gauntlet through a crap ton of alarmed cars (have fun hearing the survivors swearing over and over and over.) I somehow managed to beat this chapter alone after the first try, but very boring map, at least you have a fighting chance though. The finale is crazy, tons and tons of commons and probably more than a few tanks (I died after the first two) also the bots cannot make it out of the safe room (bad navmesh) on this chapter so you either have to painfully push them out, or just kill them. Terrible campaign overall.
Review
Pretty low effort "troll" map (I use quotes as I don't really know if this is intended as a troll map) but either way a really bad campaign overall not worth playing. Chapter 1 is simple enough... at least on normal difficulty, good luck beating that on expert! You can bait your teammates to kill the mandatory tank and witch to beat the chapter. Chapter 2 is a face off with three tanks at first, then you fight your way through a long gauntlet, leaving your teamates behind.. probably. Then you spend probably upwards of ten minutes doing a holdout at the end of the chapter (no tanks only consistent commons) boooooring. Chapter 3 is a long, long gauntlet through a crap ton of alarmed cars (have fun hearing the survivors swearing over and over and over.) I somehow managed to beat this chapter alone after the first try, but very boring map, at least you have a fighting chance though. The finale is crazy, tons and tons of commons and probably more than a few tanks (I died after the first two) also the bots cannot make it out of the safe room (bad navmesh) on this chapter so you either have to painfully push them out, or just kill them. Terrible campaign overall.
Review
A lot of interesting ideas, map author's like "let's just fuck them all into this one campaign," that's the vibe I get. Unfortunately it plays like doo-doo on single player (I appreciate the effort to get the bots to play along though), so I HIGHLY recommend you play with friends who are into masochism (as these chapters are not easy.) This campaign, and well these series of campaigns are highly trail and error based, so you die and learn from your mistakes. Onto chapter 1, pretty straight forward, you get a dodging flying boomers scenario, fight a tank, weird ice section, another flying-boomer section, fight a tank and then you do some minor platforming whilst dodging acrobatic boomers. Not nearly as frustrating as the other chapters. Chapter 2 has a really cool gimmick which is driving a vehicle. It doesn't control super well as it's based on source physics but it's alright enough, it's a bit wonky as I think if you drive backwards you're vulnerable to the infected for some reason, which I learned the hard way right at the end of the map. This chapter just has numerous problems. For some reason one of my bots got kicked from the server because of there being too many specials, never had that happen before, so I was with 2 bots for a while. I could not for the life of me find the key on this chapter when I played a month ago, then I pick it back up and I find it as soon as I enter the house... So it can't be that hard to find lol. The rest of the chapter is infiltration, with some thinking required, although that one section where you dodge the boomer's minigun in that narrow hallway is kinda BS because of the loud ass door sound you can't time it very well. The next chapter is a more linear slender map which I resorted to cheating as I just kept getting screwed by the director. Next chapter, chapter 4 is a pretty standard L4D map actually, not too bad. Chapter 5; let me put it this way - impossible with bots. An extremely difficult chapter which will make or break the team, a sort-of on-rails shooter thing going on here, although this time with much more bullshit. I think if the grenade launcher one shot most of the vehicles, or at least dealt a lot of damage this wouldn't be so bad, but nah, your best chance is positioning your team correctly (don't play with bots) or taking the L and cheating (which I did.) The finale is pretty straight forward, albeit gonna take some trail and error. You survive for a while, get a GL, shoot the.... Francis textures(?) and then you get one more big boy, and you win. Really frustrating campaign overall, pretty much a no-go for you single players out there, must play with friends who have a lot of spare time on their hands. That's about it, silly campaign with a bunch of gimmicks.
Review
Meh. Map design is mediocre and boring, and the finale is pretty buggy and kind of in an unfinished state (Invisible buildings, bad navmesh, buggy rescue.) But everything else works just fine, pretty standard 4 mapper with plenty of supplies and not much BS to speak of. Also a tiny issue, reflections are broken on chapter 1 with high graphic settings. Underwhelming, but harmless campaign.
This review was posted before the latest release.
Review
Very challenging campaign - limited supplies, limited visibility, more infected and more bosses, an intense campaign all 'round that requires your utmost attention to survive. Only problem are ping spikes when your map spawns more infected at the bridge sections, and the rescue chopper coming suddenly with no music indicating it arrives and it being underanimated lol. Although the campaign tagline says we'll see something strange on the rooftop, nothing really out of the ordinary, false advertising! Nice campaign, more supplies wouldn't hurt but it's obvious that's not what you were going for, and you succeeded heheh. Good stuff! Level design is fine, although a tad bit empty at times (like locked doors), but not really noticeable overall.
Review
Pretty enjoyable, really long campaign (clocking in at an hour.) Claustrophobic and complicated level layouts is this ones theme, and I found it to be quite enjoyable. No issues found, and my only problem with the campaign is the finale lasts way too long and overstays its welcome. I think it lasts over 10 minutes which is overkill imo. Pretty unique campaign and a bit challenging.
This review was posted before the latest release.
I haven't gone through this yet, but I tend to take my time too looking all around and killing as many as I can. I never understood why people run through as fast as they can, the game is no fun that way. To each their own I guess! :)
This comment was posted before the latest release.
Ah, that's nothing to be ashamed about, people are, shockingly different and have different playstyles, if you enjoy playing games slow and steady good for you! Not everyone plays the same.
This comment was posted before the latest release.
Well, don't look at tha stats in tha video I just posted as it apparently took me an embarrassing 3 hours! Had to restart map 4 and restarted finale a number of times cuz of bot stupidity
This comment was posted before the latest release.
Not really, I play fairly normally but don't explore too much, I guess I keep up the pace when I can, not in public games cuz I usually get kicked when I do lol
This comment was posted before the latest release.
I know I play a bit slow and cautious, but, given that some single maps took over a half hour alone, I can't imagine getting thru tha entire campaign in an hour. You speed running? :)
This comment was posted before the latest release.
The campaign is an hour long in playtime roughly.
This comment was posted before the latest release.
An hour?
This comment was posted before the latest release.
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Awesome! A concept that actually works well with L4D2, I'm impressed! Fairly faithful to the original, at least for chapter 1. Words can't really describe how this plays, so I encourage you to give it a try and see what you think, it's arcade-style gameplay (Like L4D.) Definitely recommend playing with humans or solo, as bots don't really do this justice, they will funnily enough sometimes fire at the targets though. Looking forward to more maps!
This review was posted before the latest release.
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The Parish but shorter (2 chapters long) I was wondering if chapter 1 & 2 were combined like one earlier version, but nope, couldn't find any differences to the final. Not really any point to this, but here it is!
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I gave it another go, and I'm pleased that you listened to my criticism about chapter 2. The campaign is drawn out pretty long and does require a little bit of exploration to find the correct path to progress. The campaign tries to sell a post-apocalyptic feel which is interesting. No issues really encountered, just that the pacing can be a bit better, the maps drag on a little bit too long for my taste, but not bad overall. Maybe more ambient environment sounds to sell the post-apocalyptic feel a bit better. Works well and no issues encountered.
Glad you enjoy it.
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Ehhh..... Not my kind of campaign to be honest. Kind of a slow paced experience. I will say I was a bad boy and played without the linked script mod, but the campaign works just fine without it. Only issues I encountered was ping spike on chapter 1 and the finale (bad optimization,) and the bots being a bit finicky getting in the chopper in the finale. The map design is fairly bland overall, and shows its ugly side with a pretty boring layout for the finale, as you'll have to search for two key items (and this finale map will be familiar if you've played daywalkerdave's campaigns.) Most chapters involve a movie-like zombie scenario where you have to go look for crucial supplies whilst you get bombarded with constant hordes. A bit of trail and error and you'll get passed them eventually, but be prepared for a bit of a challenge on higher difficulties. Not your traditional L4D campaign, but maybe others will enjoy it more than I did, ending was a bit sudden, no real finale, just plays like another map.
This review was posted before the latest release.
thanks for your opinion is a good criticism, different from the others that point out negative points, this is my first map and i intend to make others focusing on my way, running away from traditional schemes i want to pass the universe of George A. Romero's dead films in the form of games, so this map is made to play with the game mode "George A. Romero Dead Mode" it is based on the films night of the living dead (1968) and Day of the dead (1985). I am currently working on the project "Romero's Dawn of the Dead: the game" you can find video here on this site.
This comment was posted before the latest release.
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Certainly rough around the edges, but not terrible. Map design is bland, lots of crescendos/panic events cramped into the two-map campaign with a sort-of custom holdout finale with more tanks and larger hordes. That's about all there is to say about it not much going on, no issues encountered though which is pleasing.
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Really great campaign; tight corridors for days, a bit of a storytelling involving the L4D1 survivors, great level design (albeit a tad bit confusing on where to go sometimes) plenty of panic events, and no issues encountered, also great use of survivor dialogue, a must try!
This review was posted before the latest release.
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Your standard troll campaign, unavoidable hazards, minimal supplies, nearly unbeatable with bots as they'll always break blocks that spawn tanks. The only one I managed to beat was the finale since it's a no-BS holdout in a really wide open area, making it very easy, even if you're given two shitty shotguns for it (maybe it's random, but still.) The paths seem to be RNG controlled which is cool, but doesn't really matter to me on a campaign like this.
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A surprisingly fun little map port from TF2. A lengthy custom finale with a bit of scavenge and of course payload transportation. My only complaint is that it's only one map long but of course this is the best you're gonna get with this concept without being extremely repetitive. Worth a go!
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Yeah, it's a small map that you can have some dumb fun on and farm zombie kills, good for a specific achievement... heheh. Not much else to say beyond that, it works.
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Really enjoyable campaign with a fresh coat of assets to give it a fresh feel! Only one problem: the file size is MASSIVE. Coming in at around 7 gigabytes uncompressed! And that alone may be a turn off for some people who want to preserve their harddrive space, but maybe not everyone has this issue. As for the campaign itself, it's great! Only minor issues I encountered were the common spawns being a bit funky at times, they liked to spawn right by the survivors at specific points. And on chapter 4 two of my teammates spawned outside the saferoom (I don't know if it was out of bounds as they were bots) and it took them a while to regroup. As long as this doesn't happen to the entire team or yourself if you're playing solo you can just go idle to teleport if it is out of bounds, but an issues nonetheless. The level design is flawless, game instructor is very helpful and much appreciated, plays like a classic campaign. An epic scene for sure was when my team were in a cramped sewage system and there was commons coming at us from both directions, really cool. The finale is a bit different than usual as you'll only face one tank and a loot of hordes, maybe it's different on higher difficulties. Either way a lot of fun, only downside being the massive file size.
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Really enjoyable campaign with a fresh coat of assets to give it a fresh feel! Only one problem: the file size is MASSIVE. Coming in at around 7 gigabytes uncompressed! And that alone may be a turn off for some people who want to preserve their harddrive space, but maybe not everyone has this issue. As for the campaign itself, it's great! Only minor issues I encountered were the common spawns being a bit funky at times, they liked to spawn right by the survivors at specific points. And on chapter 4 two of my teammates spawned outside the saferoom (I don't know if it was out of bounds as they were bots) and it took them a while to regroup. As long as this doesn't happen to the entire team or yourself if you're playing solo you can just go idle to teleport if it is out of bounds, but an issues nonetheless. The level design is flawless, game instructor is very helpful and much appreciated, plays like a classic campaign. An epic scene for sure was when my team were in a cramped sewage system and there was commons coming at us from both directions, really cool. The finale is a bit different than usual as you'll only face one tank and a loot of hordes, maybe it's different on higher difficulties. Either way a lot of fun, only downside being the massive file size.
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No working vpk included (this was broken trash anyways)
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No working vpk included. Also wouldn't be better for people to use a braincell and google the name of the campaign rather than making a brand new version just to include a download link? Jus' sayin.'
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No working vpk included. Also wrong category, should be in "Let's Build"
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I will say: It's quite enjoyable looking back through the comment sections though! haha
Yeah, I agree. His campaigns are available on the workshop anyways. But either way I'm a silly man so I'm going to waste my time and give these all "reviews" heheh
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No working vpk included. (also the first custom campaign I played, Feelsbad)
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*REPOST FROM SOURCE Ok campaign. However, there are missing meshes on chapter 1, which seem to be walls or fence which makes it difficult to navigate around. Also, on the second last chapter, it is impossible to press the button on the truck, making it impossible to progress. Other than that I liked. it. Nice map design. Plenty of supplies. No botnav errors. Nice work.
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*REPOST FROM SOURCE Not bad! Not bad at all! However, it was a bit overwhelming in terms of explosions, tanks and witches and the navmesh near the end of the third chapter was pretty bad, the bots couldn't navigate around the fire properly. Other than that it was pretty damn good. I really liked the map design, allot of in and out of the building, quite enjoyed it. I also liked the fact that you included the Last Stand for the finale, pretty neat! Nice work!
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Yeah, this is just as bad as Darthded's newer version but has even more issues like missing models and textures. With that here's the review *REPOST Was very buggy for me. First of all: there's a bunch of unnecessary assets in the vpk, so it'll conflict with add-ons of some, also has L4D1 files that overwrite l4d2, like the fire particle and for some reason the HL2 gascan. Navmesh can be pretty bad, seen the bots teleport a lot. Transition to chapter 2 & 3 crashed my game. Other than that it was fine which is a shame as this would've been a good classic if it wasn't so bug-ridden. The finale could've used more supplies as well btw.
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"A much easier version"?! I couldn't even get past the first chapter! No diea how to get out of the first room! But on one attempt somehow the bots warped past the crusher and pressed a button to let me throw but I unfortunately died at a parkour section, this is a troll campaign, and troll campaigns r bad, frustrating and no fun!!
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*REPOST FROM SOURCE Nice campaign. However, it needs to be longer. Other than that liked it. Plenty of supplies. Nice map design. No bugs/glitches. No botnav errors. Nice work.
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*REPOST Another amazing classic. An "older" version of the campaign and has quite a few differences from the DC version. Tbh the changes the DC version made, whilst I do think improve the experience, there's nothing wrong with a bit more challenge, even if it is a bit more annoying. Only issues I encouneterd was one of the bots spawning on top of something in the saferoom on chapter 4, and them not moving at all, had to kick them off, as they wouldn't teleport later on either. Also bots are a bit hesitant to get onto the roof on chapter 3. Other than that though, no issues found, quite a long campaign over 40 minutes long with some top tier map design and good challenges, good stuff!
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*REPOST FROM SOURCE I have to say, despite the layouts being very confusing (especially chapter 1) this was a really fun campaign, and a unique experience. Open world-esque maps with lots to explore and supplies to be gained from it, interesting map design and layout. After chapter 1 it becomes a bit more obvious where to go thankfully, but this campaign does force ya to explore. No issues encountered for me, so yeah that's about it, if you feel you're up to the challenge, give it a go, can be a bit stressful with bots if you plan on keeping them alive, but hey I had fun.
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I have to say, despite the layouts being very confusing (especially chapter 1) this was a really fun campaign, and a unique experience. Open world-esque maps with lots to explore and supplies to be gained from it, interesting map design and layout. After chapter 1 it becomes a bit more obvious where to go thankfully, but this campaign does force ya to explore. No issues encountered for me, so yeah that's about it, if you feel you're up to the challenge, give it a go, can be a bit stressful with bots if you plan on keeping them alive, but hey I had fun.
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Hey look guys! More broken campaigns by our favourite mapper! Level transitions are BROKEN END OF STORY, play the original!
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*REPOST FROM SOURCE Nice campaign. However, chapters are extremely long, so if you die you loose allot of progress which is going to make people rage quit. Also it's possible to get stuck in some areas, had to use noclip to get out of an area. Also, why does sewage deal damage to you? I was taken by a jockey into the sewege and I kept on taking random amounts of damage, and it was right next to the safe room as well which was a very stupid idea. Other than that I really liked it. Amazing map design, quite immersive and allot of effort went into it. No botnav errors. No glitches/bugs. Great work. VC2 - Great campaign. I did encounter a few issues though. Chapter 3 has optimization issues, expect high ping even on a local server. Bots tend to suicide quite a lot throughout the campaign. One instance is at the elevator where Coach is hanging from the ledge, if you activate the lift before the bots get there, they attempt to teleport and fall to their deaths. I encountered a few standard ladder suicides as well. To be honest, I wouldn't recommend playing this with bots as they tend to either die or get stuck behind a lot. Bots out of the way, I felt chapter 3 is a bit too long for my liking, could've made a separate chapter here tbh. Hordes where a bit much at times, especially chapter 5. Other than that though, good ole zombie killin' fun!
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More garbage by Herbius. Ugly ass lighting on reflective objects, broken navmesh, level loads fail because they're pointing to an incorrect filename, just ffs... Go play Darthded's fixed version.
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*REPOST Cool rendition of Blood Harvest, like the renovations to make it beatable backwards. I personally didn't think the finale was very tough, we just camped the bridge while the specials got stuck somewhere, still good fun!
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*REPOST FROM SOURCE Quite a nice campaign, I like the concept. However this campaign is almost unplayable with the bots as they get stuck in hordes all the time and they ended up dying on every single chapter except chapter 1 (no joke) I was the last one left alive. I decided to just leave them for dead as they'r pretty much useless most of the time anyways. They did enjoy hanging off of the ledges on chapter 3 I think, on the high up platform with the minigun, so I'd recommend extending them a bit more for the bots. Also at the end of chapter 2 for some reason the bots like to teleport under the bridge that leads to the saferoom so a bit of an issue with the navmesh there. I also got a bit of ping lag near the end of chapter 3 and on the finale (mostly due to the number of infected.) But other than that, I quite enjoyed it. You could say that the map design is bland and repetetive, but I guess it's the theme you were going for, so I'll let you away with that. The navmesh was mostly ok, just the issues I mentioned. No glitches/bugs. So overall, a pretty neat campaign, quite challenging and difficult though I must say.
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*REPOST FROM SOURCE Nice long enjoyable campaign. However, excesive amount of witches on the first chapter, bots had trouble navigating past them. The skybox is missing on chapter 1. And it was a bit confusing where to go on chapter 2. Other than that I quite enjoyed it! Unique map design. Plenty of supplies (a bit too much :P) Nice panic events (not sure how throwing a shopping cart would alert the horde :P) and no bugs/glitches. The bots however had a little bit of trouble getting into the train in the finale.
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*REPOST FROM SOURCE Nice campaign. However, the map design is pretty repetetive and boring, even though it is nicely designed, I didn't really enjoy it that much unfortunately. Other than that, liked it. Plenty of supplies. No botnav errors. No glitches/bugs. Nice work.
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More broken trash from Herbius. Chapter 1 has no stringables and couldn't be rebuilt for some reason, and chapter 3 crashes the game with a "Classname missing from entity" engine error.
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*REPOST A bit on the shorter side but a well polished map with interesting map design and an inclusion of interesting voicelines... heheh.
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*REPOST Nice campaign. However, it's possible to just fall into areas and die instantly due to lack of direction and I couldn't figure out how to defeat chapter 2. Also the slo-mo was unnecessary and just wasted time and slowed progress. Other than that it was ok. Good botnav. Good amount of supplies. Nice map design. So nice work. Also WAY too many hordes, needs to be tonned down.
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*REPOST Perfect campaign. Only complaint is it could be a taaaad bit longer, but it really doesn't matter that much. Perfect map design. Great navmesh. No glitches/bugs. Custom sounds, interesting concept. definitely worth a play.
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*REPOST Perfect campaign. Great map design. No botnav errors. No glitches/bugs. Nice work.
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*REPOST Definitely could use some work! Pretty sure this is one of Huckleburry's ports and it definitely shows! Random horde spam at the beginning of chapter 2 and 3. Bots wouldn't grab supplies in chapter 3 saferoom or finale. Lack of any environmental sound or survivor dialogue, could really use it! Other than that it was fine, standard L4D1 style map.
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A forgotten "campaign" (map) used by Herbius which was later used as a finale in Last Call by him. A cool concept, SAW style map but is too short, some of the floors also are wireframe for some reason. This campaign has no stringables, so it cannot be played on dedicated servers, and seems to crash for local users anyway.
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*REPOST Very fun and cool rendition of No Mercy. Only issue I found was bots don't really pick up supplies outside of saferooms (like T2 weapons), and the supplies by the radio at the finale. But other than that, a very well crafted No Mercy remake, with so much to explore! Lots of fun! (Also neat detail is L4D1 common infected on chapter 2 and onwards :)
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A strange campaign indeed. Chapter 1 is a wonderful chapter with some really well thought out level design that could be an official map, I honestly have no complaints about it. Then it gets weird; chapter 2 is a modified reversed No Mercy chapter 1, which is neat because it has you take some inaccessible areas. The bots wont follow you if you take the bus shortcut at the very beginning, they'll opt to take the long way around. Chapter 3 and onwards is literally just a reverse version of Crash Course, and I think the maps are from "Crash Course Modified", don't quote me on that, but I do remember playing this maps in some campaign before, I forgot what it was called though. Either way there's a lot of director bosses (witches and tanks) on these chapters, for some reason on chapter 3 you're allowed to keep pressing the button to open the gate even if it's already opened so you can summon infinite hordes if you really want to. The final
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